Reviving the most frightening thread of the GTPlanet history...
Oh Prunus In Guanhua is a nice pick for the song
Its the same on pro too, the in game model is a even lower lod than the photomode lod from race mode. They don't have enough power to put these scape models in game. I got attacked here when i said that Forza had better in game models. That why i always said that the in game models where better in Forza compared to GTS. Because in Forza they use lod 0 (the photomode lod) not Forzavista lod thats lod-1. The only difference is engine detail getting reduced a bit in the parts where you can't see them in gameplay. Hopefully PS5 will have the highest lod in game, because they look incredible in scape mode with the right lighting.But in a race the lighting is much different from scapes, I don't see anything bad (graphics-wise) when racing and I'm not going to zoom in on the wheels or exhaust anyway the rest of the model looks pretty much the same to me.
Also, are those PS4 or PS4 pro captures, might be made by someone who wants to make things look bad on a normal PS4
Reviving the most frightening thread of the GTPlanet history...
Oh Prunus In Guanhua is a nice pick for the song
Or hopefully we'll have something powerful enough in the future that there wouldn't need to be a difference between gameplay and scapes.I'm betting that, by the time a console processor comes along able to render race footage at GTS's Scapes level of detail, the new Scapes level of detail will have also moved upwards to the point the processor will be unable to race render it!
That's the nature of the beast.
Reviving the most frightening thread of the GTPlanet history...
Oh Prunus In Guanhua is a nice pick for the song