GT Sport Update 1.22 Discussion Thread

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Which we don't have because most tracks in GTS are long and/or have mostly high speed turns. We need short tracks for slow cars
Why do they need to be short? The turns need to be fun and even if not, you can have nice door to door racing.

I had some nice races against my buddies in N100 and 200 cars on the Nordschleife and Mt. Panorama.

Personally, I like driving race cars (also Gr. 1) and I like normal cars on street tires. What I could completely live without in a racing game are high powered street cars. While it is somewhat funny to try keeping them on the track, I don't like racing them against others.

To each his own, I guess.

August Update Suzuki Cappuccino, please!!
 
Surely Codemasters own the rights to the F1 cars though?

That's why we think it's probably a generic car like the F1500-TA and that every single f1 livery possible will be uploaded before 31 July :lol:
(The reply goes for both comments) I don't know why this should be the case tho i think it "should" be you can't add the cars featured on the current game on sale for example you can't add the cars featured on F1 2018 but you can feature them once F1 2019 is on sale (exept the classic's who are featured in both of course).
 
Here's your statement:

That's definitely true, if you think that over a quarter of the tracks in the game by your criteria count as "we don't have"

See, "everything the game has" is only 58 tracks, and that's all variants, including reverse. Here they are:
Alsace Village & Reverse
Autodromo de Interlagos
Autodromo Nazionale Monza
Autodromo Nazionale Monza (no Chicane)
BB Raceway & Reverse
Blue Moon Bay Speedway & Reverse
Blue Moon Bay Speedway - Infield A & Reverse
Blue Moon Bay Speedway - Infield B & Reverse
Brands Hatch GP Circuit
Brands Hatch Indy Circuit
Circuit de la Sarthe
Circuit de la Sarthe No Chicane
Colorado Springs Lake & Reverse
Dragon Trail Gardens & Reverse
Dragon Trail Seaside & Reverse
Fishermans Ranch & Reverse
Kyoto Driving Park Miyabi
Kyoto Driving Park Yamagiwa & Reverse
Kyoto Driving Park Yamagiwa+Miyabi & Reverse
Lago Maggiore Center & Reverse
Lago Maggiore East & Reverse
Lago Maggiore GP & Reverse
Lago Maggiore West & Reverse
Mount Panorama
Northern Isle Speedway
Nurburgring 24h
Nurburgring GP/F
Nurburgring Nordschleife
Nurburgring Nordschleife Tourist
Sardegna Windmills & Reverse
Suzuka Circuit
Suzuka East Course
Tokyo Expressway Central Inner Loop
Tokyo Expressway Central Outer Loop
Tokyo Expressway East Inner Loop
Tokyo Expressway East Outer Loop
Tsukuba
Willow Springs Big Willow
Willow Springs Horse Thief Mile & Reverse
Willow Springs Streets of Willow Springs & Reverse

How many short tracks there are depends what you define as "short". If we use the sub-two mile definition you seemed happy with above, 19 tracks qualify. That's 33%, and they are:

BB Raceway & Reverse
Blue Moon Bay Speedway & Reverse
Blue Moon Bay Speedway - Infield B & Reverse
Brands Hatch Indy Circuit
Colorado Springs Lake & Reverse
Kyoto Driving Park Miyabi
Lago Maggiore Center & Reverse
Northern Isle Speedway
Suzuka East Course
Tsukuba
Willow Springs Horse Thief Mile & Reverse
Willow Springs Streets of Willow Springs & Reverse

However, that's a faintly ridiculous way to count tracks.

Let's ignore the rally tracks (because Polyphony largely does too), and the three ovals (Northern Isle is only short because it's short; this seems like an odd thing to say, but it's a half-mile banked oval and there's nothing really that would distinguish it from a five-mile banked oval like Test Track). Let's dump the reverse tracks too - including Inner/Outer Tokyo variants, which are reverse tracks, but distinct on the grounds of using the opposing carriageways - and the "No Chicane" versions of Monza and La Sarthe, plus the Ring's Tourist layout (you can't race on it, and it's just a different start/finish line).

That gives us 29 tracks:
Alsace Village
Autodromo de Interlagos
Autodromo Nazionale Monza
Blue Moon Bay Speedway - Infield A
Blue Moon Bay Speedway - Infield B
Brands Hatch GP Circuit
Brands Hatch Indy Circuit
Circuit de la Sarthe
Dragon Trail Gardens
Dragon Trail Seaside
Kyoto Driving Park Miyabi
Kyoto Driving Park Yamagiwa
Kyoto Driving Park Yamagiwa+Miyabi
Lago Maggiore Center
Lago Maggiore East
Lago Maggiore GP
Lago Maggiore West
Mount Panorama
Nurburgring 24h
Nurburgring GP/F
Nurburgring Nordschleife
Suzuka Circuit
Suzuka East Course
Tokyo Expressway Central
Tokyo Expressway East
Tsukuba
Willow Springs Big Willow
Willow Springs Horse Thief Mile
Willow Springs Streets of Willow Springs

And of those 29, eight qualify under the two-mile rule:

Blue Moon Bay Speedway - Infield B
Brands Hatch Indy Circuit
Kyoto Driving Park Miyabi
Lago Maggiore Center
Suzuka East Course
Tsukuba
Willow Springs Horse Thief Mile
Willow Springs Streets of Willow Springs

And that'd be roughly 28% of tracks.

But... you gave us a new rule:


Trial Mountain is 2.47 miles long in GT6 (just under a quarter of a mile longer than Deep Forest). With that as the minimum length, we now have 12 qualifying tracks:

Blue Moon Bay Speedway - Infield A
Blue Moon Bay Speedway - Infield B
Brands Hatch GP Circuit
Brands Hatch Indy Circuit
Kyoto Driving Park Miyabi
Lago Maggiore Center
Lago Maggiore East
Suzuka East Course
Tsukuba
Willow Springs Big Willow
Willow Springs Horse Thief Mile
Willow Springs Streets of Willow Springs

That's 41% of tracks now.

But wait, there's more! You apparently include Dragon Trail Gardens as a short track, and that's 2.7 miles long!


This minimum length increases the count to 15 - FIFTEEN!

Autodromo de Interlagos
Blue Moon Bay Speedway - Infield A
Blue Moon Bay Speedway - Infield B
Brands Hatch GP Circuit
Brands Hatch Indy Circuit
Dragon Trail Gardens
Kyoto Driving Park Miyabi
Lago Maggiore Center
Lago Maggiore East
Lago Maggiore West
Suzuka East Course
Tsukuba
Willow Springs Big Willow
Willow Springs Horse Thief Mile
Willow Springs Streets of Willow Springs

15 tracks is more than half - 51.7%, if you're interested. So now most tracks are short ones! However, there's one more qualifying criterion you mentioned:


Deep Forest (home straight) and Trial Mountain (back straight) both have a straight measuring roughly half a mile. Willow Springs - which you were happy with earlier - is about the same, as is Suzuka East. Interlagos is, surprisingly, shorter, at about 710 yards (0.4mi), but that's because there's a corner right at the pitlane entry. Brands Hatch is much shorter, although including the kink at Pilgrim's Drop, it comes in around 740 yards (0.42mi)...

I'd have to get out and measure the straights at Lago Maggiore, but the longest one, on the GP and West circuits doesn't seem as long as Dragon Trail Gardens' main straight - and you're perfectly happy with that track.

So we could potentially ditch only the two Blue Moon infield tracks, leaving 13 of 29 tracks as "short", by your criteria. Even if you want to include the ovals and rally tracks, it's 17 of 35 (and that's almost half).

I personally would not count reverse layout even though most do. To me It's the same track and shouldn't be counted as two.
Then again I'm not a fan of running any track in a reverse format just because that rarely happens on real road courses and why none of the real tracks in this game allows you to.
 
Surely Codemasters own the rights to the F1 cars though?

Codemasters was the reason why we lost two Ferrari F1 cars.

Its either CM or the FOM that chuck a fit at GT for featuring some Ferrari F1 cars.
 
I personally would not count reverse layout even though most do. To me It's the same track and shouldn't be counted as two.
Then again I'm not a fan of running any track in a reverse format just because that rarely happens on real road courses and why none of the real tracks in this game allows you to.

Some reverse tracks are nice. For example, the Maggoire layouts are pretty fun when they're oriented that way.
 
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I totally forgot about this and I am now shook.:nervous:
 
I told YOU guys I saw something on the bridge at speed with exposed TYRES but no one believed me :lol:

Wish it wasn’t F1, was hoping for the Super Formula cars myself but i’ll Take it nevertheless

You told us this...
Hi!

Nice to see the image I took is here (the single seater at speed on the bridge)

Been on Twitter and said what I think it could be which is :

Super formula SF19 / or SF14
IndyCar Honda 2018 Road Course Car
Formula Gran Turismo type car

Thoughts?

Not some vague crap, then you later doubled down that it was plain as day and how could the rest of us not possibly discern the six and a half pixels you somehow could. So nice try on claiming you were correct, when you weren't, and more importantly we still don't know what's on the bridge because we haven't been given a full video. Or clear image of the car on the new track.
 
Doesn't really matter what they do unless they fix the new "lighter" penalty algorithm. Nothing better than a 10 sec penalty when someone slams into your door
 
The problem is nobody hardly races them. Hell the amount of people who race N-Class cars online in general is extremely low compared to the likes of GT5 and GT6.

So while I agree they can be fun but you will be lucky to find one lobby a month racing them.

They are fun and your point is 100% correct as well. People want then because they are nostalgic about this title's past. Single player. Running around in time trial and enjoying the car as is. Exactly why some players keep ask for more GT League stuff as well. Nothing wrong with that.

Then there are some that want to race against other humans. Just as fun. This category of racers tends to think of the car list as an opportunity to add more cars with a racing history. History in terms of having been raced in a real life series at some point.

Racers will race anything so I have no issue with Kei cars or whatever else gets added. Especially since someone somewhere is excited to see it added but I tend to be one of the latter players. I prefer that developers of racing games add race cars or street cars that have been raced seriously. Like the following:

MX5 Global cup car
Renault Clio Cup
Current GTE/GTLM cars
Actual LMP2 and LMP3 cars
Etc, etc.

Like I said. I have no issue with cars from GTs past but I anxiously await many cars that could be a great basis for Daily races (one make or otherwise) and Leagues organized by the community.

And then there is the tracks issue....
 
Someone posted earlier today in here about using rubber bands on their controller with an X-Bow vs Gr. 4 race to get credits and XP. Can you give more details? I'd like to set this up this afternoon while I'm at work
 
I personally would not count reverse layout even though most do.
I sort-of don't either.

I use a track generator for Kerfuffle races, and this divides the tracks up into Short, Standard (which is what I qualify DT Gardens and previously tracks like Trial Mountain as), Long and Massive, plus "Niche" tracks (rally, ovals; the GT Sport version also includes Horse Thief Mile, which is a terrible track). It generates one of each and you can pick which you like - generally Kerfuffle races use Standard tracks, but Short and Long appear sometimes too. It doesn't include Reverse, and that's up to the host to choose, or not.

For the most part, if we've used a track in one direction, I will then strike it from being used again in the series in either direction.
 
Doesn't really matter what they do unless they fix the new "lighter" penalty algorithm. Nothing better than a 10 sec penalty when someone slams into your door
Or very lightly touching the car in front (assuming contact was even made, since the replay doesn't seem to show it) on the exit of Mulsanne corner.
 
Or very lightly touching the car in front (assuming contact was even made, since the replay doesn't seem to show it) on the exit of Mulsanne corner.

Yep. Happened to me too. It's ridiculous. Or when you get out punted, lose control, and accidently hit someone else. The list goes on..
 
People want the Midget but we already have two 20mln cars so that would be really a lot of credits :lol:

Anyway in preparation for this update...

View attachment 752580 View attachment 752581

That's n500 xbow vs GR.4 grinding the wall on the blue moon. (sounds like Deep Purple song name :crazy:)

Hope my PS4 don't burst into flames while I leave it overnight for this :scared:

Can't wait for the update :gtpflag:

Oh my goodness haha, what are the settings exactly for this method? :P
 
Yep. Happened to me too. It's ridiculous. Or when you get out punted, lose control, and accidently hit someone else. The list goes on..
Funny thing, though - in qualifying for Daily Race C yesterday, I decided to see what penalty would arise from cutting the Hunaudieres chicanes.

52 seconds.
 
In the U.K. only one track is licensed to run both directions and that is Knockhill, TCR UK was the first national level series to use the reverse layout, so whilst not common it can happen ;)
 
Maybe the F1 car is Mercedes W08 of Lewis Hamilton.
Codemasters has the rights of F1, but surely that Mercedes has left the rights for GT, can be an F1 without sponsors or personalized by Lewis Hamilton.

The Crew 2 has the 2017 Red Bull F1 car
Forza 7 has the 2017 Renault F1 car

So licensing isn’t an issue, but i’d prefer a Formula GT myself, not keen on the 2017/18 F1 cars, better looking single Seaters out there personally!
 
The Crew 2 has the 2017 Red Bull F1 car
Forza 7 has the 2017 Renault F1 car

So licensing isn’t an issue, but i’d prefer a Formula GT myself, not keen on the 2017/18 F1 cars, better looking single Seaters out there personally!

I dont think Liberty Media allow more than ONE formula one car in a game that isnt specifically a Formula One season simulation.

I thought it would be nice to have a Ferrari F1 car, a Mercedes and an RBR so you can have some variety.

No dice.
 
I sort-of don't either.

I use a track generator for Kerfuffle races, and this divides the tracks up into Short, Standard (which is what I qualify DT Gardens and previously tracks like Trial Mountain as), Long and Massive, plus "Niche" tracks (rally, ovals; the GT Sport version also includes Horse Thief Mile, which is a terrible track). It generates one of each and you can pick which you like - generally Kerfuffle races use Standard tracks, but Short and Long appear sometimes too. It doesn't include Reverse, and that's up to the host to choose, or not.

For the most part, if we've used a track in one direction, I will then strike it from being used again in the series in either direction.

Where can I find this track generator you use? Its sound awesome.
 
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