GT5.5 ---> GT6

  • Thread starter kolio
  • 91 comments
  • 5,317 views

What is your opinion on GT6?

  • Is it a finished GT5(GT5.5)?

    Votes: 51 23.0%
  • It is GT6

    Votes: 171 77.0%

  • Total voters
    222

kolio

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kolio123
What is your opinion on GT6?
Is it a finished GT5(GT5.5)?
Or is it GT6?
There has been many debates of how this is a finished GT5 in some peoples minds.
Vote and give a reason if you wish. I would like to know how GTP as a whole feels about this.

I personally vote for GT6, I believe GT5 was finished after Spec 2.0.

This thread is not open for arguments of any sort or order. Please be respectful everybody. I am not responsible for any misplaced actions. :)
 
I'm sorry, but you're horribly wrong. It appears more like GT 5.89035723498057234098657234098634098673024989.
Hey..
Play nice:lol:

Rounding that would be GT6 :)
 
I feel like GT5 wasn't what people wanted, so it's either GT4.95+++++ or GT6. Probably GT6 considering a lot of things are different.
 
As a serious answer:

GT5 was not a complete game, and didn't ever become one, even after it's updates, in my opinion. There were 800+ cars and several tracks that looked like they were directly ported from a PS2 game (partially because they sorta were...), A-Spec was disorganized and short, the tack "creator" was really just a "generator" over "random" terrain maps, online was incredibly buggy, and many systems in the game (paint, upgrades, car maintenance, etc.) were flawed. These are the things I can list just off my head.

All of this considered, I don't believe that would mean that GT5 should be really called "GT4.5" or something along that line. It was massively different from GT4 (you could now roll your car over, damage your car, "build" tracks, race online, and drive in varying time and weather conditions, for an example).

GT6 will more than likely not be a complete game at launch, but that doesn't mean it will be a "GT5.5". We've already seen that the physics are having a MAJOR upgrade in several ways, which already begins to set it's self as a new game. It appears that the career/A-Spec is being restructured, along with car purchasing and customization. New modes are being introduced, and online is supposed to be revamped. Night and weather racing is also improved. I don't think GT6 will TRULY be "GT6" at launch, as B-Spec and the track creator won't be there on day one. But that doesn't make it an evolved GT5, as I just explained. GT5 was already meeting the limits graphically, so no real breakthroughs should've come there - yet they sort of have now, with the new features in night racing and the lighting engine.

I really can't call it GT5.(x) - because it really IS a new game. I think at launch the game will not quite live up to it's title, but once the track creator and other anticipated features (as in features we've heard about but have been delayed for a future update) are put in, I think the GT6 title will be lived up to.

So, GT6, in my opinion, really IS GT6.
 
But if GT5 wasn't a complete game then it doesn't deserve to be called GT5. At most GT5 alpha or something.

That means GT6 is GT5.

Or GT5 beta.
 
I think every even GT was like a completion of it's immediate predecessor, but they were still new games. That's just my 2 cents.
 
I don't know what this should be called. I would say GT6, but they are bringing back tracks from GT2 and 3. They've brought back the No Leveling System. They are introducing Bathurst and other cars, and tracks. Soo, GT4<X<GT6. :cool:
 
I personally think everything included so far could've been in an update in gt1.Just sayin.I mean all these cars they just added thats pre- 1998, should have been in gt1 also.
 
Well what would people call the changes between the Forza franchise up to now, if you class them as different games then GT6 is easily a new game when you look at the list of very important changes.

I think the way the industry is going is fewer new titles but more updates which at certain points the publisher needs to re-coupe some funds, meaning more DLC but then you end up with the have's and the have not's.
At which point the publisher needs to bring out a new title so everyone has the same content again.

I absolutely loved Spa and Motegi but hated being one of the have's with almost nobody to race on them, so for that alone i'm excited a new GT6 is coming so I can race everyone not just the have's.
 
Of course it is. Changes to the core gameplay (physics, aero, ect.) New and upgraded features, more content, improved visuals, improved online fuctionality. The people who think it's not a new game are people who are pissed something they wanted got left out and so if it doesn't have that one thing it's not a new game.
 
Guys, you are all wrong! It's obviously GT5.PI! :sly:

Just joking around. On more serious note, GT6 has certainly branched off from GT5 (in a good way). Physics are much more improved, Standard cars will have a "simplified" cockpit view (I'm scared of what "simplified" means :scared:), and there will be a day one patch that will most likely improve upon the engine sounds. GT6 IMO is looking bright this December!

Besides, "GT5.5" would technically be GT5 Spec 2.0, no? I'm just glad there wasn't a GT6 Prologue...
 
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You have to ask yourself, which was the last ''finished'' GT title?, GT4? no, in fact, no GT ever has been 100% finished so they're all GT-1+....
 
"Is it a finished GT5(GT5.5)?"

Since some of the features GT5 possessed are currently planned for future GT6 patches, it does not seem to be fair to call this a finished game, or GT5.5. GT5 Prologue RC2?

Whatever. I'll surely get $60 worth of fun playing this game, and easily twice that bagging on it until the next one comes out ;p
 
@ironman44321 I agree with you. If people have a problem with something not in there, then deal with it. Improved graphics and physics make for a new game. I may ask, when has a game featured better graphics in an update? (Other than Collecters edition.) Examples: Doom and Sonic.
 
Gt6 does feel a LOT like a dlc for gt5 with a patch that tweaks the physics and graphics and adds some cars and tracks and changes the menus. Where is the big change, the innovations and new things that are supposed to happen which make the difference between a patch and new full version? Where are the improvements that make the gt series go forward?

There seems to be less changes between gt5 and gt6 than there are between EA's yearly fifa and nhl games. The obvious comparison is to the step between forza 3 and 4. That's the kind of step there should be between gt5 and 6. T10 really went out of teir way to innovate with f4. The new world tour mode was a huge step forwards to the usual a-spec mode of the forzas which in gt series has remained totally the same from the first gt game.

I like to think a good game needs a vision. It wants to create something, be something. Is the gt vision just to be the original gt1 with just better graphics, better physics and more skylines that sound like vacuum cleaners?
 

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