GT Sport - Trailers, Videos and Screenshots

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Unless they have a change in philosophy there is no way on earth they will have the game running at 120fps. You're talking about Driveclub visuals (because we know they're going to aim for that) at 4x the framerate.
Driveclub tech demo can do a good job with 60FPS VR in a certain race situation, don't see why say something like a Hi-Fi mode, single car single track with a game engine designed to operate at high frame rates won't be able to achieve 120FPS. Will be more surprised if they actually don't manage to achieve such a high frame rate given their philosophy. Quite incredible the performance they managed for GT5 3D on the PS3 for example.
 
Driveclub tech demo can do a good job with 60FPS VR in a certain race situation, don't see why say something like a Hi-Fi mode, single car single track with a game engine designed to operate at high frame rates won't be able to achieve 120FPS. Will be more surprised if they actually don't manage to achieve such a high frame rate given their philosophy. Quite incredible the performance they managed for GT5 3D on the PS3 for example.

Well you could have said you were talking about a special, toned down game mode to start with, rather than the whole game.
 
Driveclub tech demo can do a good job with 60FPS VR in a certain race situation, don't see why say something like a Hi-Fi mode, single car single track with a game engine designed to operate at high frame rates won't be able to achieve 120FPS. Will be more surprised if they actually don't manage to achieve such a high frame rate given their philosophy. Quite incredible the performance they managed for GT5 3D on the PS3 for example.
DC had to dial back the trackside details and weather along with disabling the rear view mirrors and while having only 8 cars on track and that was just to get to 60 fps. Anything is possible if you are willing to throw away visuals, car count and polys on the cars, but why would they even think about 120 fps when they can shoot for 60fps and have Morpheus do the rest? Unless you want GT7 to look like GT2, I'd say 120fps native is out of the question. A locked 60fps would be a godsend for this franchise, on VR and just with a regular monitor. To me it's a complete waste of resources chasing a 120fps nirvana when only a tiny fraction of users will ever notice or care.
 
What you didn't mention was turning the game into a one-trick pony in order to achieve that.
Hi-Fi mode in GT1 is just like that.
DC had to dial back the trackside details and weather along with disabling the rear view mirrors and while having only 8 cars on track and that was just to get to 60 fps. Anything is possible if you are willing to throw away visuals, car count and polys on the cars, but why would they even think about 120 fps when they can shoot for 60fps and have Morpheus to the rest? Unless you want GT7 to look like GT2, I'd say 120fps native is out of the question.
Would expect GT7 to look substantially better than GT6 even if they aimed for 240FPS let alone GT2. 120FPS seems a reasonable target, they used to do 240FPS demos back in 2008 with a lot less power than 1 PS4. Will be good also if they manage 4K 60FPS too.
 
Hi-Fi mode in GT1 is just like that.

Would expect GT7 to look substantially better than GT6 even if they aimed for 240FPS let alone GT2. 120FPS seems a reasonable target, they used to do 240FPS demos back in 2008 with a lot less power than 1 PS4. Will be good also if they manage 4K 60FPS too.

You're still in a dreamland, I see.
 

Oh right, how are all those other PS4 games at 4k 60fps treating you?

How is the rest of the vast 4k content treating you? I mean, there are thousands of 4k movies now, right, and 4K broadcasts are just around the corner, right?
 
Oh right, how are all those other PS4 games at 4k 60fps treating you?

How is the rest of the vast 4k content treating you? I mean, there are thousands of 4k movies now, right, and 4K broadcasts are just around the corner, right?
Someone has to aim for it, PD were doing 4K 60FPS with GT5P back in 2008 with four PS3 consoles.
 
Someone has to aim for it, PD were doing 4K 60FPS with GT5P back in 2008 with four PS3 consoles.

So just nobody else could be bothered to try, up until now? Many games are 1080p sub-30fps because they just didn't aim high enough?

PD were not doing 4k 60fps back in 2008. What they did was use 4 PS3s to each output an upscaled 1080p 1/4 screen and joined them together in projection. You could do it yourself, if you had the ability to mod the software so only a quarter of the screen was rendered by your PS3.

That is quite a different accomplishment to outputting a single full 4k image with one piece of hardware, or even four together.

Bottom line is there is currently no reality or evidence of a reality where a PS4 is outputting games at 4k and 60fps.
 
Will be more surprised if they actually don't manage to achieve such a high frame rate given their philosophy.

That philosophy has so far been to sacrifice consistent frame rates for graphic quality. So not sure how that would lead you to believe they'd make frame rate a priority now, since it hasn't been over an entire generation.

I'd be very surprised if the final, consumer-available version of GT Sport can hit a native 120fps in any mode.
 
So just nobody else could be bothered to try, up until now? Many games are 1080p sub-30fps because they just didn't aim high enough?

PD were not doing 4k 60fps back in 2008. What they did was use 4 PS3s to each output an upscaled 1080p 1/4 screen and joined them together in projection. You could do it yourself, if you had the ability to mod the software so only a quarter of the screen was rendered by your PS3.

That is quite a different accomplishment to outputting a single full 4k image with one piece of hardware, or even four together.

Bottom line is there is currently no reality or evidence of a reality where a PS4 is outputting games at 4k and 60fps.
I wouldn't be even surprised if they did a 8K 60FPS demo with multiple consoles.
That philosophy has so far been to sacrifice consistent frame rates for graphic quality. So not sure how that would lead you to believe they'd make frame rate a priority now, since it hasn't been over an entire generation.

I'd be very surprised if the final, consumer-available version of GT Sport can hit a native 120fps in any mode.
They seem to do a lot of work to have much higher frame rates than similar kind of games on the same platform, graphical quality suffers if anything but credit to them that they can keep high graphics standards too while keeping up incredible performance.
 
I wouldn't be even surprised if they did a 8K 60FPS demo with multiple consoles.

They seem to do a lot of work to have much higher frame rates than similar kind of games on the same platform, graphical quality suffers if anything but credit to them that they can keep high graphics standards too while keeping up incredible performance.
That's just the thing though, you think they're just choosing a lower framerate/resolution because they can, it seems like. The FPS for any given game is the max they can achieve given the circumstances. If they opt for any higher they would have to seriously cut back on what makes the game worthwhile. They are choosing the most FPS/resolution they can, while still being able to give a quality game. Going any higher will just turn it into a shell of itself. Don't you think, say Driveclub for example, would have aimed higher, if they where even able to?

They aimed to have higher FPS then other games, if they achieved it is debatable. You mention that graphical quality obviously suffers, but then you go on to say credit to them for keeping up with high grahpics and incredible performance. Neither of which where achieved 100% through the game.
 
I wouldn't be even surprised if they did a 8K 60FPS demo with multiple consoles.

Good for you. Not sure how that is a response to anything I said, though.

They seem to do a lot of work to have much higher frame rates than similar kind of games on the same platform, graphical quality suffers if anything but credit to them that they can keep high graphics standards too while keeping up incredible performance.

Where do they have "much higher framerates" exactly? We all know neither GT5 nor GT6 are a solid 60fps, because they made other sacrifices. Did PD outdo other similar games on resolution? Yes. Frame rate? Nope. If you're talking about the 4K demo again, it wasn't genuine 240fps. It was interpolated in a way similar to what PSVR will do.

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It is a bit like the Japanese R35 GTR can do more than 111mph outside of race tracks simply by getting rid of the software limit. PS4 need to allow 4K output in order to allow developers to enable 4K output on PS4 games. Simple, the hardware is capable of having games at resolution, it is not adding a new engine, gearbox or shell but enabling what is already there.

You said this nearly a year ago, yet still this hasn't been 'enabled' and no PS4 games are output in 4K. Why do you think this is?
 
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Hi-Fi mode in GT1 is just like that.

Would expect GT7 to look substantially better than GT6 even if they aimed for 240FPS let alone GT2. 120FPS seems a reasonable target, they used to do 240FPS demos back in 2008 with a lot less power than 1 PS4. Will be good also if they manage 4K 60FPS too.
Whatever you are smoking, can I get some?:lol: 4x the framerate of DC at 1080p on a single PS4 is fantasy as is 4k 60fps with any level of visuals that most people would consider playable on the PS4. It's just not that powerful. I'd also argue again, it's a waste of resources to even go after that target as the market it would appeal to is very small. 4k market penetration is very small, predicted to be only 10% by next year. Seeing as how very few tv's or monitors can even display more than 60fps, putting resources into 120fps output so a tiny% of people can play with a VR headset is also a waste IMO.
 
Only way to get that high fps on ps4 is by going with gt6 quality visuals, else I think there's no way to hit 120fps natively.

Surely adaptive tesellation was in gt6 as a test for gt7 so we may get pleasantly surprised, but 4k is really useless and out of reach...
 
Am satisfied with GTsport graphic, based on trailer... Am sure that weather also will be updated. For me PD need to focus to make GTsport later GT7 are in full HD and always 60fps for smooth play. For 90fps am not sure that is possible if they want to keep visuals from trailer. But I can wait to hear sound of the game and see damage model, AI. That are most important stuff that I want to see next to good GTmode.
 
If we got gt6-like graphics locked at 60fps and 24/36 cars on track I could easily live and be happy with it.

But we know pd always wants to amaze by going overboard...
 
If you're talking about the 4K demo again, it wasn't genuine 240fps. It was interpolated in a way similar to what PSVR will do.

Just an aside but the tech demo was "genuine" 240fps. Each PS3 rendered a full frame in sync. PSVR reprojection has a "false" frame added in between by morphing a previously rendered frame with its depth map and movement prediction or something, which introduces artifacts in some situations, which would not happen if they were rendering all 120 "full frames" in a second.

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So, one more week.
 
That's just the thing though, you think they're just choosing a lower framerate/resolution because they can, it seems like. The FPS for any given game is the max they can achieve given the circumstances. If they opt for any higher they would have to seriously cut back on what makes the game worthwhile. They are choosing the most FPS/resolution they can, while still being able to give a quality game. Going any higher will just turn it into a shell of itself. Don't you think, say Driveclub for example, would have aimed higher, if they where even able to?

They aimed to have higher FPS then other games, if they achieved it is debatable. You mention that graphical quality obviously suffers, but then you go on to say credit to them for keeping up with high grahpics and incredible performance. Neither of which where achieved 100% through the game.
They managed to get Driveclub run at higher frame rate as shown by their tech demo. In PC gaming, there are enough options to make either the game run super smooth or run like a slideshow with the same hardware for example.

I'm amazed they can have really good smoke effects and in-game car detail with probably potential of hitting 120FPS on certain tracks with a PS3. I personally think it looks quite impressive in terms of graphics compared to even PC, PS4 and Xbox One games so a bonus they can hit such high frame rates with much less power than what a PS4 has. It will be interesting to see what they manage on the PS4 which has 10 times more GPU power than a PS3.
Good for you. Not sure how that is a response to anything I said, though.



Where do they have "much higher framerates" exactly? We all know neither GT5 nor GT6 are a solid 60fps, because they made other sacrifices. Did PD outdo other similar games on resolution? Yes. Frame rate? Nope. If you're talking about the 4K demo again, it wasn't genuine 240fps. It was interpolated in a way similar to what PSVR will do.

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You said this nearly a year ago, yet still this hasn't been 'enabled' and no PS4 games are output in 4K. Why do you think this is?
Just the point of aiming higher.

Say for example Shift 2 which isn't 60FPS on PS3. It appears to make even more compromises to hit a lower frame rate and resolution target than GT5 or GT6. Car and track detail looks worse to me.

Why isn't it a genuine 1080p 240FPS? 240 frames rendered per second to me seems genuine. Care to explain how it is similar to frame reprojection used for PSVR? Wouldn't that make it 480FPS?

They haven't even got friends notifications yet so can see why they haven't got around to 4K.
Whatever you are smoking, can I get some?:lol: 4x the framerate of DC at 1080p on a single PS4 is fantasy as is 4k 60fps with any level of visuals that most people would consider playable on the PS4. It's just not that powerful. I'd also argue again, it's a waste of resources to even go after that target as the market it would appeal to is very small. 4k market penetration is very small, predicted to be only 10% by next year. Seeing as how very few tv's or monitors can even display more than 60fps, putting resources into 120fps output so a tiny% of people can play with a VR headset is also a waste IMO.
I don't smoke. :)

DC probably got potential to hit 90FPS I think with single car and track. They already got it running 60FPS in race conditions. I think it is always good for first party studios to show off what is possible and should help sell some VR headsets.
 
If we got gt6-like graphics locked at 60fps and 24/36 cars on track I could easily live and be happy with it.

But we know pd always wants to amaze by going overboard...


Why would you be happy? did you spend hundreds of dollars upgrading to next gen consoles for no graphical improvment at all? weird reasoning.
 
I'm amazed they can have really good smoke effects and in-game car detail with probably potential of hitting 120FPS on certain tracks with a PS3.

What? Are you talking about GT6? You keep talking about 'potential' high framerates, with no evidence of anything you're claiming. Where is there any evidence GT on PS3 could output at 120fps with a single unit?


Why isn't it a genuine 1080p 240FPS? 240 frames rendered per second to me seems genuine. Care to explain how it is similar to frame reprojection used for PSVR? Wouldn't that make it 480FPS?

Using 4 PS3s to each output an upscaled 1080p 60fps image and joining them together in projection is not the same thing as using one piece of hardware to output a single image at that size and resolution. It's completely different, and doesn't put any more stress upon the hardware than the normal output did.

Show me where PD ever have one machine outputting one image at anything above 1080p 60fps.

They haven't even got friends notifications yet so can see why they haven't got around to 4K.

Yeah sure, that's it. Sony are trying to sell and promote their 4K TVs and are pushing with their software to play 4K movies to help sell them but, even though it's as easy as just "enabling it", they've just not got around to enabling 4K on their biggest piece of hardware that would guarantee to shift 4K TVs.

Sure thing. :rolleyes:


DC probably got potential to hit 90FPS I think with single car and track. They already got it running 60FPS in race conditions. I think it is always good for first party studios to show off what is possible and should help sell some VR headsets.

There it is again, you're just making things up with your 'potential'. "PS3 could hit 120fps, PS4 could easily do 4K 60fps, DC could do 90fps. Prove any of it.
 
They managed to get Driveclub run at higher frame rate as shown by their tech demo. In PC gaming, there are enough options to make either the game run super smooth or run like a slideshow with the same hardware for example.
Yes, at the cost of cutting the game back a good deal. So like everything that has been said to you, these instances can probably(more realistic, not the 90-120fps you seem to be pulling out of nowhere) happen, but at the cost of sacrificing things. It's just not worth dumbing down the game just to be able to run something like that just to satisfy a small group of people that have the money to fork out for the equipment that would actually be able to show what they would have "achieved." It's something that the vast majority of people will not notice, or even be able to notice with the equipment available to them.

There are tweaks and optimizations that can be done to make things run smoother, you are correct. There is nothing that can be done if you want to supercharge your game and literally double the FPS and have the resolution skykrocket, that is something you can not do with the same original hardware that we have.

It's just unnecessary when you can use 60fps and still achieve a beautiful, fluid game.

I'm amazed they can have really good smoke effects and in-game car detail with probably potential of hitting 120FPS on certain tracks with a PS3. I personally think it looks quite impressive in terms of graphics compared to even PC, PS4 and Xbox One games so a bonus they can hit such high frame rates with much less power than what a PS4 has. It will be interesting to see what they manage on the PS4 which has 10 times more GPU power than a PS3.
While I enjoyed the smoke effects as well, it just seemed massively over the top and exaggerated. Except that they weren't hitting high frame rates, at all. They where hitting(It's not really the right term, as there where just as many misses) the markets standard for high end games like this, which is pretty damn alright with me, as it'll give them room to allow so much more for the user in the end.
 
What? Are you talking about GT6? You keep talking about 'potential' high framerates, with no evidence of anything you're claiming. Where is there any evidence GT on PS3 could output at 120fps with a single unit?




Using 4 PS3s to each output an upscaled 1080p 60fps image and joining them together in projection is not the same thing as using one piece of hardware to output a single image at that size and resolution. It's completely different, and doesn't put any more stress upon the hardware than the normal output did.

Show me where PD ever have one machine outputting one image at anything above 1080p 60fps.



Yeah sure, that's it. Sony are trying to sell and promote their 4K TVs and are pushing with their software to play 4K movies to help sell them but, even though it's as easy as just "enabling it", they've just not got around to enabling 4K on their biggest piece of hardware that would guarantee to shift 4K TVs.

Sure thing. :rolleyes:




There it is again, you're just making things up with your 'potential'. "PS3 could hit 120fps, PS4 could easily do 4K 60fps, DC could do 90fps. Prove any of it.
GT5 stereo 3D hit 50FPS on Nurburgring. That is like potentially 100FPS.

I don't think you still know how that tech demo works. You seem to make things up and then state it as fact. Can you prove what you are saying?

They said before launch of console about 4K videos and photos but still not available today. Friends notifications is an example of things taking time to implement.
Yes, at the cost of cutting the game back a good deal. So like everything that has been said to you, these instances can probably happen, but at the cost of sacrificing things. It's just not worth dumbing down the game just to be able to run something like that just to satisfy a small group of people that have the money to fork out for the equipment that would actually be able to show what they would have "achieved." It's something that the vast majority of people will not notice, or even be able to notice with the equipment available to them.

There are tweaks and optimizations that can be done to make things run smoother, you are correct. There is nothing that can be done if you want to supercharge your game and literally double the FPS and have the resolution skykrocket, that is something you can not do with the same original hardware that we have.

It's just unnecessary when you can use 60fps and still achieve a beautiful, fluid game.


While I enjoyed the smoke effects as well, it just seemed massively over the top and exaggerated. Except that they weren't hitting high frame rates, at all. They where hitting(It's not really the right term, as there where just as many misses) the markets standard for high end games like this, which is pretty damn alright with me, as it'll give them room to allow so much more for the user in the end.
Single car on track like the old GT1 Hi-Fi mode would be a good experience I think. No need to dumb down rest of the game.

You can optimise to double the FPS like DRIVECLUB tech demo has shown and deliver a decent experience.

Can't really think of any game with as good smoke effects with such good performance. Hopefully GT SPORT has even better effects.
 
Single car on track like the old GT1 Hi-Fi mode would be a good experience I think. No need to dumb down rest of the game.
That would be interesting I suppose, but what's the point? You're essentially taking away time and resources to have a 1 vehicle stint? The time spent on that could be much better used in any other area of the game.

You can optimise to double the FPS like DRIVECLUB tech demo has shown and deliver a decent experience.
Ok, except that you brought up the PC reference, being able to do that on the whim. The way you brought it up is that you'd not have to change the game, but just tweak the PC. I already know you can achieve greater visuals by retarding the game, but that's not what you were leading to with that.

Can't really think of any game with as good smoke effects with such good performance. Hopefully GT SPORT has even better effects.
I can't think of any game with good smoke effects and "such good performance" if we're going off games like this with demanding visuals.
 

"Could", "Potentially".

You see the issue I'm having here?

I don't think you still know how that tech demo works. You seem to make things up and then state it as fact. Can you prove what you are saying?

I already showed you what they did in that demo here - https://www.gtplanet.net/forum/thre...-and-screenshots.331389/page-62#post-11107352

I ain't making anything up.

They said before launch of console about 4K videos and photos but still not available today. Friends notifications is an example of things taking time to implement.

But you claimed it was easy a year ago, just a matter of enabling it you said. Was that incorrect then? Have you got anything to show they could be doing it, but just haven't yet. Is there a quote from Sony saying they could do it, or are planning to? Or is it just your idea?
 
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