GT4 track you hate most

  • Thread starter Klonie Gun
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But I love Autumn Ring, and it's mini counterpart! I also don't mind Motorland, but those decreasing radius turns are hell in an MR.
 
I agree with you. In cars without too much power, I think that Motorland and Autumn Ring Mini are fantastic fun. It's true that they're sometimes used for GT Mode races in cars that aren't suited to them, but really, in general, they're only found in series for small cars. I suppose that you have to enjoy slow cars in order to appreciate these tracks, but I'm honestly surprised that they are so universally hated.
 
I don't mind Motorland, but Beginners course really bugs me. It doesn't really teach you anything, Suzuka east is a better beginner course.
 
Beginner Course is just meh. I don't feel strongly enough about it either way to comment on it further.

I agree with you. In cars without too much power, I think that Motorland and Autumn Ring Mini are fantastic fun. It's true that they're sometimes used for GT Mode races in cars that aren't suited to them, but really, in general, they're only found in series for small cars. I suppose that you have to enjoy slow cars in order to appreciate these tracks, but I'm honestly surprised that they are so universally hated.
I might feel the same if I hadn't now done a ton of aggravating races at those tracks on N1s with max ballast. And if there weren't so many races at those tracks in cars that molasses can overtake. If PD had gone to the trouble off adding some mods to cars in more races I'd probably feel around the same about Motorland and Autumn Ring Mini as I do about Beginner Course - meh. As it is they mostly just piss me off and get me ranting about the disappointing lack of lustre in GT4.

Autumn Ring is OK, I don't love it but it's not hate-worthy. There's far too many races at Autumn Ring Mini though, and all the stuff I went on about in the previous paragraph. I'd probably only hate Fuji 2005 if PD had put enough effort in to make it possible to achieve 200 points in every race without N1s or N2s. My memories of Motorland and AR Mini are mostly of aggravation though.

edit: Basically said the same thing twice there ...
 
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I'll hop on the wagon. I hate Autumn Ring Full Course. I've seen presidential speeches with more interesting turns [of subject]. :indiff:




Cheers,
Jetboy
 
And then there's that special category of tracks which you can like in one direction, but dislike in the other. My case in point would be Deep Forest (don't like it in forward, though it's likeable in reverse) and Midfield (nice track in forward, doesn't work in reverse).

Usually that's because some corner combinations in the 'wrong' direction start out really fast, and then end up in an ever-tightening "funnel pipe" which has you coming in at high speed, but needing to brake while cornering with no room to correct. Take those corner combos in the other direction, though, and they start out slow and open up ever faster, which feels much better and adds to the 'flow'.

(Autumn Ring Mini, though, is awful in both directions. At least in cars with more than 50 BHP.)

Regards, R
 
And then there's that special category of tracks which you can like in one direction, but dislike in the other. My case in point would be Deep Forest (don't like it in forward, though it's likeable in reverse) and Midfield (nice track in forward, doesn't work in reverse).

Usually that's because some corner combinations in the 'wrong' direction start out really fast, and then end up in an ever-tightening "funnel pipe" which has you coming in at high speed, but needing to brake while cornering with no room to correct. Take those corner combos in the other direction, though, and they start out slow and open up ever faster, which feels much better and adds to the 'flow'.

(Autumn Ring Mini, though, is awful in both directions. At least in cars with more than 50 BHP.)

Regards, R

Grand Valley Speedway works better in reverse too :P never liked the forward version much. As for Deep Forest i like both ways. I suppose it depends on your own preference.
 
I strongly dislike the reverse variant of any track. PD obviously didn't think it would be proper to add a reverse variant of real-world tracks (obviously because there aren't any in any GT game), I really wish they'd felt the same about their own tracks. If I was making a list of things I'd like to see in GT5, a total absence of reverse variants would be near the top of it.
 
I strongly dislike the reverse variant of any track. PD obviously didn't think it would be proper to add a reverse variant of real-world tracks (obviously because there aren't any in any GT game), I really wish they'd felt the same about their own tracks. If I was making a list of things I'd like to see in GT5, a total absence of reverse variants would be near the top of it.

Real-world tracks often aren't raced in a reverse direction in real-life. I think it makes it easier for everyone to agree over the long run. Imagine the horror if real-life teams needed to re-configure their cars for reverse-direction tracks...all the extra money & time they'd need to devote.

I personally used to have a bitch about reversed tracks during my GT1 days, because reversed tracks aren't used at all until one is doing the hardest races.

In other words, you spend all this time racing progressively faster races on tracks in the normal direction in GT1, which means you learn these tracks like the back of your hand. All a sudden, it's time to do the Hard Tuned or Normal Car races in reverse! At the time, I had very little experience with reversed tracks, therefore it took me months to complete GT1.

At least in GT4 reversed tracks are used quite early. Keeps the game from getting stale in my opinion, the fact that there are different directions to go.
 
Real-world tracks often aren't raced in a reverse direction in real-life. I think it makes it easier for everyone to agree over the long run. Imagine the horror if real-life teams needed to re-configure their cars for reverse-direction tracks...all the extra money & time they'd need to devote.

I personally used to have a bitch about reversed tracks during my GT1 days, because reversed tracks aren't used at all until one is doing the hardest races.

In other words, you spend all this time racing progressively faster races on tracks in the normal direction in GT1, which means you learn these tracks like the back of your hand. All a sudden, it's time to do the Hard Tuned or Normal Car races in reverse! At the time, I had very little experience with reversed tracks, therefore it took me months to complete GT1.

At least in GT4 reversed tracks are used quite early. Keeps the game from getting stale in my opinion, the fact that there are different directions to go.


I can't drive drive around Opera Paris in reverse mode. I screw up the braking points, and often feel lost...
 
Honk Kong has a few nice corners though, after the first corner, those 2 fast right handers and the kink after that.

Opera (reverse) is really bad though... I think reverse circuits are never a good idea.
 
The original purpose of reversed tracks (my opinion) is PD wanted to make it seem as tho we had twice as many tracks to race on. It's a psychological trick. Any track in GT1, for instance, can be raced in reverse. It keeps the game from becoming stale, keeps the player challenged for months on-end, even if he or she races every single day. But like I said, the problem with GT1 is they don't introduce reversed tracks 'til you're deep into the game at the faster levels. :ouch: It's the reason it took me over a year to complete the Hard Tuned Challenge, for instance. :guilty:

In GT2, a weird thing happened. Now we only get to race reversed tracks for manufacturer's races, Event Generator races, and Arcade disc stuff (correct me if I'm wrong). The rest of GT2 was all normal direction. Super Speedway, Test Course, Laguna Seca are the only tracks that never get raced in reverse (again, correct me if I'm wrong).

GT3 & GT4, they mixed it up. Reverse tracks show up much earlier in the game, and are used throughout. This seems to be the best way to get people to learn reversed tracks...make us race them early on while the game is still slow. 💡 Reversed tracks are just like Normal direction ones. Find your braking points, where & when to steer-in, voila. 💡
 
I hate el capitan.

Dunno why, just always have. I'm not too keen on a few of the made up tracks either. Here's hoping gt5 gets a good ratio of 70%>30% real versus pd tracks. Some of the pd tracks are pretty good, but for me, the fun is all in tearing around real life tracks in cars i could never afford.

Favourite track has to be the ring. Here's hoping gt5 has more real life tracks. *crosses fingers for spa*

I wouldn't mind some real road tracks... Something like stelvio would be great but would obviously need to be slightly altered to make a complete circuit.
 
People have been blaspheming on this thread for long enough! Motorland is epic! Seriously though, the challenge of driving the reverse in an LMP is what makes me love GT4. So much so that I regularly host miniture endurance races on it in arcade. And as far as low speed handling and LSD tracks go, it is (in my opinion) the king for setting up cars.

My personal 2 cents, but for circuits I currently dislike: Beginner Reverse and not much else.
 
I hate el capitan.

Really?? El Cap is one of my favourites from the Original Courses. I love the high-speed corners with all the Elevation changes. And all the multi-apex sections.

I personally don't dislike any of the tracks, except for these two
-Beginner Course
-Test Course

I find that each track is unique, and can be enjoyed by setting up the car properly.
 
I hate any off road track for sure, but road track wise, Motegi, fuji and all of it's variations, New york, Seoul, Hong Kong and yeah I think that's about it.
 
Really?? El Cap is one of my favourites from the Original Courses. I love the high-speed corners with all the Elevation changes. And all the multi-apex sections.

The sudden off-camber drop off the hill coming out of the tunnel? That turn is the stuff automotive dreams are made of.

And the high speed corner off the main straight diving straight into a low speed hairpin? Hair-raising. As is the dive down the hill after the tunnel-jump section. It's a shame El Cap isn't actually a real road course.
 
Just done a quick search and checked out my last response to this thread 3 years ago. I stand by my dislike for Hong Kong but at that time I said I really enjoyed the Motegi Road Couse which i can say has changed dramatically since then, can't stand any of the Motegi variations anymore.

I have grown to like El Captain after previously not enjoying it much at all. With a car that is set up just right and has great handling it is great fun, but driving it in a car that doesn't enjoy turning in at speed it's not such a great experience
 
I just Hope Opera Paris doesn't make it back. That circuit is horrible, both forward and reverse. Bumps everywhere, throwing your car off. Its more designed to be a circuit for rally cars, as shown by the driving mission you have to do there. So why do they insist you do races in 600-700bhp+ LMP/Class C cars here? :grumpy:
 
I just Hope Opera Paris doesn't make it back. That circuit is horrible, both forward and reverse. Bumps everywhere, throwing your car off. Its more designed to be a circuit for rally cars, as shown by the driving mission you have to do there. So why do they insist you do races in 600-700bhp+ LMP/Class C cars here? :grumpy:

I agree. On some circuits, it's impossible to drive highly powered cars. For example, i still struggle to drive the F1 car around the 'Ring.
 
That and El Capitan. (sp?) I'm sure if they brought it back for GT5, smoothed it out and made it less bumpy I think I would change my mind.

El Capitan without many bumps is not El Capitan, in my opinion. I actually find it more of a challenge due to the bumps being their (it depends on your preference though)

I just Hope Opera Paris doesn't make it back. That circuit is horrible, both forward and reverse. Bumps everywhere, throwing your car off. Its more designed to be a circuit for rally cars, as shown by the driving mission you have to do there. So why do they insist you do races in 600-700bhp+ LMP/Class C cars here? :grumpy:

I agree. On some circuits, it's impossible to drive highly powered cars. For example, i still struggle to drive the F1 car around the 'Ring.

I actually enjoy driving LMPs around the smaller, bumpy tracks. Slap on R5s and you get the necessary grip. I also like the fast right-hander cutting the straight in Opera Paris (I sometimes go through w/o braking and barely hitting the barrier:ouch:)
 
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