GT4 Drifting Competition Mode

I want to say we all play GT games for enjoyment and fun. I feel that adding a drift style competition to GT4 would add a fun feeling to the game. If you do not like drift you do not have to do it.
Do not put something down before you have experienced it. You actually may enjoy it!
 
Originally posted by gt3freak_2001
For your information it is a Professional form of Motorsport

Opinion.

I never said you can't call it pathetic as that's your opinion but you gave no reason why you think it is pathetic so that's why I questioned you.

The reason why I call 'drifting' (see second definition) pathetic is that there are few actual drifters out there, but herds of wannabes, posers, and others who never even touched a clutch in their lives, yet they cheer lead 'drifting' all day long as if they were the Drift King themselves.

Sorry if I quoted your sentences incorrectly, there was only one period in the whole paragraph...

Theres a G meter in the E3 demo. Prolly there for a reason...

Yeah, for displaying lateral G forces through turns.

Do not put something down before you have experienced it. You actually may enjoy it!

I have. I wasn't too impressed.
 
Originally posted by Viper Zero
Opinion.

No that's Fact, the D1 Drift Event is a Professional form of Motorsport in Japan and its only just starting to be Pro here in Australia.

And I can sort of understand your reasoning as I too hate people who jump on a bandwagon just because everyone else is doing it. The people who are doing it to be cool I loathe, its the real drifters who I admire.
 
Originally posted by gt3freak_2001
Yeah it was the one at Mallala, and yes I can imagine how great it must be to actually be the one in the car or even doing the drifting yourself.

Hi,

Do you know if the comp's are a regular thing? I didn't know there even were any here in SA. Would really like to see drifting live.
 
I don't see why people can NOT get into this. I mean, I've set my arcade settings to "Racing" for the longest. But when I turned off the ASM (usually unnecessary if you ask me) and TCS and enabled "Drift" settings, I quickly fell in love with the white Mazda RX-7 in GT3. The thing can slide out easliy and make Tokyo R246 a cakewalk. I mean, I know it isn't professional, but look at it this way. Isn't it fun to just slide out aggressively into a turn, but be able to control that drift so you can do it again at the next tight turn? I usually like to compare drifting to rally. I mean, if you like watching rally cars slide out in the turns (I know I do), then why do you have a problem with drifting on pavement? Not to use rally terms, but when a Silvia S15 or an R32 Skyline gets into opposite lock, you begin to slide out a car into the turns. I think it will be great because I'm an aggressive racer in Gran Turismo, especially for position. I'm a fighter on the track, and I don't give up until I sense my opponent(s) is/are done. So to just slide out of control, I say bring it on. I'm sick of just doing it in Arcade mode (at least you don't have to worry about changing oil or washing a car unlike taking a sim car to arcade). I say that I'd take a Honda S2000 LM car, tune down the TCS, and slide out. Hey, the formula worked in GT3. The car is a natural drifter, just tone down the TCS. Heck, I even raced against 5 other JGTC rides at the Grand Valley 300km and blew them out.

So anyhow, drifting will be fun. I mean, so it isn't "professional." So what's going to get ranked on next? Lawnmower racing? Tractor pulling? Lowrider contests? What next? Give drifting a try! Practice with other GT games, then take off when GT4 hits shelves meaning... you have about maybe, 5 1/2 months to practice to perfection to get ready for GT4's drifting mode. So, get to it!

NOTE TO GT RACERS: Excessive drifting in long races wears down tires faster. I learned the hard way, but I wanted a challenge.
 
Originally posted by live4speed
GT is not solely about racing, it's about the cars, and driving them. It doesn't matter if that means reacing in a GT series or drifitng in a D1 series your still driving. And they won't change thct PS2 physicss engine for the drifting mode. I keep getting the feeling IQ's are dropping at high velocity here, we cover a topic then we have to cover it again, and again and again ect each time new dumb comments (not aimed at anyone in particular, but you know who you are) are posted.

And drifting is a legitimate form of motorsport, ithas nothing to do with GT racing but neither does rally so deal with it.

Agreed. It's a fun extra, there were drift modes in previous versions of GT already anyway, and considering the popularity of producing drift videos with GT3 there is a legitimate demand for it in GT3. Also, it's become a professional sport in Japan (professional = means literally that people make a living out of it) and with the growing interest in other parts of the world (the U.S. first), it looks like it may well become a global professional sport.

In a way I view the drift mode as trick shot competitions in snooker. While snooker is the hardcore sport, an abstraction of a certain aspect of it (ball control) has been taken apart and turned into a sport itself. A drift competition does a similar thing for car-handling, and it's no coincidence that ghymkhana is the other new addition. It's a logical evolution and I support it, even if I'm not sure in which aspect of the game I'll be spending most of my time. But the presence of variety never hurt my game-time before.
 
gt414.jpg
 
Originally posted by live4speed
GT is not solely about racing, it's about the cars, and driving them. It doesn't matter if that means reacing in a GT series or drifitng in a D1 series your still driving. And they won't change thct PS2 physicss engine for the drifting mode. I keep getting the feeling IQ's are dropping at high velocity here, we cover a topic then we have to cover it again, and again and again ect each time new dumb comments (not aimed at anyone in particular, but you know who you are) are posted.

And drifting is a legitimate form of motorsport, ithas nothing to do with GT racing but neither does rally so deal with it.

speed i hope you weren't implying that I am dumb as i can probably drift a hell of alot better than you can in the GT games.. and GT is a RACING SIM...if it were a driving sim you would not be on GT style RACE tracks running laps and enduros and upgrading/tuning cars to run faster laps. If it was a driving sim you would be on city streets poking around like on midtown madness or something.
 
Well then how come on my GT3 cover it says "Gran Turismo 3 The real driving simulator"?
 
Mr. Pathetic, you should not correct people, when you yourself make typographical errors. Remember, "is" refers to singular subjects, and "are" refers to multiple subjects.
You are a silly person. It is my opinion that you knew what the result of your post would be. I will venture a guess. Perhaps you were bored and had nothing better to do? People like you prevent motorsports from reaching their peak. You know what? It was idiots like you that opposed road and country side racing. Thanks to people that enjoyed these kinds of racing, cars are extremely well engineered now. You are foolish for saying those things. You know better than to call "drift" pathetic.
For my final statements, I give you this.
Since the dawn of the race car, "drift" has been present. Although not in the form we know today, but in a much more powerful way. At one time, it was the basis of going fast. The tires of "yesteryear" did not have nearly potential they do today.
The legends of early racing were all "drifters".
Do not insult "drift". By doing so, you are insulting the roots of racing as a whole. And as a side note, several high level drivers will neutral steer through slow turns to acheive better lap times. Even now.
 
Originally posted by VIPERGTSR01
Well then how come on my GT3 cover it says "Gran Turismo 3 The real driving simulator"?

you say tomato, I Tomoto..or what ever

I hear driving i think about going down a street..not doing laps around a track..

Driving Sim it says b/c thats what ur are doing, but to me driving around a track at high speeds is racing hence why i consider it a racing sim
 
Originally posted by Trkster
speed i hope you weren't implying that I am dumb as i can probably drift a hell of alot better than you can in the GT games.. and GT is a RACING SIM...if it were a driving sim you would not be on GT style RACE tracks running laps and enduros and upgrading/tuning cars to run faster laps. If it was a driving sim you would be on city streets poking around like on midtown madness or something.
GT is about driving the cars, okay it is about doing that in competition but that doesn't limit what type of competition you can do it in. D1GP is a pro tournament no opinion on that, it's a fact (Yes Eagle you are Nostradamus from now on). Also I don't give a flying **** how well you can drift, that has bugger all to do with this debate, if I wnated to learn how to drif well I would start drifting, as it stands I don't drift but I still welcome a drifting competition in GT4. As for my comment about IQ's here dropping, did I mention you, no but the fact that you think a generalised comment like that is aimed at you is your problem and yours alone. GT has never focuse soley on GT racing, even GT1 had production car races and FF cars only races, then GT2 introduced rally races, GT4 will introduce drifting and posibley drag racing too, both are legitimate form of motorsport, and if both make it into GT they will both be represented as such. You won't be drifting on public roads or racing in traffic, it's not going to use some exagerated physics to make the drifts more spectacular.
 
ya. even though the drifting competition will be based off of D1, they still need a way to grade it fairly. computers can't quite judge like how humans do. though your angle/speed/control is important, theres also style, and thats something you cant really judge on an actual scale, and varies from person to person, hense the multiple judges for D1. its what gets your adrenalin pumping
 
Uh... i think breaker wuz asking people who've gone to E3..
WHo has gone to E3 and seen the GT4 drifting??? these threads sure do tend to go off on tangents..
 
Seeing as his question was answered about what was seen of it at E3 in the 1st reply theres no need to keep on that line of topic, you might as well expand on the subject.
 
Originally posted by live4speed
Other than an icon for it being in that slide show there hasn't been anything on it.

Pretty much answered the purpose of the thread, as specified by the title and initiating post, then the discussion evolved to cover related topics, as discussions so often do.
 
Originally posted by live4speed
Good use of your noggin, but KY has already said GT4's drift mode will be based on the D1GP.

What does being based on the D1GP entail?
From your statement it seems to say that my intuition is wrong, however you didn't explain more on how D1GP judging will work for GT4.

Lets think about it, think in terms of computer programming and recording numbers for scores (not in terms of D1GP), how do you think the developers will program the scoring to recognize skill?

Here are my ideas for what scores the drifts massive points:
1. The length of time you keep the Lateral G away from center
2. The greater the lateral G
3. The amount of opposite lock and amount of time holding a smooth opposite lock. (the greater the opposite lock the more points)
4. How close you drift to the inside or outside walls. (shows style and risk)
5. Drift distance
6. Smoke
7. Each time you link a drift it continues a combo for points.
8. any more ideas?....
 
You've got good idea's, the G meter mwill probably come into it in GT4, but theres nothing like that in D1. D1 is judged by a paned of human judges and they score you on speed, style, lenth of slide and how sideways you get. There will be no combo's (NFS:U there you go) nothing about how much smoke you make, it will be realistic, not arcadeish.
 
Originally posted by BreakerOhio
[...]Lets think about it, think in terms of computer programming and recording numbers for scores (not in terms of D1GP), how do you think the developers will program the scoring to recognize skill?

Here are my ideas for what scores the drifts massive points:
1. The length of time you keep the Lateral G away from center
2. The greater the lateral G
3. The amount of opposite lock and amount of time holding a smooth opposite lock. (the greater the opposite lock the more points)
4. How close you drift to the inside or outside walls. (shows style and risk)
5. Drift distance
6. Smoke
7. Each time you link a drift it continues a combo for points.
8. any more ideas?....


Red: Interesting you should mention that, how would that work? I'm guessing the little marker (or whatever) on the G-meter would have to simply fly from one side to the other (hardly stopping at the center of the bar) for a link to be recognized. A quick link is a good link after all.

Brown: While we're hypothetically speaking, I suppose you'd have to divide the corners into various 'pixel panels', then mark the panels on the inside/outside so that they count for double the score of the panels on the middle section, or something. I'd like to know how the game would count which panel the car went over, as in how many tires you would need to go over a panel with for the game to decide what score to give you.
 
Here's a poor drawing on what I mean by 'pixel panels', and what their scoring could be like.

(Forgot to add this in my first post)
 

Attachments

  • turn.jpg
    turn.jpg
    25 KB · Views: 141
When driving normally around a corner at high speed, the momentum of the car pushes to the outside of the turn, hence you would experience lateral G-Forces without every drifting the car. So you'd have to exceed a certain threshold for it to count as a drift I guess. We do have traction control systems in this game though, I'm sure the game itself could sense wheelslip and that a drift is taking place - it has to normally.
 
Originally posted by Sleek Stratos
Here's a poor drawing on what I mean by 'pixel panels', and what their scoring could be like.

(Forgot to add this in my first post)

Thats an awesome picture detailing the pixels on the road. Its been done in NFSU drifting mode so I'm sure the developers at PD will have no problem with this layout.

Great pic!
 
Originally posted by Eagle
When driving normally around a corner at high speed, the momentum of the car pushes to the outside of the turn, hence you would experience lateral G-Forces without every drifting the car. So you'd have to exceed a certain threshold for it to count as a drift I guess.

I think the programmers can still use the G-Force meter but for it to count as a drift, they can moniter the direction of the wheels, ie. opposite locks and centered wheels would be drifts. Any turning into the corner doesn't count as a drift.


We do have traction control systems in this game though, I'm sure the game itself could sense wheelslip and that a drift is taking place - it has to normally


Thats a good point.


Another method is to introduce a yaw-meter and have it use the same ideas mentioned in substitution for the G-meter.
 
Back