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- Stawookie
Lol what
Getting a lot of credits is not related to how good you are as a player, and how rewarding it is to do what you have.
You earn more credits per minute doing a bloody X-Bow race at Bluemoon than you do for winning a FIA Championship Race (or any daily race). The stuff which actually requires skill, which are the daily races, don't give you many credits.
Hence, the credits come from doing non-skill related stuff mostly.
It is stupid to say that gaining 15 Million credits is a 'rewarding experience' because the main 'rewards' in this game come from doing stuff that doesn't require any skill. You would have to do so many daily races to get 15 Million Credits.
If the main bulk of credits did actually come from stuff that required skill, then yeah, it might be fair to describe it as a rewarding experience to get so many credits. But it doesn't.
Again, not everyone has the time. I am 45 yrs old with many responsibilities/activities occupying my time. I want to be able to enjoy driving/racing these cars in the 2 hrs a week max I get to play. The time vs reward ratio in this game is just too high. Payouts should be bumped or higher end cars should be able to be unlocked directly (as in old) by completing game challenges. Random car rewards that can duplicate AND you can't sell is just a bad idea, and makes my time spent achieving such things feel wasted.
I, like others, want to play the game. What good are the added cars to me if I have no hope of ever buying them?
On top of all that, this game is geared around online competition, so the old model of unlocking things is anachronistic at best. The challenge/reward is the competition itself, not spending hours of valuable time to gain access to virtual items that will disappear once this game is shut down. So then we have to grind because the (barely existing) first player does not have a competent reward system.
My point is, in the ever increasing online focus of games these days, the reward/unlock system is not relevant. Sure there can be bonus items to work for, but the core content of the game should not be back there, especially since this game will be literally shut down one day in the not to distant future.
Or you fluke it in the daily workout prize while every other unlucky SOB has to spent months saving up 15m to buy it, only to drive it a couple times and that's it because the game is primarily about racing cars. Very rewarding indeed. No single car should cost more than 5 million credits.
Alright you guys got me. I understand your guys' point of views and I respect them.Disagree with you here. Video-games should be a form of enjoying things you would, normally, not be able to do in real-life, like driving a rare Lamborghini Miura. If you have to struggle and grind to get to the good stuff, that's a chore and not fun, especially if the end reward is just the ability to drive a certain car. There are aspects of real-life exclusivity that don't need to be translated to a video-game because, then, a video-game stops being entertainment and becomes just the continuation of your real-life difficulties, in attaining such items, only in a virtual world. I don't understand people who like this.
I like Project CARS 2, for example, because it gives the option (options are the best solution) of doing a career, with progression and rewards for those who want it. Or if you're just in for a quick hot-lapping session, you can just pick your favorite car, favorite track and go. Don't like one style of play, don't choose it, go for the one you want.
Also, not everyone has the time (or the patience) you have to put in hours after hours after hours of gameplay just for one in-game item. I, personally, don't buy anything costing more than 2 million. Not worth my time.
On the other hand, took the little Fiat on La Sarthe and did a 0 to 60 test on the Mulsanne Straight. The result...
50 seconds.
you guys can read this much faster than ^
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