I think he means "computer" performance, not lap time.I'm not world class with respect to lap times, but I must express doubt with this claim. I suspect most IRL racers use extra-track features. These features are useful for gaining sight lines for the purpose of better establishing braking zones & for determining turn in while navigating either high speed blind corners (view can be compromised also because of traffic) or for long wide high radius sweepers, like on an oval. I would agree that their usefulness is less in a 2D environment like GTS, but I still appreciate whatever perspective that I an absorb.
I would expect lap times at day/night tracks like Circuit de le Sarthe or Daytona International Speedway to bear this out, driver & car fatigue notwithstanding.
I think he means "computer" performance, not lap time.
IRL night is often cooler, which reduce tire grip and tire wear, but increase downforce grip, and improve engine cooling.
I assume they have applied the same rain tech to every track. But we’re getting the circuits they’ve polished and locked at 60fps. It will be very interesting to see which variations have wet versions. Tokyo is quite different to other tracks. As the differing layouts have quite different trackside scenery.Its funny because I feel like some people forget what the meaning of "coming in a future update" means.
Ofcourse getting wet conditions on a track is always a plus for me so I am definately looking forward to Tokyo in the wet.
Deciding on which track wet weather should be implimented is a different story and I am sure people would prefer some other circuits to get wet weather conditions first, but I mean atleast its showing that PD is still implimenting wet conditions to curent tracks right? 💡
Gt7 wont be a launch title. Gran Turismo was never a launch title.
Kaz himself knows that GT should never be rushed.
I think there is a big difference on rendering a night track depending on the location of the course. Willow Springs night probably wouldn't take much, but a stadium track like Northern Isle with multiple sources of light overlapping would be more demanding. I think there was a related GTP article on this
In a way, it’s really weird that PD’s lighting engine is very good, but the physics engine is not very good. One would think that, big picture, things like light and gravity would use the same engine.Well there is night time for Northern Isle,their light engine is top of the class but it seems to be very complex to use,they cant seem to put all light conditions in all tracks.
Why would it take longer when Sony is making a much powerful console that has a hardware which isn't as complicated as the one in the PS3?I dont want it to be like gt5 where people waited years for it. Gt7 is better off not being a launch title because it will be rushed for the release of ps5.
Why would it take longer when Sony is making a much powerful console that has a hardware which isn't as complicated as the one in the PS3?
I'm not sure if you get what I mean or what but what I'm trying to point out here is that GT7 shouldn't take 4 years after the PS5 comes out, unlike the case with the PS3 and GT5 a long time ago. Hopefully, that wouldn't happen.Yeah, seriously. I think we definitely should consider that just because a game is released when a console is launched, doesn't mean that it's rushed. Especially since GT7 has been in the works since at least around 2013, and that PD has had tons of expansion done with additional offices being established, and that they've been outsourcing some of the models, and that these models will likely need very few adjustments to be brought up to PS5 standards. I'd imagine PD takes an approach to their car models somewhat similar to how GameFreak makes a very high-poly model of a Pokemon, then adjusts it to fit within the hardware's constraints.
I'm not sure if you get what I mean or what but what I'm trying to point out here is that GT7 shouldn't take 4 years after the PS5 comes out, unlike the case with the PS3 and GT5 a long time ago. Hopefully, that wouldn't happen.
Temperature, and it’s effects in air properties, is a massive part of going fast.Wow, did I blow that. Yes, less to see means less to display.
I didn't think about lower air temperature & greater air density positively affecting DF & engine power. I suppose brake cooling & performance also would be enhanced; a tasty challenge on a dewy 4AM stint on cold tires.
Thanks for the lesson, I'll shut up now.
For replays though.I think he means "computer" performance, not lap time.
IRL night is often cooler, which reduce tire grip and tire wear, but increase downforce grip, and improve engine cooling.
I don't really see the point of night racing in games because environment looks less pretty, and it's more tiring for the eyes.
It's only nice IRL because you see the glowing discbrakes, the flames, and it makes some superb panning shots.
But that's just my opinion
In a way, it’s really weird that PD’s lighting engine is very good, but the physics engine is not very good. One would think that, big picture, things like light and gravity would use the same engine.
You still have less track side detail because you cant see everything like you can in day time.Its a common thing for devs to put fog and other stuff to mask a poor draw distance GTA San Andreas used motion blur to hide texture loading in the distance.For replays though.
It's like real life. Dang near makes no sense watching Nurb 24 and Le Mans on tv at night. Add a rainy night and pretty impossible to tell what car is what with headlight glare. That's part of reality.Kaz is a photography nerd so he knows exactly how he wants the game to look.
Physics engine is something else entirely.I dont think the physics and light engine are the same thing,different tech for different stuff.GTA 5 has beautiful lightning but that doesnt translate to the car physics.
You still have less track side detail because you cant see everything like you can in day time.
I watched part of this year's 24h of SPA on tv. The day, the only moment you could tell which car was which, was during safety car period. The night you could just see lights moving in clouds of rain. It felt like wasted time.It's like real life. Dang near makes no sense watching Nurb 24 and Le Mans on tv at night. Add a rainy night and pretty impossible to tell what car is what with headlight glare. That's part of reality.
could you link us to that article as im sure some of us would be interested in reading that .Especially since GT7 has been in the works since at least around 2013,
I will pay to have Knockhill circuit in GTS
Those wet variations track let me think that we cannot have high expectations than 1 or 2 more tracks for this game