While you do get to a point of diminishing returns, the difference between the two is still quite significant. Physics wise GTS is a good generation behind ACC (and others).Also,i don't think GT sport physics are that much worse than ACC.
GTS is a great introduction to the world of sim racing and sims in general, as such I don't think people so much underestimate it, as much as some people get snobby about it (or at the other end of the scale get into denial about its limitations).I would call it light sim and ACC heavy sim.GT sport is kinda underestimated as a simracing game.
That's entirely subjective, personally, I get more fun out of AC/ACC/AMS2, etc. you get more out of GTS and others will get more out of NfS. It very much depends on what each person enjoys, and in the case of 'fun' no one is right or wrong.And its more fun.
I guess that's because GT sport's online. I found ACC online kinda weak on PS4/PS5.That's entirely subjective, personally, I get more fun out of AC/ACC/AMS2, etc. you get more out of GTS and others will get more out of NfS. It very much depends on what each person enjoys, and in the case of 'fun' no one is right or wrong.
It is completely different on-line on PC in that regard, GTS does dominate activity on the console in that regard.I guess that's because GT sport's online. I found ACC online kinda weak on PS4/PS5.
I think on PC its different story, as how many full lobbies are there on PC? On PS4/PS5 there are about 3-4 full with couple of half full(below 10).
For me online is most important for me.GT just dominates over ACC on ps4 in thar regard. Although i stilll haven't tried ACC competitive servers..
I did, and as it was only three posts above yours it's a little odd that you couldn't quote it. Then again had you done that it would have been difficult to quote mine what was actually said and remove context.Whoever said GTS FFB is uncommunicative is wrong git gud.
Address the actually points rather than attacking groups of people, don't forget that without that "PC nerd over analytical crowd" GTS wouldn't have its on-line system, one it borrowed rather heavily from iRacing!I agree GTS is underrated by all the PC nerd over analytical crowd. They HAVE to hate on GTS, for fear of having even LESS players online to play. Many of those people prefer racing ai anyways lol.
I did, and as it was only three posts above yours it's a little odd that you couldn't quote it. Then again had you done that it would have been difficult to quote mine what was actually said and remove context.
"rather uncommunicative" is not the same as just "uncommunicative", the former (which is what I actually said) means that GTS's FFB is not as communicative as if could be, the latter (which you claimed was said) would mean GTS has no communication via FFB at all. Two quite different things.
Address the actually points rather than attacking groups of people, don't forget that without that "PC nerd over analytical crowd" GTS wouldn't have its on-line system, one it borrowed rather heavily from iRacing!
GTS gets fundamental basics wrong in its FFB, take any compression or rise that you take while steering, GTS does not recreate the changes to lateral steering load you get in these situations well at all (Paddock Hill at Brands illustrates this to great effect, hell GTS doesn't do the build-up and reduction in lateral steering load well at all.It’s not rather uncommunicative or totally uncommunicative. It’s probably one of the best ffb setups for giving max info on tire grip, car weight balance, suspension loading without having a bunch of needless jiggling. ACC and AC are better, in terms of more effect, more immersive from the standpoint of ffb and physics alone.
Quality of visuals I would agree, quality of physics I would not.If those properties existed in a vacuum and there were no graphics I’d be using the title.
But, the graphics are so poor, everything you see with your eyes constantly reminds you this is a video game, not a real car.
There were quite a few of us on the team looking forward to ACC very much pre release, but post release not many seem to play it much.
It’s because OVERALL, all things considered GTS DESTROYS ACC quality wise.
That one's not difficult at all. One team has had access to the system since before it's release and was actively involved in creating its architecture (that would be PD), the other was a dev team that had to take a PC product, from a studio that was developing half the code in a new tool (UE) and the other half in a proprietary engine (Kunos' own physics engine). ACC isn't exactly wonderfully optimised on PC either (it's not however PCars 3 bad in that regard). It was always a question of how much of a compromise would be needed to get ACC running on PS4, etc, that was discussed prior to its launch.I don’t understand how GTS on console looks so fantastic and ACC sucks so much.
Again, utterly different engines, with utterly different demains placed upon them. Dirt Rally 2 (along with GTS) don't have dynamic weather or time of day to manage either, DR2.0 doesn't have to model more than six cars at once (ever), and doesn't have the last work in physics either (particularly on tarmac).Dirt Rally 2 looks excellent why not ACC.
On console, yes, but that's not the case once you expand beyond that platform. However immersion is a different matter, while poor graphics can ruin immersion for some, for others, it's holes in physics or FFB. As an example, no matter how good GTS looks (and it does look good, even if it's a bit sterile) whenever the FFB or physics gets it wrong it breaks the immersion for me, counter that with Richard Burns Rally (as an example), which will never look good because of the age of the engine, it's physics and FFB accuracy keep me immersed all day long.To me if one is a person who enjoys all those intricacies and adjustments and can just hotlap or race AI and who values ONLY physics and ffb ACC is your game.
If you enjoy more online racing and immersion level comes from that like it does for me there’s no comparison.
GTS gets fundamental basics wrong in its FFB, take any compression or rise that you take while steering, GTS does not recreate the changes to lateral steering load you get in these situations well at all (Paddock Hill at Brands illustrates this to great effect, hell GTS doesn't do the build-up and reduction in lateral steering load well at all.
The T-GT is an interesting case, as it uses a small tactile transducer in the wheel base itself to simulate some of the track surface and drivetrain information the vibrations @Groundfish was talking about). GTS is currently the only title that supports this.I think GTS has a lot better physics than often is suggested, BUT the feedback from the physics is HIGHLY dependent of ones controller. There is massive difference between steerig wheel models let alone playing on dualshock. I myself have had T-GT for maybe 2 years now, so I think I have the optimal gear to feel the physics through the ffb as intented by developers. Bit bumbier tracks and a bit more feel for longitudal weight transfer would be nice, but its actually very good. Also one should note its very natural to change between GTS, ACC and iRacing - like having the same rules of physics just differently tuned. ACC and iRacind DO have that extra bumbiness and feedback/weight under suspension load i would wish GTS had, but with T-GT i can feel the information is there - its just informed in different way. Old AC feels in general way too slippery after these.
My main point is the same as so many times before. Hard does not equal realistic simulation, and games physics feel VERY different with different wheels. One should also note many of us propably prefer the games we do depending on our gear. There are many games I have felt lot better with G29 or T150 compared to T-GT, and I imagine its the same different "sweet spot" of a game with i.e. Fanatec.
It’s not that GTS is difficult, rather that you have to learn to drive in a manner that is at times different to reality.I actually find GTS does all those complete opposite to your viewpoint, what bothers me about GTS is just how Uber easy it is to save it when having a moment.
As far as platforms go...There’s nothing out there attractive enough for me to spend on a pc.
Iracing-I don’t like the business model. ACC is the main one piquing my interest, that Rfactor2 and Automobilista all look good. But after factoring in the cost of pc, lack of online players I just can’t justify it.
The GTS pick up and play when I want online with races every few minutes against players hundredths and tenths from my pace trumps everything else.
The ease of use etc the quality and variety, it’s unbeatable.
If only they sorted the horrid pen system it’d be even better.
GTS only big negative is the pen system, but looking at all available alternatives means you just deal with it.
To each their own. I think if one can afford it then buy all the games and play them all, there’s so much to like, but I don’t have an unlimited budget so pc is OUT.
Iracing-I don’t like the business model. ACC is the main one piquing my interest, that Rfactor2 and Automobilista all look good.
AMS’s initial pricing did indeed look awful, now that they have extended the season pass to cover three years of content (2020, 21 and 22) it actually looks quite cheap.IRacings business model IS horrendous. I just spent 3 month sub + bought 911 cup and Nurb just to try the combo.Thats the price of a full game for just 3 months of testing.
ACC would be very good in many ways, but the lacking player base on console is a big problem. Automobilista 2 I also have and its very promising, but technical issues take too long to fix and the business model is also a bit demanding for what you get and thus propably kills the player base.
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The T-GT is an interesting case, as it uses a small tactile transducer in the wheel base itself to simulate some of the track surface and drivetrain information the vibrations @Groundfish was talking about). GTS is currently the only title that supports this.
However it’s possible to run either audio or telemetry fed tactile units providing the same or more detailed info separately (I’ve got three on my rig, one 100w for overall effects and two 20w units for left and right separation).
It’s arguably better to have these effects separate to the steering, as in reality you feel them via your butt rather than your wheel
AMS’s initial pricing did indeed look awful, now that they have extended the season pass to cover three years of content (2020, 21 and 22) it actually looks quite cheap.
I’d also have to disagree with regard to the speed of addressing issues, as while they can’t hit everything, the pace and scale of the monthly builds are solid.
I think the main issue with take-up has been down to a lack of awareness even in the sim community and people dismissing it as the ‘South American focused sim’.
I've got a T-GT and a Buttkicker and from my personal experience the tactile on the T-GT is a different feel than that of my Buttkicker. It's hard to explain but it feels more refined and has slightly different emphasis than the more raw feeling of my Buttkicker. The addition of the vibration function (edit: it's actually called vibration strength) adjustment in GT Sport has helped a lot by being able to better tune the T-GT to your own personal liking.The T-GT is an interesting case, as it uses a small tactile transducer in the wheel base itself to simulate some of the track surface and drivetrain information the vibrations @Groundfish was talking about). GTS is currently the only title that supports this.
However it’s possible to run either audio or telemetry fed tactile units providing the same or more detailed info separately (I’ve got three on my rig, one 100w for overall effects and two 20w units for left and right separation).
It’s arguably better to have these effects separate to the steering, as in reality you feel them via your butt rather than your wheel.
Are you running your Burt kicker off audio or telemetry?I've got a T-GT and a Buttkicker and from my personal experience the tactile on the T-GT is a different feel than that of my Buttkicker. It's hard to explain but it feels more refined and has slightly different emphasis than the more raw feeling of my Buttkicker. The addition of the vibration function (edit: it's actually called vibration strength) adjustment in GT Sport has helped a lot by being able to better tune the T-GT to your own personal liking.
It's still not quite as good as ACC but it's definitely up there for T-GT users and I think what @Haitauer mentioned about games feedback being highly depend on what wheel people are using has a lot of merit.
It’s not that GTS is difficult, rather that you have to learn to drive in a manner that is at times different to reality.
It's only connected to my console setup so it's audio only. One day I'll try PC gaming but I've got much bigger fish to fry atm, namely a new three car garage so my old 2.5 one can be converted into my new, far superior to the one I have now mancave.Are you running your Burt kicker off audio or telemetry?
I ask because I’ve found the difference massive when I switched from an audio feed on mine when I run it in console to telemetry driven on PC.
It’s exactly as you describe, becoming much more refined, while still capable of delivering a thump. It’s most noticeable in terms of track surface details.
Bouncing should be solved already. If it's car, it was improved, if it's camera, it was improved too.What you said on AMS pricing is actually true - maybe its just the "bouncing" of suspension that has driven me out from the game. I was part of early access from day 1 i guess, and had maybe too high expectations.
And what comes to focus on AMS - i do also think people would be greatly surpriced by all the classes AMS is beginning to cover after the updates.![]()
Here among old men this is not an arguement - more like exchange of experienses, opinions and theories. You look closer and see how no-one is forcing their opinion as the one and only truth.Sim nerds arguing about "which" platform is better.....
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This includes Gran Turismo dorks too![]()
GTS's biggest limitations exist around the tyre and suspension models (dampers, in particular, are a weak point), not helped by the overly flat track surfaces (bar a couple) and the rather uncommunicative FFB.
I have it (on PC) and for me, it's one of the first to fall behind its GT equivalent. It's not massively behind, and it's more down to inconsistency across the massive car list. GTS has a much better consistency, much of which I put down to the much smaller car list base they started with at launch.Scaff, just out of curiosity, have you ever tried Forza Motorsport 7?
And if so, how do you rate it compared to GTSport (physics-wise)?
I have it (on PC) and for me, it's one of the first to fall behind its GT equivalent. It's not massively behind, and it's more down to inconsistency across the massive car list. GTS has a much better consistency, much of which I put down to the much smaller car list base they started with at launch.
I assume the glass smooth tracks are there to make it easy to drive using a DS4, you have to remember Gran Turismo is always and forever a console game and console players use controllers.GTS's biggest limitations exist around the tyre and suspension models (dampers, in particular, are a weak point), not helped by the overly flat track surfaces (bar a couple) and the rather uncommunicative FFB.
Not necessary true. Driving with a pad it's like better NFS. But if you connect wheel, it switches to "wheel" mode and it's much more wild as I remember. I can't test Forza with a wheel but it's similar. With a pad you have several stabilizations and everything is much smoother even if track is not. Usual console simcades has good physics and layers above it for controllers. GT is full of assists on a pad.I assume the glass smooth tracks are there to make it easy to drive using a DS4, you have to remember Gran Turismo is always and forever a console game and console players use controllers.