Ahhh, a fan of rubber banding:tup:👍Beautiful !
They really have to fix the shadow popping. GT graphics shine with the correct time of day. IMO it's ahead of all the other racers when it comes to the right lighting, not overdone. Now, I can't overlook the awful crash physic at turn 1. It makes the game so dated, I can't find another game with a collision engine that ridiculous. I don't expect explosions and rollovers but it hurts the racing aspect so much. Sounds are acceptable, I'd like a toned down "clunk" for gear change.Good video! But if you look closely, there is too much noise on the side of the track in general. (Trees, shadows..) Look at 3:48...
Still impressive, I just hope they will correct this
Finally getting to race against priano. Live now
I'm not sure I'll have to message him and ask might have mistake me for someone else eHe did what!
Misunderstanding?
Placeholders everywhereHope this is not the AI we'll get in the final game.
I managed to break into the 1:08s at Willow Springs but my team principal gave out to me about my post lap celebrations!
Noob question: I'm sure I have seen onboard replay footage posted. How do I change to that view?
Nurburgring 24 hours layout gameplay
Simply amazing.
Not sure if this has been posted yet - sound comparison from IGN:
If the Sun was as big in real life as it is in GT6 we'd be experiencing global inferno instead of global warming
Edits made after checking GT6 in person. AND now I've caught the bug. I couldn't stop turning laps, then I checked the replay. Now I'm stuck in GT Land. Every single time! How do they do it?
No it would mean that the earth is flatIf the Sun was as big in real life as it is in GT6 we'd be experiencing global inferno instead of global warmingView attachment 657036
I am hoping I'm not alone in thinking MotoGames has some of the worst comparisons of anyone out there. They've outdone themselves with this one. First of all, the compression of the videos. With GT6, the aliasing look worse than PS2 (edit - checked, and GT6 IS worse than PS2 aliasing ). The mountains have never looked so blurry or fuzzy looking. Same with anything else on- and off-track (youtube compression doesn't affect videos this drastically [edit - off-track visuals don't look all that good when running GT6, though still not as bad]). The lighting is off (GT6 brightness settings are too high). The sound is definitely compressed to hell. I know the FT-1 VGT doesn't sound as good as the base FT-1, but it still is made to sound worse. Sounds tinny or metallic.
With the GT Sport footage, shared videos are already badly compressed. It's dumb to compare videos in this day and age without using directly captured footage. I just think it's unprofessional and dumb as dingleberries.
Compared to RajmanGaming, MotoGames is knee-deep in the substandard range.
GT6 still looks worse than normal, but overall, the quality is more than acceptable. It's within reason, at least. It makes me wonder what process is used for capturing the best gameplay footage.
Edits made after checking GT6 in person. AND now I've caught the bug. I couldn't stop turning laps, then I checked the replay. Now I'm stuck in GT Land. Every single time! How do they do it?