GT5.5 ---> GT6

  • Thread starter kolio
  • 91 comments
  • 5,317 views

What is your opinion on GT6?

  • Is it a finished GT5(GT5.5)?

    Votes: 51 23.0%
  • It is GT6

    Votes: 171 77.0%

  • Total voters
    222
I understand where you are coming from. I guess it was a little early to ask this, but at the same time many people say GT5 is still not complete. I will let them voters get started early :)
Exactly, and that was after they had a chance to play GT5. Its obvious how much less polished GT5 was in comparison the previous GT titles. We were still excited with all the new content and editions. This time around the magnifying glass will be on the game day one and all the critiques will be going over this title in great detail. :-)
 
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I've not read this whole thread ( at work ) but how can you have a take on this or even answer it truthfully when nobody has even played it yet ?
They have already told us what's not going to be in it at launch--that's how I see it anyway. Hopefully it will be a fun game, but it's clearly not a finished one, and will lack several of the features/modes of GT5.
 
I say we go back to roman numerals and call it GT VI...sounds so much more epic.:D
 
I've not read this whole thread ( at work ) but how can you have a take on this or even answer it truthfully when nobody has even played it yet ?
I drove the Z4 GT3 at Bathurst last month when they had
GT6 demos to try here in Sydney, but how much will change from that im not sure.
 
New physics and aero models can't make up for sounds and AI that haven't been fixed for the best part of a decade. Only when those are properly fixed can GT6 truly be called GT6.
 
You can't just patch in new rendering and physics models. GT6 is definitely the result of PD's odd/even quality pattern and tradition. The odds are always scarce compared to the evens, and this process will repeat with GT7 and GT8 on PS4.
Rendering engine is just code. There are many games that have updated their rendering and physics engines in a patch. Even gt5 had a physics patch some time ago... :rolleyes:
 
As you say OP - there has been a lot of rehashing this and a certain number do feel that this is an immensely hilarious point. For pretty much the same reasons as a good number of others have patiently repeated above from other posts, this will be a game in its own right.

...GT5 was not a complete game, and didn't ever become one, even after it's updates, in my opinion. There were 800+ cars and several tracks that looked like they were directly ported from a PS2 game (partially because they sorta were...), A-Spec was disorganized and short, the tack "creator" was really just a "generator" over "random" terrain maps, online was incredibly buggy, and many systems in the game (paint, upgrades, car maintenance, etc.) were flawed. These are the things I can list just off my head...
That actually doesn't make it an incomplete game, just dev choices you didn't agree with :sly:

GT6 will more than likely not be a complete game at launch, but that doesn't mean it will be a "GT5.5"...I really can't call it GT5.(x) - because it really IS a new game...
This though is true, due perhaps to PD trying out a new way of dealing with the lengthy development cycle problem.
 
That actually doesn't make it an incomplete game, just dev choices you didn't agree with :sly:
That's true. If anything made GT5 an incomplete game was its shipping without all the features listed on the back of its retail packaging. At least one of those (matchmaking) was never patched in even in token form.
 
That's true. If anything made GT5 an incomplete game was its shipping without all the features listed on the back of its retail packaging. At least one of those (matchmaking) was never patched in even in token form.
Agreed. I suppose we'll never really know why certain features never made the final version other than the problems with coding for the PS3. At least updating any such issues should be possible with GT6.
 
How about
GT: PS3: Part 2 - We finally finished it! Almost...
or
GT-6: Ok now that we got that out of the way we can move on to PS4

Both of those might be hard to fit on the game box without obstructing something blue on the cover...

Seriously though, the term GT 5.5 sounds like nerd bashing. Only a nerd/geek would use a software rev number as a dis.
 
Here is a 100% scientific* equation that with help us determine the correct number this new game should have.
(* DISCLAIMER: NONE OF THIS CONTENT IS ACTUALLY SCIENTIFIC! PROCEED AT OWN RISK.)

The equation is this:

I=6(5,5+P)(L/(Y+α/A))C/(N-R)X/Z

Where "I" is the number that should follow behind GT in the title.

6 and 5,5 are the two different options we want to evaluate.
P is the number of hidden Porsches in GT3
L is the number of cars in the list of new cars (not counting the DeltaWing).
Y is the two last digits in the year of release of GT6/GT5.5
α is the number of Alfa Romeo's in the list of new cars
A is the number of Abarth's in the list of new cars
C is Kazunori Yamauchi's final result in class at the 2010 24H of Nürburgring
N is the age of Kazunori Yamauchi
R is the number of Renaults in the entire car list (cars carried over from GT5 and cars new to GT6/5.5)
X is the difference in years between the release of GT5 and the release of GT4
Z is the number of weeks in a year (rounded to nearest integer)
 
Here is a 100% scientific* equation that with help us determine the correct number this new game should have.
(* DISCLAIMER: NONE OF THIS CONTENT IS ACTUALLY SCIENTIFIC! PROCEED AT OWN RISK.)

The equation is this:

I=6(5,5+P)(L/(Y+α/A))C/(N-R)X/Z

Where "I" is the number that should follow behind GT in the title.

6 and 5,5 are the two different options we want to evaluate.
P is the number of hidden Porsches in GT3
L is the number of cars in the list of new cars (not counting the DeltaWing).
Y is the two last digits in the year of release of GT6/GT5.5
α is the number of Alfa Romeo's in the list of new cars
A is the number of Abarth's in the list of new cars
C is Kazunori Yamauchi's final result in class at the 2010 24H of Nürburgring
N is the age of Kazunori Yamauchi
R is the number of Renaults in the entire car list (cars carried over from GT5 and cars new to GT6/5.5)
X is the difference in years between the release of GT5 and the release of GT4
Z is the number of weeks in a year (rounded to nearest integer)
GT4.3?!
 
Here is a 100% scientific* equation that with help us determine the correct number this new game should have.
(* DISCLAIMER: NONE OF THIS CONTENT IS ACTUALLY SCIENTIFIC! PROCEED AT OWN RISK.)

The equation is this:

I=6(5,5+P)(L/(Y+α/A))C/(N-R)X/Z

Where "I" is the number that should follow behind GT in the title.

6 and 5,5 are the two different options we want to evaluate.
P is the number of hidden Porsches in GT3
L is the number of cars in the list of new cars (not counting the DeltaWing).
Y is the two last digits in the year of release of GT6/GT5.5
α is the number of Alfa Romeo's in the list of new cars
A is the number of Abarth's in the list of new cars
C is Kazunori Yamauchi's final result in class at the 2010 24H of Nürburgring
N is the age of Kazunori Yamauchi
R is the number of Renaults in the entire car list (cars carried over from GT5 and cars new to GT6/5.5)
X is the difference in years between the release of GT5 and the release of GT4
Z is the number of weeks in a year (rounded to nearest integer)


Whoa! Dude, that totally blew my mind!:bowdown:
 
Here is a 100% scientific* equation that with help us determine the correct number this new game should have.
(* DISCLAIMER: NONE OF THIS CONTENT IS ACTUALLY SCIENTIFIC! PROCEED AT OWN RISK.)

The equation is this:

I=6(5,5+P)(L/(Y+α/A))C/(N-R)X/Z

Where "I" is the number that should follow behind GT in the title.

6 and 5,5 are the two different options we want to evaluate.
P is the number of hidden Porsches in GT3
L is the number of cars in the list of new cars (not counting the DeltaWing).
Y is the two last digits in the year of release of GT6/GT5.5
α is the number of Alfa Romeo's in the list of new cars
A is the number of Abarth's in the list of new cars
C is Kazunori Yamauchi's final result in class at the 2010 24H of Nürburgring
N is the age of Kazunori Yamauchi
R is the number of Renaults in the entire car list (cars carried over from GT5 and cars new to GT6/5.5)
X is the difference in years between the release of GT5 and the release of GT4
Z is the number of weeks in a year (rounded to nearest integer)
You should change your PSN name to GTP_Einstein:bowdown:
 
That actually doesn't make it an incomplete game, just dev choices you didn't agree with :sly:


This though is true, due perhaps to PD trying out a new way of dealing with the lengthy development cycle problem.
Well, it is and isn't. The fact that they were re-used low-res models was disappointing, but that didn't mean they were incomplete. What made them incomplete were flaws they had - lack of tuning capabilities, inaccuracies, and the fact that you couldn't photo travel with them were major faults. I guess it's debatable if that was simply development choices or incomplete content (I don't want to start an argument over opinions here...), but either way GT5 was far from the game PD meant it to be, which therefore makes it incomplete.
 
Einstein would have simplified it to I=pd² or something. Sadly, google won't allow me to do that equation, because it thinks I'm a robot :(

Actually:

If [p] is the engine displacement of the '83 Honda Ballade in liters (1.5) and [d] is the number of letters in "GT", then it all works out! Take that, Google!

Quad erat demonstrandum.
 
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I wish you'd be my math teacher. :lol:

I see GT6 as GT6. No, not because the name says so (*duh*) but because all the announcements that have been made until now justify (at least in my opinion) releasing it as a new sequel and not as a big update. I don't think that all these improvements could have been released in updates, but we'll just ignore that. Also, if PD would release all the new cars and tracks as DLC, I think we might have to pay even more than we do when buying a new game. (do I have to prove this with mathematical formulas as well? :lol:)
 
Well, it is and isn't. The fact that they were re-used low-res models was disappointing, but that didn't mean they were incomplete. What made them incomplete were flaws they had - lack of tuning capabilities, inaccuracies, and the fact that you couldn't photo travel with them were major faults. I guess it's debatable if that was simply development choices or incomplete content (I don't want to start an argument over opinions here...), but either way GT5 was far from the game PD meant it to be, which therefore makes it incomplete.
No argument being sought, no worries. I do sort of understand your point and the logic behind it - I just found it an odd choice of words.
 
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