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The one thing I take from that is just how much more real everything seems in PCars. The sound is the obvious one. But looking at GTS, particularly from cockpit view, the car seems to be floating a couple of feet above the ground because the ride is just so, so smooth. In PCars the car is moving and pitching on the surface of the track as you would expect.
Precisely - there's a lot of raw character and edginess to the cars' sound character in PCARS, something which beautifully captures the underlying soul of the respective car. They do sound very raw and "dirty" in real life from trackside and it's been captured well in CARS. And yes, it seems like they haven't changed much of the vehicle modelling and dynamics since GT5.. the cars are still way too smooth. Not even The Ring can upset their super-smooth super-precise almost Martian-like suspensions.
The transmission whine in GT Sport is utterly horrendous. On external camera it sounds reasonably good but when in-car GTS is so far off the realism of PCars it's laughable.
Don't get me started on the Aston Martin Vantage V12 GT3 I unlocked earlier. Sounds like a V6!
It is absolutely ludicrous I agree. It sounds like you're backing up your car too fast... sounds like that same annoying whine.
Forget the sounds! That cockpit view STILL looks awfully dark! Very annoying...
Unfortunately, yes. Seems to me they are hiding it on purpose to keep the frames up. Oh well.. so much for better cockpit detail since GT5.
Since the update the cars whine isnt louder than the engine. As far as the cockpit being dark. It all depends how the light enters the vehicle. It will be brighter at certain angles, also the time of day really effects the lighting in the interior. Sound of project car is mile better than Gt Sport. I feel like Gt Sport has the right sounds but are not adjusted properly. Non the less it is a big improvement since the first beta version
Yes, they not only need to rebalance the sounds a bit, but introduce that raw detail in exhaust sounds and engine rumble especially when we talk race cars. As for the dark gamma in cockpit views, there were moments in the game when I was expecting the cockpit detail to light up just a little bit, but it didn't. Both tracks in the video have very similar time of day and PCARS' detail just looks very eye-catching and realistic.
The funny thing is SMS has said that their sounds can be better and have dumped and started from scratch on their sounds. It was not up to their standards that"s the difference when Kaz and PD who just tries to take a 10-year-old system and tweak it and call it good enough
I believe SMS is an evolving team that is constantly learning from their mistakes and striving hard to improve things on all levels. PD, not so much. I think they're still (sadly) stuck in the early 2000 era where they believe they can wow fans with a heavy emphasis on visuals, track variety and an insane car count. Everything else seems secondary. Oh well, so be it then.
I hear a lot of distaste for how loud the whine is of the straight cut transmission, but if you look up video of in cockpit view of gt3 cars with a dog box you'll understand just how authentic the volume level of GTS' gear box whine actually sounds. There are little things however, I hear from GTS that, even in a post patch, would be fix are transmission shift sound speed. Once again I checked for gt3 cars, once again it's spot on, but for regular cars it's not instant unless you put a straight cut gear box in it.
Of course it's pretty much moit right now untill both are out, because they are both in beta, but I will be picking both up
Fair to say the sound recording in those GT3 hot lap videos you see online isn't that good. Best way to make a proper comparison would be to play the game and go take a ride in a GT3 car if you can shell out some cash. The whine is just too loud in the game; in real life, it is indeed very high-pitched which is why you catch it instantly in videos, but never loud enough to drown out or suppress the engine whining and and exhaust rumbling and sputtering at high revs... these cars are stripped down cans and shed as much weight as possible, so inside the cockpit the sheer sound and feel is very visceral to say the least. In my console racing experience at least, PCARS and Forza are two games that recreate this well.