Every thread becomes an epic whining and crying thread in Gripe Turismo Planet.
Anyway, GT7 definitely could come much sooner, but I'm thinking Kaz intends to make something ambitious, and that will take work. Work takes time. I don't think we saw all of that three years-plus of work for GT6 because the team couldn't get it to all fit into that game engine on PS3. Sierra took months longer to complete, and the new Course Maker hasn't made it yet. The taste of Race Mod we got in GT5 didn't make it over to GT6, expanded most likely, and Whistle Stop dug up tantalizing indications of custom livery elements in an update, including window graphics. Damage is weak in GT6... a number of things just didn't match expectations or show up. I'll elaborate as to how it figures in to that trailer thing in a minute.
This is what will take three years of work, and likely work done concurrently with development of GT6, which will add to that time even more.
- A good game engine that will support sublime graphics is just the start. Even more refined physics, aerodynamics, a lighting engine that does a great job of simulating time change, better weather, and the many features Kaz would like to implement is likely well finished by now, but that was probably fun writing the code for it.
- Damage that's worthy of the next gen and HD tags, at least as good as what there is in Forza 2, that will take some work to get right.
- Coding good bot A.I. isn't easy. There's a reason the most popular aspect of racing games is online against other humans. And of course, we will want to see next gen improvements in B-Spec.
- Course Maker III, Race Mod, Livery Editor, Event Maker, extensive online and community tools, improved Photo Mode, Movie Maker... lots of features are possible, and it will take work to implement them properly.
- If I'm right and league racing will be better represented in GT7, thanks in no small part to the FIA partnership, then there will be need for lots of race cars and tracks appropriate to the league. The team won't need to model hundreds of cars, since a league generally consists of four to several permitted manufacturers. The differences between them is mostly the liveries. The tracks must be modeled, however, though some padding could possibly be done with the existing and legacy tracks from the Gran Turismo catalog, spruced up a bit. And modeling won't be any easier just because it's being made for PS4.
- Coding races is probably the simplest part of the process. However, making a Career Mode which mimics a "zero to hero" rise of a young pro race car driver from karts or enthusiast Sunday Cup-style racing all the way to DTM or Formula GT, that might take some thought to build right.
For these reasons, and more, I'm expecting GT7 to come in a little over a year at the earliest. So how does all this figure into the GT7 trailer?
Well, just imagine a wreck like we saw in the intro video of GT5. But with damage. Even amazingly realistic damage like we get in the typical Codemasters racer.
Visualize with me as a blank piece of land, seen from above, is terraformed, cleared of trees and leveled in places, and a ribbon of race course is laid down in a suitably curvy road path. Grandstands and other spectator seating is placed, a pit lane is situated, and lights and camera cranes are placed.
Not only pics are being taken from a replay, but a movie is pieced together and produced, complete with soundtrack. Oh yeah, and more than 20 cars are visible on track, possibly with a Porsche or three in there. And... what track is that??
A Ferrari or Jaguar is put in GT Auto, and the car is gutted, the wheelbase widened, fenders flared, a body kit fitted, and a scrumptious custom livery is applied.
And this is just off the top of my head. Would this make anyone happy?