GT4 Drifting Competition Mode

I think that the G-meter wouldn't be very useful for scoring the drifts. I guess they could monitor the Forward/Reverse AND Lateral G's, also your speed the whole time. Because with a drift, your LATERAL G's would be LOWER, and the FORWARD/REVERSE G's would be HIGHER.

PD could inmplement the use of the G- meter if they took into consideration the speed at which you took the turn, and the heightened forward/reverse G's along with the lessened lateral G's. If you couple those measurments with your angle of countersteer and amount of traction the rear wheels have, the result could be a well measured set of values on which to base the scoring of drifts.

I suppose that the lower your lateral G's and higher your speed the higher the score. If you have full countersteer, no lateral G's, an assload of forward/reverse positive G's, and an extremely high overall speed of the turn, you would be doing and extremely efficient and pleasing to look at drift, I do believe.
 
wait... wouldnt higher lateragl g's and higher speed mean more pts? i thought more angle was good?? i thought there was a difference between drifting and really bad grip driving
 
you can drift at high speed. If your going too slow then it doesn't really matter how much you get the car sideways. And Jim, how does a car have more forward/Revers G's than lateral G's during a drift? The car is moving sideways not forward or revers.
 
Originally posted by live4speed
you can drift at high speed. If your going too slow then it doesn't really matter how much you get the car sideways. And Jim, how does a car have more forward/Revers G's than lateral G's during a drift? The car is moving sideways not forward or revers.

So a car isn't accelerating/decelerating while drifting? I think you are sorely mistaken. Think of what you would be doing while drifting during a turn. There would be a difference between the lateral G's while drifting and with gripping. Gripping would put out more lateral G's while you were going around the same turn, with the same car and going the same speed, than drifitng. Maybe you don't understand the physics of it, but under those circumstances, gripping the turn would ALWAYS put out more lateral G's, and less forward/reverse G's, than drifting.

Edit: I read over what a few others said, and it seems that people don't get that higher lateral G's DOESN'T mean more angle to the drift. Lateral G's are relevant to the car, not the turn.
 
No your wrong, if your sliding sideways, your not moving forward or reverse, your moving sideways. If you acelerate or brake in a straight line then you get most forward or reverse g's as soon as you add a corner into the equasion the forward and reverse g's start to lesse depending on the speed and tightness of the corner. If your car is going sideways the the movment is lateral, as a result you experience lateral g-forces. If your grip driving then I don't see the ca moving as fast sideways as you do drifting so I can't see why there would be more lateral g's, you do move quicker forward when drifting ie the car is moving roughly the same direction as the car is pointed so that gives you forward g's. Latera g's are relevant to the speed you move in a certain direction in grip driving you move less laterally and more forwards, thats why when Tiff Needel was in an R34 Skyline he had to slide the car to get it's g-meter up to 2 g's.
 
I believe that the key factor to judge a drift would be how long can you sustain lateral acceleration in the same direction of steering wheel rotation (countersteering). The higher the wheel rotation and lateral accel in the same direction, the better.
 
Yes, that's true if you are sliding sideways. While drifting, you are accelerating also. I'm not saying that the lateral G's are gone, I'm saying they would be less going at the same speed, etc. etc., because the actual force would be about the same, just skewed. The reason for this is that the car is at an angle AND accelerating.
 
A good grip car will have a high value for laterial grip measured in G's before it losses traction. From what I read about drift settings you are wanting the car to brake traction at the rear easier than a grip car to initiate the drift. Thus the drift car will have a lower G value to laterial movement.
Is this what Jimx was trying to say.
 
A car drifting will always have less cornering/braking/accelerative force than a car driving properly. That's why cars go 30kmh round those corners at d1gp, when a racing driver would be going twice that. It's more to do with the tyres slip values than the setup.

Couldn't GT4 use it's racing line to score drifts? Surely following that line, and clipping the apex in a drift is worth more than staying right on the inside of a turn?
 
Yeah it should be they will probably have something to monitor your line through the corners as well as speed, angle and g-forces ect.
 
i always find drifting on a good line clipping the apex (out in out) more entertaining and they usually end up looking more skillful than drifts stay to the outside, inside, or middle
 
Hey even if the drift mode on GT4 Sucks we can still drift outside of the drift mode so ethier way i'll be happy.
 
I had a lot of really good stuff to say around page 2 and 3 of this thread, but now they have all been answered or went away so... do you think we will have burnout competitions :D

Really though, I don't know anything about drifting outside of NFS:U so this thread inspired me to go look into it more, maybe even see a real life competition. Anyone know of any in the Northeast US ?

Oh yeah, and I was not at E3 so I didn't get to try the drifting mode, it would have been nice though.
 
Do a google search for "D1gp" and then a location or state ect. The drift mode wasn't at E3 but it was mentioned in the conference.
 
ViperZero:

Drifting is a professional motorsport. Professional meaning getting paid. And if you haven't seen one, then maybe the kinda drifting that you experienced was that of an amateurs. They are new to the sport, hence the name amateurs, and not of D1 level where professional drifters get sponsered, win competitions, and get money.

Samual Hubinette (he's a seasoned WRC/rally professional) recently won an SCCA sanctioned event, Formula D, in TEXAS in a MOPAR /Jasper Performance DODGE Viper (I just thought I would hafta boldly state that drifting is not just an import dominated SPORT because of your bias opinion for domestics). He recieved a cash prize, hence fulfilling his role as a professional drifter in a professional motorsport.

BTW, since when have professional sports fans hafta be an athlete/participant/etc... to enjoy a basic NBA, NFL, or in this case, a drift competition? Your statement on posers and the likes cheer leading drifting but having never touched a clutch is, well..... ignorant.

And lemme just add, when you say motorsport, you must elaborate because it's not an official English literary term. The reason is that it's definition wouldn't be able to cover the broad range of automobile competitions. You think that in order to compete in a motorsport, you hafta cross a line the fastest. Why can't you compete in a motorsport for the hearts of the fans?
 
If you dont like Drifting, ignore all posts about drifting....

I love all good cars, reguardless of who makes them. Import or not... I dont understand people who only like cars of their native land, or only like import cars...
You must ignore the ignorant comments of others who dont appreciate the art that is drifting simply because of its commercialization. The cars, Drivers, people who run and organize drifting events deserve a large amount of respect. I just wish Drifting would be telivised on Speedvision or something... All they show is nascar... they hardly even show WRC....
 
I just thought of another idea for the drift competition/online battles. Make the battles be a HORSE game like what was done in Tony Hawks Pro Skater. The game radomly selects a corner for you to start on and you are allow one drift. You take turns until someone can't out score the other like in Tony Hawks Pro Skater HORSE mode. Just like in Tony Hawk, you will utilize linking, manjis, and chokudoris to extend your drifts for more points. What do you guys think of this?
 
Check out the new gravity HUD. Somehow I think these new displays will be used to help judge the drifts.
 

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Thoes dials are for each of the four engines in the MTRC and were only done to showcase the car in that version of the game.
 
Maybe a grading scale of the length between the exit and entrance into a drift. And in between the entrance and exit, angle to the apex will be judged. Proximity to the outside of the turn will be graded. So will linkage of drifts or control over loss of traction should be graded. But of course the scoring will hafta take the weight and power into consideration. How fast you enter a drift is a must. Hmmmmmmmmm.... Also, in professional drifting, the judges look for special touches added to the drift such as dropping your rear tires into the dirt for a second in order to drench the crowd in a cloud of dust and also extreme smoke produced by the drift.
 
Those are some complex things to judge... They all make sense but to really track them all accurately and effectively will be a feat.
 
Well, drifting is here to stay no matter what.
It is only logical that GT is expanding their drifting mode/package.
I am a "Old School" racing guy, and I think doing laps as fast as you can with your technique is what I like about motorsport. However, I do see how Drifting can also be another form of motorsport.

So, don't be suprise if PD start to developed a stand alone Drifting game.
 
How much international recognition does drifting have? Like would there be a sufficient market outside Japan to make them launch a drifting title in the US or Europe?
 
hey does anyone know if you will be seeing competitors or will it just be a single run? I would like to be able to run with other cars that are drifting.
 
Viper Zero
I never said there wasn't going to be a 'drift' section in GT4. I really hope there isn't one, but I never denied it. I asked the question: "when was GT about drifting?" I can call drifting 'pathetic' anytime I want to, all day long. If you disagree with my opinion, than challenge it with a logical and mature response. This is how you have discussions.

I believe there is two definitions of 'drifting' that is being confused here.

Drifting as in shifting the weight of the car so that the rear wheels lose traction and force the car into a controlled slide. This is the literal definition. Since GT is a realistic simulation and is based on the laws of physics, includes drifting by default.

'Drifting' as in performing wild tricks and stunts using the vehicle's handbrake as a performance to spectators in a closed area, is the problem I speak of. Since it's not a professional form of motorsport, it is in my opinion that it should not be included in a game that is all about professional motorsport.

Hopefully, you can see the difference I pointed out and see the problem I have with 'drifting' and all of it's cheerleaders out there.

You have the drift mode in GT4 confused, you didn't read.

It's not based on tricks, but the quality and distance of a drift around a known corner, how that is "fany" or "wild" or even a "trick" is beyond me.

If you cannot drive in a real car, do not degrade the sport, because looking down on something that you cannot accomplish, that is pathetic, not the sport.
 
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