But when the techniques of other simulations that are so obviously above GT4 physics wise is when you get the problem. And I've found that GT3 is usually closer to those games (Viper Racing, Live for Speed, GTR) than GT4 is.
While I agree that GT4 is far removed from a good number of sims on the market, I have to say that I'm quite saddened to see the overall obsession with one aspect of a simulation.
The total focus of this discussion seems to have headed (and Toronado I have picked your post just as an example) into a fixed area, that GT3 has a more realistic 'feeling' physics model because it (arguably) better recreates oversteer.
This totally ignores all the areas that GT3 is poorer in, such as braking performance (which reduces stopping distances by a very unrealistic level), the lack of any real understeer on almost all cars and unrealistic levels of cornering grip; not to mention the overstrong snap-back in GT4 is almost totaly absent ion GT3, this again is unrealistic as over-correction should cause problems (but GT3 lets you get away with murder).
To ignore these area I think is concerning as we are running the risk of reducing this discussion to a one trick pony show.
Is it too difficult to induce power oversteer in GT4? Yes. Is it impossible in a stock car? No. Could PD have done better? Most certainly yes. Does that one area automatically make GT3 more 'realistic in feel'? No.
2 things:
- Any console game designed exclusively for a $250 item should not have been released (PC games are given leeway because they come with keyboards and not controllers), period. It was the case with Steel Batallion and it is the case with GT4 if that is what you are insinuating. If they designed the game with the DFP in mind as the only real way to control it, they should not have designed the game.
- The DFP does work better with GT4. But it doesn't come close to eliminating snap oversteer. Not close at all. It merely makes it harder for you to accpomplish it by making the wheel turn a lot.
I don't agree that the comparison here is fair to begin with, as Steel Battallion did not offer any alternative at all.
I think that its fair to say that GT4 is 'optimised' to the DFP, in that it allows you to get more out of the cars and gives you a greater degree of control (lets be fair left-foot braking is a tad difficult with a controller). However that optimisation also extends to Enthusia and Richard Burns Rally to name but two, the same argument could be applied to both of those.
I would in fact go further and say that with RBR is almost impossible to be competitive without using a DF or DFP, and you will have a major disagreement on your hands if you try and say that means it should not have been made.
On the second point I agree that use of the DF or DFP do not magically cure the 'snapback' from GT4, but they certainly do help manage it, and not for the reason you give. Use of a halfway descent wheel allows much finer and smoother control and that does help reduce it.
Regards
Scaff