- 5,183
- Manila
- Filracer
Ah I see. Just got way too excited there.that is in the patch notes.
Ah I see. Just got way too excited there.that is in the patch notes.
So what is different about how the SF19 Toyota sounds?
That's a glitch that exists from the beginning.Ok so, I think they are starting to add motion blur type effects on the standard PS4 now. When driving a car in chase can, you’ll see the faint ghost of the car when driving at high speeds like in arcade games. But it only happens on some cars though. Maybe my TV is broken? I don’t know. The R8 Gordini, Fugu Z and TT 3.2 do it...
That's a glitch that exists from the beginning.
I remember that it appears maybe when you play the game for a long time.It’s not a glitch, it’s ghosting, and it’s caused by the low response time of the monitor/tv he’s using.
Oh, well I’ve never had that happen before until this update came around....It’s not a glitch, it’s ghosting, and it’s caused by the low response time of the monitor/tv he’s using.
Mileage that cars gain while driving in Practice Mode of open lobbies is preserved.
Pretty sure mine did from last night, but I'll have to test this again later.
Debunked. The mileage gained during practice will be preserved for the duration of practice but once you switch cars, race begins or you leave the lobby it's reset. Only mileage gained from actual races remains preserved in open lobbies.Has this been confirmed? This has always bothered me as I drive alot in practice lobbys, training for our league races.
Debunked. The mileage gained during practice will be preserved but once race begins or you leave the lobby it's reset. Only mileage gained from actual races remains preserved in open lobbies.
Same. Sucks when you drive a car with less than 500km mileage when in reality you've driven over 1000 in practiceDarn it
It's a small thing, it's not like it affects the daily workout or total distance driven. But I'm a stat freak, and as majority of my driving happens in just open practice in lobby, I have a very wrong milage stats on my cars.
The chasecam settings reset bug is still there
They changed a lot of cameras angles at the Nurb GP during the replay
I wish PD were a bit more specific with that one. Like, what exactly did they do for optimizations?Can anyone tell me what:
2.Tracks
- Optimizations have been performed on some of the already included tracks
Mean?
Someone said that the track limit of Sarthe had been adjusted.Can anyone tell me what:
2.Tracks
- Optimizations have been performed on some of the already included tracks
Mean?
Comparison video added :
Comparison video added :
Yeah time of day sets has been changed on many tracks.I noticed that on daily Race B (Red Bull Ring) that since the update one of the shadows i used as a braking point had gone. Coming down the hill after the second tight right hander (Remus) there was a shadow just before the 100m board. Not anymore!
Comparison video added :
Nope, it's ghosting caused by the use of temporal anti aliasing in the game. Ghosting is a common tell of TAA in a game, and it shows up for me despite playing on a 1ms response monitor (not that response time would cause ghosting anyway, but still).It’s not a glitch, it’s ghosting, and it’s caused by the low response time of the monitor/tv he’s using.