- 895
- RF_Stonemonkey
Depending on the background lighting, the image brightness, person's age and visual acuity, people can discern discrete frames up to and above 100 Hz.
24 fps works because the film frames are blurred, and the lighting and projection equipment (etc.) lessen the choppiness. LCD's need the source at the same as their refresh, otherwise it's choppy as hell...
24 fps does not do well with fast movement and fast camera movement and there are rules and limits that movie makers have to stay within because of that. Games at 24 fps would be terrible, 30 might be ok and playable but you'd definitely notice a difference going up to 60 but above that the difference is probably starting to get a bit more subtle.
Even in the cinema where the movie is played at 24 fps though, when it's in 3D they alternate between the left and right image at a much higher rate, something like 144 Hz so that it alternates between left and right image several (3?) times before displaying the next frame.