GT SPORT v.s GT6/Reality Comparison

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If things like aliasing, shadows and some effects have the same treatment in-game, we would have to quite the same rendering. There is no downgrade.
So if you change all kinds of things, it's running exactly the same? Right.
 
You contradict yourself with this statement. It makes zero sense.

You think the level of detail of cars and tracks is rendered the same in a trailer as it is in GT6?

No.
Yes.

A downgrade :

maxresdefault.jpg
 
No.
Yes.

A downgrade :

maxresdefault.jpg
The argument ended when you said shadows and aliasing were different. You're barking at shadows now.

What does the Division have to do with Gran Turismo?
 
So for you, the fact that there is aliasing, some problems with shadows, it's a downgrade as Ubi Soft has used to do?

Woo, ok.
I have never once mentioned Ubisoft. You're grasping at straws.
 
I'm sorry, but this is pointless until the Beta is released.
Remember the GT3 intro? The graphics there are much better than in-game. Same for the GT1, GT3, GTC, GT4P, GT4, GT5P, GT5 and GT6 intro - they look better than the game.

Also, as shown with the Division shot above, the demo looks better than the full game. So never trust trailers or demos until, at least, the beta has been released.
 
I'm sorry, but this is pointless until the Beta is released.
Remember the GT3 intro? The graphics there are much better than in-game. Same for the GT1, GT3, GTC, GT4P, GT4, GT5P, GT5 and GT6 intro - they look better than the game.

Also, as shown with the Division shot above, the demo looks better than the full game. So never trust trailers or demos until, at least, the beta has been released.

If you've read the information on the Video, the comparison is based on beta as the game is "Under development". The clips and footage may not be "accurate" as I mentioned again in the info! ;)

So rather than jumping to conclusions and criticizing. Stick with this rough summary of how both games look side by side and I don't understand why everyone is arguing about the pre-rendered content. And if it is yes then, I don't care! At least with the pre-rendered clips we can estimate what the graphics may look like.
 
Do we have a short explataniong what this GTS is all about and why in this point when we are waiting for GT7? Yes, I can find plenty of topics about this but shortly. Anyone knows?
 
If you've read the information on the Video, the comparison is based on beta as the game is "Under development". The clips and footage may not be "accurate" as I mentioned again in the info! ;)

So rather than jumping to conclusions and criticizing. Stick with this rough summary of how both games look side by side and I don't understand why everyone is arguing about the pre-rendered content. And if it is yes then, I don't care! At least with the pre-rendered clips we can estimate what the graphics may look like.
You can't estimate game graphic quality from trailer graphic quality. They might be similar they may not be similar they may be very dissimilar and examples have already shown that this is the case. @Zlork has already shown an example of a game that wasn't as good as the trailer. We already know that trailers for previous versions of Gran Turismo are far better in quality than the actual game.
 
No. Photo Mode in race doesn't increase the number of polygon.

You confuse with LOD.

I'm confusing nothing. You said

Rendering of GT6's trailers is the same, in-game.

The trailers are demonstrating gameplay, cars driving/racing on circuits as well as photomode scenarios. They are however using the same, highest quality LOD model for both. In-game, you only get that high LOD version in photomode, in gameplay you get a lower LOD car, not the 500k version.
 
There's always something to argue about, isn't there? You can't have one thread without someone (or someone's) trying to poo-poo on someone else's efforts, no matter how trivial they are. Case in point in this thread, even still images vs still images are scrutinized like it's a court case and we have the same jury on both sides. There seems to be little "in between" anymore. Either it's extreme negative or 'fanboyism' as it's labeled. We can't just compare images, there always has to be a but attached to the discussion.

On the flipside, those of you who uploaded your comparison shots, let them 'hate'. Stop stooping to the argumentative level with the defensive commentary. Most feed off the negativity. Keep throwing positive (pictures) up and watch the reaction. You'll see the real appreciation for your efforts. And the one's who don't, best ignored.
 
There's always something to argue about, isn't there? You can't have one thread without someone (or someone's) trying to poo-poo on someone else's efforts, no matter how trivial they are. Case in point in this thread, even still images vs still images are scrutinized like it's a court case and we have the same jury on both sides. There seems to be little "in between" anymore. Either it's extreme negative or 'fanboyism' as it's labeled. We can't just compare images, there always has to be a but attached to the discussion.

On the flipside, those of you who uploaded your comparison shots, let them 'hate'. Stop stooping to the argumentative level with the defensive commentary. Most feed off the negativity. Keep throwing positive (pictures) up and watch the reaction. You'll see the real appreciation for your efforts. And the one's who don't, best ignored.
Oooh brother, just what the forum needed an internet hero to come save the day... Seriously dude, it's like it revolves around you. if you don't like what you're seeing or reading, just ignore it, simple. You're only making things worse by writing nonsense like that. Why put down one side for the other just because it's something you don't like? It's a discussion board, deal with it.
 
There's always something to argue about, isn't there? You can't have one thread without someone (or someone's) trying to poo-poo on someone else's efforts, no matter how trivial they are. Case in point in this thread, even still images vs still images are scrutinized like it's a court case and we have the same jury on both sides. There seems to be little "in between" anymore. Either it's extreme negative or 'fanboyism' as it's labeled. We can't just compare images, there always has to be a but attached to the discussion.

On the flipside, those of you who uploaded your comparison shots, let them 'hate'. Stop stooping to the argumentative level with the defensive commentary. Most feed off the negativity. Keep throwing positive (pictures) up and watch the reaction. You'll see the real appreciation for your efforts. And the one's who don't, best ignored.

It seems you're misinterpreting criticism – or indeed, being rational – for 'hate'.

We can compare still images as much as we like. The issue is when people want to pretend they are representative of anything substantial. A still image of an ND Miata from the pre-rendered announcement trailer of a yet-to-be-released game can certainly be compared to a poorly-exposed, slightly out-of-focus previous-generation Miata from the in-game photomode of the previous game, sure. It's not really going to tell you much of anything of substance, but compare away if that's what you'd prefer.

If the goal is simply to be able to point at the ND and proclaim "wow, that looks really good", well then, job done. It's kind of hard not to come to that conclusion when the comparison is stacked this way. It doesn't tell us much of anything, other than yes, the trailer we saw 1/4 year ago looked good.
 
Oooh brother, just what the forum needed an internet hero to come save the day... Seriously dude, it's like it revolves around you. if you don't like what you're seeing or reading, just ignore it, simple. You're only making things worse by writing nonsense like that. Why put down one side for the other just because it's something you don't like? It's a discussion board, deal with it.
You replied to my statement. But I should ignore it... ;) That's a bit of an oxymoron imo. I think comparisons are fine to be questioned for validity. But it comes to a point where it gets pedantic in the details. It doesn't take a genius to see the improvement in gtsport, regardless of it being a trailer or photomode or (lack of) gameplay. Going on about the minute details is ok, to a point. But were approaching extremes. That's my point. No one has to agree. Everyone has an opinion. I gave mine. No one is being a hero there. It's called honesty.

Point taken @SlipZtrEm, hope you see where I'm coming from though.
 
Wow. The improvement in lighting, shading, textures, and overall detail is pretty huge. Tree models and grass look a lot better as well and the color palette seems much more realistic too.

And it's hilarious seeing people nitpick over every thing "wrong" with this comparison when you'd have to be blind to not see the obvious improvements that have nothing to do with it being a trailer or not. It's not CGI, it's in engine as PD's trailers always have been. Just because it's pre-rendered doesn't mean it's an irrelevant comparison. Just don't be expecting the graphics to look that clean in the real game that's all. GT6's trailers looked exactly like the game but highly cleaned up. I doubt this would be any different, especially considering they're using much better hardware that's easier to work with and only increasing the resolution by around 40%.
 
No. Photo Mode in race doesn't increase the number of polygon.

You confuse with LOD.



If things like aliasing, shadows and some effects have the same treatment in-game, we would have the same rendering. There is no downgrade.

Asset, modeling, colors, and others, everything remains the same.



Yes. MASSIVE..... :rolleyes:


Shadows, texture quality and aliasing are probably 3 most important things. GT5 and especially GT5P had better shadows and aa as well. But the problem was it had many things missing from GT6 including real time day/night cycle, weather. It was a compromise they had to do on PS3. Since GTS and GT7 are on PS4 now they can bond to improve that. Even track details looks much better GTS of very little that can be seen.
 
Shadows, texture quality and aliasing are probably 3 most important things. GT5 and especially GT5P had better shadows and aa as well. But the problem was it had many things missing from GT6 including real time day/night cycle, weather. It was a compromise they had to do on PS3. Since GTS and GT7 are on PS4 now they can bond to improve that. Even track details looks much better GTS of very little that can be seen.

Just need to stop saying that there is a big difference between trailers and in-game.

For me, a big difference is The Division for example.

Wow. The improvement in lighting, shading, textures, and overall detail is pretty huge. Tree models and grass look a lot better as well and the color palette seems much more realistic too.

And it's hilarious seeing people nitpick over every thing "wrong" with this comparison when you'd have to be blind to not see the obvious improvements that have nothing to do with it being a trailer or not. It's not CGI, it's in engine as PD's trailers always have been. Just because it's pre-rendered doesn't mean it's an irrelevant comparison. Just don't be expecting the graphics to look that clean in the real game that's all. GT6's trailers looked exactly like the game but highly cleaned up. I doubt this would be any different, especially considering they're using much better hardware that's easier to work with and only increasing the resolution by around 40%.

PS4 has a GPGPU architecture. It will be much easier to manage these things.

And this time, 1080p will be a standard resolution and not a "risk" as was on PS3.

I am very confident that GT Sport will be very close to what we see in the trailer :)
 
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Just need to stop saying that there is a big difference between trailers and in-game.

You weren't arguing against a big difference, you were outright claiming they were the same then mentioning the reasons why they were different.

Call it what you want, it's open to personal interpretation, but there is most definitely a difference between racing gameplay depicted in a trailer and the real gameplay. I already asked you in the other thread to show me in game gameplay that matched various elements of the trailer. The fact you didn't answer tells me you know full well there are a lot of differences.

They do it with screenshots as well.

Fancy promo shot of racing in GT5:P:

gran_turismo_5_prologue-1920x1080.jpg


Reality:

ndLxET9.jpg


The GTS trailer looks very impressive. Nobody is going to deny that. All we are saying is it's not going to be fully representative of GTS gameplay and until you see that with your own eyes you can claim all you like that you're "99% sure" it'll be the same, you're just guessing as much as someone who is 99% sure it'll look nothing like the trailer. There is no evidence to support either.
 
Replays and photos in-game can look really amazing.
Link
(Credit to SunhiLegend on NeoGAF)
PS4 has a GPGPU architecture. It will be much easier to manage these things.

And this time, 1080p will be a standard resolution and not a "risk" as was on PS3.

I am very confident that GT Sport will be very close to what we see in the trailer :)
Remember Cerny talking about 2016 or so as when he expects to see benefits of the architecture.

Hoping it will look better than the trailer by the time they get to the BETA stage.
 
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You weren't arguing against a big difference, you were outright claiming they were the same then mentioning the reasons why they were different.

Call it what you want, it's open to personal interpretation, but there is most definitely a difference between racing gameplay depicted in a trailer and the real gameplay. I already asked you in the other thread to show me in game gameplay that matched various elements of the trailer. The fact you didn't answer tells me you know full well there are a lot of differences.

They do it with screenshots as well.

Fancy promo shot of racing in GT5:P:

gran_turismo_5_prologue-1920x1080.jpg


Reality:

ndLxET9.jpg


The GTS trailer looks very impressive. Nobody is going to deny that. All we are saying is it's not going to be fully representative of GTS gameplay and until you see that with your own eyes you can claim all you like that you're "99% sure" it'll be the same, you're just guessing as much as someone who is 99% sure it'll look nothing like the trailer. There is no evidence to support either.

Thats just a Picture made in Photomode - like everyone can create with GT5! And we know that the Photomode from Replays uses all the gameplay assets, just made pretty with AA and more resolution!
 
Thats just a Picture made in Photomode - like everyone can create with GT5!

Not quite. It's a press shot using the highest quality LOD car that you don't actually see in gameplay.

just made pretty with AA and more resolution!

Plus the higher detail model. Exactly the point. Not the same as gameplay.

Replays and photos in-game can look really amazing.

Don't think anyone is saying otherwise. That isn't gameplay though, is it? Zlork claimed the trailers were exactly like gameplay. We do not see the 500k poly models in game, when playing. We do in trailers depicting said gameplay.

Anyway this is all getting rather tiresome. Trailers =/= gameplay, trailers still look good and much better than GT6. That's about it.
 
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Replays and photos in-game can look really amazing.
Link
(Credit to SunhiLegend on NeoGAF)

Remember Cerny talking about 2016 or so as when he expects to see benefits of the architecture.

Hoping it will look better than the trailer by the time they get to the BETA stage.

Replays are pre-rendered are they not?. I honestly have no idea why other racing games do not pre-render the replays when they look that good.
 
Replays are pre-rendered are they not?. I honestly have no idea why other racing games do not pre-render the replays when they look that good.

You can't really "pre-render" something on the hardware itself, in-engine, in real time. There are a few enhancements applied (i.e. motion blur), but it's not on the same level as the actually pre-rendered trailers on far more powerful hardware with 500k polygon models, full anti-aliasing, superior alpha blending, dubbed audio, and so on. It's like CGI movies - it's rendered at an exceptionally quality on extremely powerful hardware and recorded - the movie is not rendered in real-time in the cinema.
 

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