GT4 movies inside! *Update 28979 - the last one..*

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Both games have their qualities, to be honestly. But I will be buying GT4 for sure. Can't say that Forza is a bad game, but for whatever the reason is, I like GT4 more.

Same goes for the engine sounds : Some are better in Forza, some are better in GT4.

But hey : People who only have an Xbox, deserve a game like this. That's how I feel about it.
 
Forza seems too...'Child oreinted" (No offense anyone). 'Big' cars in 3rd person, 'cheap' exhaust sounds, the damage is underused, bundled guages.... I think GT4 is more 'racer' oriented...True sounds, 'smaller' cars, and laid out and more technical guages. I know I'm buying GT4. I might trade in some free games I got for Forza.
 
GT Freak!
i realy dont know what all the fuss is about in terms of the AI. I have every GT game so far and the only game where i have found there to be a problem with the AI was GTC. You could select the slowest car in the class, select the proffesional difficult level and win by 5 seconds or something with awful settings. However with GT1, 2 and 3 i found the difficulty to be fine. All it required was me to select a car which was similar to the cars in the rest of the feild and see what happened, generaly i had loads of fun. If your someone who ploughs into the AI cars and then complains when they dont react properly, i think your missing the point with GT. I read an article about GT4 and it was saying how you can still cheat and win by slamming into walls to slow down and ram other cars to win and not bother racing properly. This was said to be a downfall of the game, but again i think you havent got the point of gran turismo. It is a realitic simulator, and IRL you would not use walls to slow down or ram into other cars. In a race i would brake if i think i am going to hit oreven touch another car and i wait until an opportunity arises to pass without touching. For everyone who is complaining about the AI i suggest you try this, and stop blabbing on about crap AI when i doubt as a game programmer you could do much better. The only game that will be realisitc, with real AI, realistic sounds etc, is the real life racing! Its a game, why expect it to be real life?

yup. people are retarded. especially about the bouncing off the cars is a downfall to the game. they's the individuals choice, if you're smart and don't bounce off the cars, there's no problem.
 
yugo, I believe forza will be more of a racing game than gt4 with better ai and damage. I see gt4 as the test driver sim or something to that extent.
 
there are 3 distinct people in this thread now:

1) GT fanboys
2) FM fanboys
3) people with open minds


There is a "forza" thread for arguing about which game is better, this thread is for the discussion of egghead's videos. While he did just post vids featuring both forza and GT, I think anyone with an open mind can agree that BOTH games will be great, however BOTH games have their shortcommings. Let's knock it off with the fanboy flag waiving.
 
I played Forza today for the first time, the demo of course... Its the ****!!!! The physics are good and from a couple of laps at laguna seca in a C6 this game feels really good... it was my first time using a xbox controller and it felt weird using the triggers to acc and brake. I might get a box to play that game but i also want a wheel, so here' s my question...what's the best wheel for x-box? Oh yeah... i'm still getting GT4, but Forza looks very very good!
 
Couple of things I noticed. First off, I laughed my ass off at the Forza AI footage. The fact that they hyped it so much, and the car sits behind you and will literally stop if you do if you are in his race line is hilarious. I mean seriously, where's the AI in that?

Secondly, PD and KY really need to rethink the way they are capturing those engine sounds. Either they have crappy equipment, or they are blending in too many other noises and lose what people race certain cars for...the sound. For once, I'd like to get into an old muscle car, and listen to the exhaust flex my subwoofers.

The suspension seems bouncy in Forza, but I really was impressed with the skid effects...very non generic. Must be some kind of traction control that kept the tires from spinning ( I hope )

I would almost be tempted to buy an Xbox for this game, but I'll be more interested in seeing how Enthusia stacks up to both of these games in sound, AI and physics.
 
redfury
Secondly, PD and KY really need to rethink the way they are capturing those engine sounds. Either they have crappy equipment, or they are blending in too many other noises and lose what people race certain cars for...the sound. For once, I'd like to get into an old muscle car, and listen to the exhaust flex my subwoofers.


How much processing power does sound take? If it does take up processing power that may be why the sounds of GT4 aren't as good as other sims that are ran on a more powerful system (XBOX and PC). PD has to make a lot of compromises due to the limitations of the PS2 hardware (no skid marks, only 6 cars, only two convertibles with tops down, etc..). Maybe they had to compromise the sounds also because of these limitations. Anyone?
 
Sardoman
.what's the best wheel for x-box?

From what I've read there isn't a wheel with true force feedback for xbox - it's only rumble feedback like the DS2 controller has. someone said something about xbox itself not supporting FF wheels, but I don't know if that is true or not. maybe someone else who knows more about xbox can eloaborate.
 
No fanboy here. I'm just a long time veteran of the GT series. I'm no flag waver.

Having said that, I finally seen the latest videos featuring GT4 and Forza. GT's AI can have the "rubber band" deal, but with the Forza part, the AI is being too soft on that Audi R8. The AI know that the Audi R8 is going to win just like in real life even if a mentally retarded monkey is playing the game. I did see the crashing bits, couldn't care less about seeing such effects in GT4, especially if it will convince people that GT4 is a better game. If I want to own my car, I'd play TOCA Race Driver 2. I ****ed up several cars in several races, and I'm not complaining about seeing the same deal in GT4. I guess a lot of people like seeing them because it seems very unrealistic to have a virtually indestructible car to race around on the track. You know me, I don't care really. All I want is racing, even if I don't get into a serious crash and having to race with my upside down.

As far as sounds go, okay. How are we judging whether sounds are accurate or not? How do we know? If you have a game with a whole lot of cars like Forza, PGR2, and the GT series, no matter how hard you try, cars are going to sound pretty close. You can't honestly tell me that two cars from two different companies DON'T sound exactly or even almost exactly the same. I'm playing "Grand Theft Auto: San Andreas." How do I know if the cars sound like an American V8? Sounds aren't going to be perfect. That's true for Formula One, WRC, NASCAR, or almost any other series. And besides, isn't it better to come close even if you can't capture every exact pitch and tone of an engine's sound? Maybe I'm not really a bigtime pro at this stuff, but PD did what they can. It's take it or leave it.
 
And by the way, I was just sharing my views about GT4 and Forza earlier. I know where the respective arguments are.
 
That damage in Forza is laughable... "Oooo.. watch me slam into all these walls at 100mph!! Look at all the bits falling off while I keep driving!!" Yeah... :dunce:

Any one of those crashes would have totalled the car, and several of them probably would have killed the driver. And yet the car keeps on rolling, and rather well, to boot. And people say this makes the game "more real"? Whatever, bub... whatever.
 
JohnBM01
You can't honestly tell me that two cars from two different companies DON'T sound exactly or even almost exactly the same.


I think what you are saying is that all cars sound the same, and I would have to disagree with you. I can tell the difference between my stock STi and a stock WRX. I got to drive a F355 once - that thing sounds a lot more like my yamaha R6 motorcycle than any car. If you were trying to say something different, see my signature below:
 
In April 1988 Toyota presented its new Group C challenger in Japan, the 88C-V, V stood for V8. With this 3.2-litre twin-turbo engine.(in-line 4 cylinders)


These are the specs from the Minolta Toyota 88C-V

My specs are from the usual 88C(Toyota 88C 1989 version)


Cheers,
 
Zarkoff500
How much processing power does sound take? If it does take up processing power that may be why the sounds of GT4 aren't as good as other sims that are ran on a more powerful system (XBOX and PC). PD has to make a lot of compromises due to the limitations of the PS2 hardware (no skid marks, only 6 cars, only two convertibles with tops down, etc..). Maybe they had to compromise the sounds also because of these limitations. Anyone?
XBOX and PS2 have almost the same processing power, its just that GT4 has more than 2,5 times the cars Forza has(and this is impressive cause 2,5 x 3 = not so impressive, but 2,5 x 235 = alot more impressive)
 
Darts
XBOX and PS2 have almost the same processing power, its just that GT4 has more than 2,5 times the cars Forza has(and this is impressive cause 2,5 x 3 = not so impressive, but 2,5 x 235 = alot more impressive)
But data stored on a disc doesn't consume processing power, no matter how much it may be.
 
Minnesota01R6
there are 3 distinct people in this thread now:

1) GT fanboys
2) FM fanboys
3) people with open minds


There is a "forza" thread for arguing about which game is better, this thread is for the discussion of egghead's videos. While he did just post vids featuring both forza and GT, I think anyone with an open mind can agree that BOTH games will be great, however BOTH games have their shortcommings. Let's knock it off with the fanboy flag waiving.

Personally I'm in section 3, why can't people just accept that each respective console has certain benefits, hardware or software, over the other.
just be glad that today's marketplace allows us consumers to enjoy the best of both worlds if we choose to!
With respect to the processor power of each console, have any of you had to turn off effects on your pc, shadows, paritcle effects, reflections etc, in order to get a playable frame rate? Compare the power of your pc to that of a console, I think most will find that their pc is far superior to the processing power of a console mainly because it can be upgraded. the xbox for example has a geforce 3 graphics chip, 733MHz Cpu, ok the're dedicated chips but hardly cutting edge are they nowdays, but because of this programmers have to squeeze every ounce out of them to get a required product so personally I'd like to thank the 👍 programmers of both platforms for their efforts, just wait and see what they'll do with the next gen consoles!! :drool:
for example the new PS3 chip runs at approx 4GHz and will use Geforce 6 series graphics chips :D :bowdown: can you possibly imagine what GT5 will look like!
 
I played the Forza demo a lot during the first week that I got it back in December. I had lots of fun testing and winning the three lap races with all of the available cars. I also did a lot of crash testing. If you bang some of the AI drivers hard enough, they will proceed to drive around Laguna Seca in reverse. On occasion, while trying to simulate head-on collisions, I was able to drive through AI cars with no impact whatsoever. And as is evident in Egghead’s videos, the AI would simply follow the leader in a slow motion parade if you slowed down considerably. In addition, you could spend a lot of time demolishing your car on the first lap, for example, by crashing into everything that moved or didn’t move, and then proceed to set lap time records in your last two laps. I would imagine that most, if not all of these problems will be fixed with the final release.

The one thing that I really didn’t like in the demo was the partial, rotating track map. It is evident in much more recent screen shots that this is still the case, and IMHO, it is an awful feature. I played TOCA Race Driver 2 on the Xbox when it first came out, and it also had a partial track map almost identical to Forza’s, but I don’t have that game anymore, but I don’t think that it rotated. Have any of you played a racing game where the track map rotates, depending on the direction that you are traveling?
 
It just seems to me that the sounds in GT4 seem "tinny" compared to Forza. Every Corvette I've ever had the fortune to listen to didn't sound like a 4 banger winding up.
 
to me it sounds like gt4 recorded the sounds of the actual engine, which is great for first person view. however it seems like forza recorded the actual exhaust note, which is better for third person views.
 
Here are some real life Laguna Seca videos (although you’ll need apple quicktime to see them).

Go to http://www.sierrafoot.org/laguna_seca/ls040302.html first you will see two videos.

1) Depicts turn 11 through to turn 4, including the front straight and the Andretti hairpin

2) Shows turn 5 through to turn 9, including the corkscrew.

Indisputably, Laguna Seca looks far more realistic in Forza than GT4. I’m not sure why people think that GT4 looks better than Forza.

Forza has bump mapping, better anti-aliasing and real time fresnel reflections. The PS2 whilst impressive for its age is simply constrained by its hardware limitations.

Sounds:

Forza is without doubt far superior. I can say this because four people I know have the cars depicted in the demos.

- My brother owns a Nissan 350Z, and Forza is far closer as to sound.
- An old friend at University owned a Subaru Impreza STI Type R 2 door import (old shape). Another friend of mine owns a Subaru Impreza WRX stock (051 plate – 2001 UK). The boxer engine has quite a distinctive sound to it and I think that Forza represents it far better.
- A friend of my dad’s had a Evo lancer 7. Forza sounds more realistic.

Also, when I lived with my parents someone a few doors away had a 360 Modena. The Modena in Forza sounds fairly accurate in my opinion.

The problem with the sound in GT4 is that all of the cars sound very similar. It seems like they have one generic sample, and made minor alterations so each car would sound slightly different. The Corvette in GT4 does not sound like a V8. Sound has always been a problem for the GT series.

Having said that, GT4 seems to have better background noises yet we should all remember that Forza is preview code.

However, I’m not going to bash GT4 because I’m sure it’s a great game like the other GT games. It's also quite difficult to tell how good Forza will be (seems to be plagued with bugs at the moment). Nevertheless, I remember the preview code for Rallisport Challenge 2, which had all sorts of problems including slow down. Yet they were all fixed before release.

AI: Better in Forza as the cars do not seem to be following a set path.

Conclusion:

I’m sure both games will be excellent and it is futile to say at the moment which one will be best.
 
After getting done watching the GT4 Vs Forza Comparison I have to say that Im seriously impressed with Forza, the sounds are much deeper, fuller, and more realistic, the Graphics seem on par if not exceeding (just barely) GT4.


TigJackson was right on the rotating map, im not a very big fan of it either, but Forza is definatly showing more promise then I previously thought.

BUT, both games will be great and A blast to play :)
 
Brandes
AI: Better in Forza as the cars do not seem to be following a set path.

Conclusion:

I’m sure both games will be excellent and it is futile to say at the moment which one will be best.

instead, in forza, they just sit behind you and not try to pass you! :yuck: 👎
at least in gt4 they continute to drive whether it's through you or around you doesn't make a different.

though i must agree with you forza sounds much more realistic.
but in exchange gt4 looks much more realistic, but not that forza doesn't look sweet, but there's just something about gt4 that makes it look real.

however in the end i think ur right "I’m sure both games will be excellent and it is futile to say at the moment which one will be best"
 
I haven't seen the video yet, but based on the screenshots I've seen it is almost a joke to compare Forza's graphics to GT4's. I mean literally it's funny. They are sharp with high resolution, but the cars look like hell. They look plastic or cartoony or something.
 
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