- 9,864
- Denmark
Not impressed by this update. Polphony has let me down yet again. Over a decade and they still have no idea how a car behaves or sounds like. I admit its a small incremental improvement over previous GT titles but the game still feels so sterile and boring to drive.
I just finished a 2 hour session playing dirt rally and the game completely blows everything out of the water. How can they get the sound effects, physics and fun factor so spot on in dirt rally with half the budget, yet Polphony sound and physics are so far behind to the competition?
GT has gradually more established itself as an interactive and social platform for people who like to relax with cars. I'm done comparing it to the more serious simulators although I wouldn't say GT physics are bad. It just feels dampened in comparison, which is fair enough when considering how the game is clearly targeting the mainstream market.
You raise a good point about the car sounds being odd, but DiRT Rally's sound blows most racing games out of the water. Take a listen to FM7 and you'll notice that PD isn't the only corporation-backed studio creating strange car sounds.
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