GT Sport - Trailers, Videos and Screenshots

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That would be interesting I suppose, but what's the point?


Ok, except that you brought up the PC reference, being able to do that on the whim. The way you brought it up is that you'd not have to change the game, but just tweak the PC. I already know you can achieve greater visuals by retarding the game, but that's not what you were leading to with that.


I can't think of any game with good smoke effects and "such good performance" if we're going off games like this with demanding visuals.
For a better VR experience, see how it is meant to be like.

Just tweak the graphics settings, similar to what DC did. I think important part of visuals is how good the assets used look, you can't polish a turd for example.

I think it maintains like 60FPS if by yourself, looks really smooth to me and that to me is good performance. I only do time trials really so most of the time I'm driving GT6 it is at 60FPS. Most games seem to have really primitive effects in comparison.

"Could", "Potentially".

You see the issue I'm having here?



I already showed you what they did in that demo here - https://www.gtplanet.net/forum/thre...-and-screenshots.331389/page-62#post-11107352



But you claimed it was easy a year ago, just a matter of enabling it you said. Was that incorrect then? Have you got anything to show they could be doing it, but just haven't yet. Is there a quote from Sony saying they could do it, or are planning to? Or is it just your idea?
You're the one that mentions "could" so I can see the issue you are having there especially if you can't prove what you say.

Sure you linked to it but you don't seem to understand what it is showing.

They have not enabled it yet. How does that make it incorrect? Sony said about 4K Movie Service before PS4 launch: Link
 
For a better VR experience, see how it is meant to be like.
It just seems like a waste of time really, and way too limited to be considered a worthwhile feature.

Just tweak the graphics settings, similar to what DC did. I think important part of visuals is how good the assets used look, you can't polish a turd for example.
No, they didn't just tweak graphic settings. They lowered the in-game car count by 33%, they removed track side detail, dialed back the entire dynamic weather system, and disabled mirrors. That is not a tweak in graphic settings, at all.

I think it maintains like 60FPS if by yourself, looks really smooth to me and that to me is good performance. I only do time trials really so most of the time I'm driving GT6 it is at 60FPS. Most games seem to have really primitive effects in comparison.
Yes, it maintains 60fps by yourself, not using weather, interior view, dynamic TOD, in any combinations of those. That is not good performance, that is severely limiting yourself just so you can get the most fluid experience. What part of that is "Good?" Those games with "primitive" effects is because they realize that it's not a good idea to jam pack something to just write on the box "look what we have!?" at the cost of sacrificing optimization and playability.
 
For a better VR experience, see how it is meant to be like.

Just tweak the graphics settings, similar to what DC did. I think important part of visuals is how good the assets used look, you can't polish a turd for example.

I think it maintains like 60FPS if by yourself, looks really smooth to me and that to me is good performance. I only do time trials really so most of the time I'm driving GT6 are at 60FPS. Most games seem to have really primitive effects in comparison.


You're the one that mentions "could" so I can see the issue you are having there especially if you can't prove what you say.

Sure you linked to it but you don't seem to understand what it is showing.

What on earth are you talking about? You're the one who keep saying what the PS4, PD or DC could do, not me. What exactly do I need to prove?

I understand perfectly what it's showing. It is showing a single PS3 outputting a 1080p image at 60fps, a quarter of the usual image through special software.

The four images are projected together to create an effective 4k image. That is NOT the same as using the power of four PS3s to output one single 4k image, and it also does nothing to prove a single PS4 could do it.

Or do you believe it's showing something else?

They have not enabled it yet. How does that make it incorrect? Sony said about 4K Movie Service before PS4 launch: Link

Yes, movies. Nothing about games. I could just as easily say they haven't enabled a rainbow video overlay option yet. But just like 4k games, there is nothing from Sony to suggest they're planning to. That article you quoted even says:

That certainly makes sense, and it lines up with previous reports that the PS4 would support 4K photos and video, but not games.

You saying it could do 4k games and that Sony just need to enable it is not evidence it's going to happen. It's your opinion and nothing more.
 
It just seems like a waste of time really, and way too limited to be considered a worthwhile feature.


No, they didn't just tweak graphic settings. They lowered the in-game car count by 33%, they removed track side detail, dialed back the entire dynamic weather system, and disabled mirrors. That is not a tweak in graphic settings, at all.


Yes, it maintains 60fps by yourself, not using weather, interior view, dynamic TOD, in any combinations of those. That is not good performance, that is severely limiting yourself just so you can get the most fluid experience. What part of that is "Good?" Those games with "primitive" effects is because they realize that it's not a good idea to jam pack something to just write on the box "look what we have!?" at the cost of sacrificing optimization and playability.
Need to sell the experience somehow.

They have more control on dialing back graphics.

60FPS most of the time for me is good performance. Much prefer it than 30FPS with worse effects.

What on earth are you talking about? You're the one who keep saying what the PS4, PD or DC could do, not me. What exactly do I need to prove?

I understand perfectly what it's showing. It is showing a single PS3 outputting a 1080p image at 60fps, a quarter of the usual image through special software.

The four images are projected together to create an effective 4k image. That is NOT the same as using the power of four PS3s to output one single 4k image, and it also does nothing to prove a single PS4 could do it.

Or do you believe it's showing something else?



Yes, movies. Nothing about games. I could just as easily say they haven't enabled a rainbow video overlay option yet. But just like 4k games, there is nothing from Sony to suggest they're planning to. That article you quoted even says:



You saying it could do 4k games and that Sony just need to enable it is not evidence it's going to happen. It's your opinion and nothing more.
You're the one saying could.

What did you think the 240FPS example showed?

It has not been even enabled for movies yet and PS4 has been out for over two years now. The potential is there though for gaming: Link

Cerny seems interested in 4K gaming in PS4 future too: Link
 
Need to sell the experience somehow.
and giving you one car on one track is the worst possible way to let you get that "worthwhile" VR experience.

They have more control on dialing back graphics.
So? That's not what they did, which you claimed they have.

60FPS most of the time for me is good performance. Much prefer it than 30FPS with worse effects.
No, that would not be good, that is struggling to hit average. I'd much prefer the 30fps game while being able to use every single feature advertised at the exact same time, instead of pretending to be 60fps while only being able to use it under such restrictive instances. Hopefully, finally, this new hardware can get the out of that ridiculous rut.

If you're able to let this slide for its mediocre optimization and performance issues, then I don't see how you'd have a problem with any other game for not having better features. You're already letting one slide tremendously, yet not the other.
 
Need to sell the experience somehow.

They have more control on dialing back graphics.

60FPS most of the time for me is good performance. Much prefer it than 30FPS with worse effects.


You're the one saying could.

What did you think the 240FPS example showed?

It has not been even enabled for movies yet and PS4 has been out for over two years now. The potential is there though for gaming: Link

You're the one saying GT on PS3 potentially could be 120fps. Not me.
You're the one saying Driveclub potentially could be 90fps. Not me.
You're the one saying the PS4 could be enabled to output at 4k. Not me.
You're the one saying GTS potentially could be 120fps or 240fps from a single PS4. Not me.
You're the one saying GTS could be output at 4k 60fps. Not me.

What do I think the 4k 240fps example showed? I think it showed what a bit of software could achieve to show something that isn't otherwise technically possible.

I do wonder what you would do without Digital Foundry articles since most of what you say seems to come from them, word for word. As has been explained before, one developer saying their game COULD hit 4k IF Sony enable PS4 is not evidence they have any intention of doing so.

Also, even that, a pretty simple 2D sidescrolling game is saying they would have to sacrifice framerate:

the potential to render natively in 4K, although this does come with a few drawbacks, a point illustrated by Frozenbyte senior graphics programmer, Juha Hiekkamäki:

"I can't think why we technically couldn't support 3840x2160 mode at 30fps (with the stereo rendering quality). Increasing the resolution while rendering less often would end up to the same amount of pixels being rendered," he told us.

So Trine would have to drop from 60fps to 30fps, but for GTS, a full 3D graphically demanding game it'll do 4k at 60fps, no problem?
 
and giving you one car on one track is the worst possible way to let you get that "worthwhile" VR experience.

So? That's not what they did, which you claimed they have.


No, that would not be good, that is struggling to hit average. I'd much prefer the 30fps game while being able to use every single feature advertised at the exact same time, instead of pretending to be 60fps while only being able to use it under such restrictive instances. Hopefully, finally, this new hardware can get the out of that ridiculous rut.

If you're able to let this slide for its mediocre optimization and performance issues, then I don't see how you'd have a problem with any other game for not having better features. You're already letting one slide tremendously, yet not the other.
It will sell it for me to get one to try out.

That is similar to what they did. Rather have higer frame rate and better effects than lower frame rate and worse effects.

You're the one saying GT on PS3 potentially could be 120fps. Not me.
You're the one saying Driveclub potentially could be 90fps. Not me.
You're the one saying the PS4 could be enabled to output at 4k. Not me.
You're the one saying GTS potentially could be 120fps or 240fps from a single PS4. Not me.
You're the one saying GTS could be output at 4k 60fps. Not me.

What do I think the 4k 240fps example showed? I think it showed what a bit of software could achieve to show something that isn't otherwise technically possible.

I do wonder what you would do without Digital Foundry articles since most of what you say seems to come from them, word for word. As has been explained before, one developer saying their game COULD hit 4k IF Sony enable PS4 is not evidence they have any intention of doing so.

Also, even that, a pretty simple 2D sidescrolling game is saying they would have to sacrifice framerate:



So Trine would have to drop from 60fps to 30fps, but for GTS, a full 3D graphically demanding game it'll do 4k at 60fps, no problem?
There is a lot of potential indeed.

You mentioned interpolation before?

YUV420 colour would probably be only way to do 4K 60FPS on PS4 unless there is a new HDMI 2.0 revision.
 
It will sell it for me to get one to try out.
And exactly how does that show that the time and effort would be worth it? They would get much more sales if they focused on other areas of the game to make the actual gameplay as a whole better.
That is similar to what they did. Rather have higer frame rate and better effects than lower frame rate and worse effects.
It is not similar at all. It doesn't evne make sense why you keep assuming that. A tweak to the graphics would be altering shaders, lighting, textures, Not removing whole sections of the game in its entirety.
 
Why is everyone here adding a line break after every sentence?
It just seems like a waste of time really, and way too limited to be considered a worthwhile feature.

That's subjective. Personally I think VR will be pretty popular once the general gaming public comes to terms with it. Heck, I already want an Oculus Rift so bad it ain't even funny.
 
Why would you be happy? did you spend hundreds of dollars upgrading to next gen consoles for no graphical improvment at all? weird reasoning.

Gt6 graphics are not bad to me. Add the ps4 anti aliasing and high and locked frame rate and you are not that far from ps4 quality.

I would trade some eye candy for better physics and more cars on track with locked high fps.

I care for the racing.
 
And exactly how does that show that the time and effort would be worth it? They would get much more sales if they focused on other areas of the game to make the actual gameplay as a whole better.

It is not similar at all. It doesn't evne make sense why you keep assuming that. A tweak to the graphics would be altering shaders, lighting, textures, Not removing whole sections of the game in its entirety.
I think it will be wise for Sony to have something good to showcase their product.

Optimisation is important if you try and hit higher frame rates. I think GT5 did something similar in an update.
 
There is a lot of potential indeed.

Well, you seem to see a lot of things nobody else does, for sure. If the rest of the gaming universe were talking about the stuff you were, I might share the optimism.

You mentioned interpolation before?

YUV420 colour would probably be only way to do 4K 60FPS on PS4 unless there is a new HDMI 2.0 revision.

A lower color space might technically allow up to 60fps but isn't going to help the performance of the console and what it's being asked to render. I ask again, if the developer of Trine believes they would have to drop to 30fps at 4K, what makes you think something like GT could stay at 60fps? Let me guess, they're just not aiming high enough, like PD would do?
 
Well, you seem to see a lot of things nobody else does, for sure. If the rest of the gaming universe were talking about the stuff you were, I might share the optimism.



A lower color space might technically allow up to 60fps but isn't going to help the performance of the console and what it's being asked to render. I ask again, if the developer of Trine believes they would have to drop to 30fps at 4K, what makes you think something like GT could stay at 60fps? Let me guess, they're just not aiming high enough, like PD would do?
I thought there was a 30FPS limit back then too. Nvidia opened up my eyes to YUV420 4K 60Hz potential.
 
Gt6 graphics are not bad to me. Add the ps4 anti aliasing and high and locked frame rate and you are not that far from ps4 quality.

I would trade some eye candy for better physics and more cars on track with locked high fps.

I care for the racing.
Sorry, but what "eye candy" exactly? Dynamic weather and day and night isnt exactly purely "eye candy".

Its dramatically improves the immersion, experience, and realism on racing. But of course, it most likely can be happening with 60fps lock right?
 
I thought there was a 30FPS limit back then too. Nvidia opened up my eyes to YUV420 4K 60Hz potential.

He clearly isn't saying that because of any limit, he is saying that it would only be possible because it would end up being the same number of pixels being displayed. At 60fps it would not, and obviously it would be much more stressing on the PS4 hardware to render at that.

Increasing the resolution while rendering less often would end up to the same amount of pixels being rendered

Also I looked up this YUV420 solution of yours.

The BETA driver exposes 4K 60Hz YUV420 over HDMI for Kepler GPUs running Windows 7 or above (may need to update firmware of your 4K HDTV if your model does not support YUV420 over HDMI).

So we're talking about drivers for a specific range of Nvidia PC GPUs. It's quite a stretch to just outright state this would be possible with the PS4 APU which is none of those things.

Even if it were possible, I really do not see them sacrificing the colour gamut to achieve it. It's rather counter productive to have this high resolution, 60fps image with compressed colour.
 
Why is everyone here adding a line break after every sentence?


That's subjective. Personally I think VR will be pretty popular once the general gaming public comes to terms with it. Heck, I already want an Oculus Rift so bad it ain't even funny.
I was speaking for a development point of view, not for my personal interest. Also, To tout about VR but only restrict it to a single car on track, and that's it, is what could be seen as a waste considering the magnitude of different possibilities this hardware can open up for gaming, taking into consideration the hardware.

VR will be a popular thing with this game, if you actually give this game a worthwhile addition. Going by his single car on screen, nothing else, that just a waste considering te doors that VR will be opening.
 
He clearly isn't saying that because of any limit, he is saying that it would only be possible because it would end up being the same number of pixels being displayed. At 60fps it would not, and obviously it would be much more stressing on the PS4 hardware to render at that.



Also I looked up this YUV420 solution of yours.



So we're talking about drivers for a specific range of Nvidia PC GPUs. It's quite a stretch to just outright state this would be possible with the PS4 APU which is none of those things.

Even if it were possible, I really do not see them sacrificing the colour gamut to achieve it. It's rather counter productive to have this high resolution, 60fps image with compressed colour.
Quite impressive either way a demanding game on PS3 that maybe sub 720p and sub 30FPS can then have potential of 1080p 120FPS and 4K 30FPS due to power of PS4.

It is a workaround for HDMI 1.4 due to lower bandwidth. Sony were similarly creative to get 3D on PS3. Rather have higher FPS in a racing game than more colour.
I was speaking for a development point of view, not for my personal interest. Also, To tout about VR but only restrict it to a single car on track, and that's it, is what could be seen as a waste considering the magnitude of different possibilities this hardware can open up for gaming, taking into consideration the hardware.

VR will be a popular thing with this game, if you actually give this game a worthwhile addition. Going by his single car on screen, nothing else, that just a waste considering te doors that VR will be opening.
They could do VR for most if not whole game too.
 
Quite impressive either way a demanding game on PS3 that maybe sub 720p and sub 30FPS can then have potential of 1080p 120FPS and 4K 30FPS due to power of PS4.

It is a workaround for HDMI 1.4 due to lower bandwidth. Sony were similarly creative to get 3D on PS3. Rather have higher FPS in a racing game than more colour.

They could do VR for most if not whole game too.
What facts are you basing this off of?
 
Sorry, but what "eye candy" exactly? Dynamic weather and day and night isnt exactly purely "eye candy".

Its dramatically improves the immersion, experience, and realism on racing. But of course, it most likely can be happening with 60fps lock right?

By eye candy i mean useless flare effect, too much cpu cicles on particle effects, adding 1 billion poligons to the cars that were looking more than on on gt6 premiums... Using overcomplicated light engines We know pd lose themselves in the small things...

If it'll be less "spectacular" but more "solid" i'll be happier.
 
Gt6 graphics are not bad to me. Add the ps4 anti aliasing and high and locked frame rate and you are not that far from ps4 quality.

I would trade some eye candy for better physics and more cars on track with locked high fps.

I care for the racing.

That's better graphics, If you also mean no standard cars and tracks then that makes much more sense.
 
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