Exactly, and that was after they had a chance to play GT5. Its obvious how much less polished GT5 was in comparison the previous GT titles. We were still excited with all the new content and editions. This time around the magnifying glass will be on the game day one and all the critiques will be going over this title in great detail. :-)I understand where you are coming from. I guess it was a little early to ask this, but at the same time many people say GT5 is still not complete. I will let them voters get started early
They have already told us what's not going to be in it at launch--that's how I see it anyway. Hopefully it will be a fun game, but it's clearly not a finished one, and will lack several of the features/modes of GT5.I've not read this whole thread ( at work ) but how can you have a take on this or even answer it truthfully when nobody has even played it yet ?
I drove the Z4 GT3 at Bathurst last month when they hadI've not read this whole thread ( at work ) but how can you have a take on this or even answer it truthfully when nobody has even played it yet ?
Rendering engine is just code. There are many games that have updated their rendering and physics engines in a patch. Even gt5 had a physics patch some time ago...You can't just patch in new rendering and physics models. GT6 is definitely the result of PD's odd/even quality pattern and tradition. The odds are always scarce compared to the evens, and this process will repeat with GT7 and GT8 on PS4.
That actually doesn't make it an incomplete game, just dev choices you didn't agree with...GT5 was not a complete game, and didn't ever become one, even after it's updates, in my opinion. There were 800+ cars and several tracks that looked like they were directly ported from a PS2 game (partially because they sorta were...), A-Spec was disorganized and short, the tack "creator" was really just a "generator" over "random" terrain maps, online was incredibly buggy, and many systems in the game (paint, upgrades, car maintenance, etc.) were flawed. These are the things I can list just off my head...
This though is true, due perhaps to PD trying out a new way of dealing with the lengthy development cycle problem.GT6 will more than likely not be a complete game at launch, but that doesn't mean it will be a "GT5.5"...I really can't call it GT5.(x) - because it really IS a new game...
That's true. If anything made GT5 an incomplete game was its shipping without all the features listed on the back of its retail packaging. At least one of those (matchmaking) was never patched in even in token form.That actually doesn't make it an incomplete game, just dev choices you didn't agree with
Agreed. I suppose we'll never really know why certain features never made the final version other than the problems with coding for the PS3. At least updating any such issues should be possible with GT6.That's true. If anything made GT5 an incomplete game was its shipping without all the features listed on the back of its retail packaging. At least one of those (matchmaking) was never patched in even in token form.
GT4.3?!Here is a 100% scientific* equation that with help us determine the correct number this new game should have.
(* DISCLAIMER: NONE OF THIS CONTENT IS ACTUALLY SCIENTIFIC! PROCEED AT OWN RISK.)
The equation is this:
I=6(5,5+P)(L/(Y+α/A))C/(N-R)X/Z
Where "I" is the number that should follow behind GT in the title.
6 and 5,5 are the two different options we want to evaluate.
P is the number of hidden Porsches in GT3
L is the number of cars in the list of new cars (not counting the DeltaWing).
Y is the two last digits in the year of release of GT6/GT5.5
α is the number of Alfa Romeo's in the list of new cars
A is the number of Abarth's in the list of new cars
C is Kazunori Yamauchi's final result in class at the 2010 24H of Nürburgring
N is the age of Kazunori Yamauchi
R is the number of Renaults in the entire car list (cars carried over from GT5 and cars new to GT6/5.5)
X is the difference in years between the release of GT5 and the release of GT4
Z is the number of weeks in a year (rounded to nearest integer)
Here is a 100% scientific* equation that with help us determine the correct number this new game should have.
(* DISCLAIMER: NONE OF THIS CONTENT IS ACTUALLY SCIENTIFIC! PROCEED AT OWN RISK.)
The equation is this:
I=6(5,5+P)(L/(Y+α/A))C/(N-R)X/Z
Where "I" is the number that should follow behind GT in the title.
6 and 5,5 are the two different options we want to evaluate.
P is the number of hidden Porsches in GT3
L is the number of cars in the list of new cars (not counting the DeltaWing).
Y is the two last digits in the year of release of GT6/GT5.5
α is the number of Alfa Romeo's in the list of new cars
A is the number of Abarth's in the list of new cars
C is Kazunori Yamauchi's final result in class at the 2010 24H of Nürburgring
N is the age of Kazunori Yamauchi
R is the number of Renaults in the entire car list (cars carried over from GT5 and cars new to GT6/5.5)
X is the difference in years between the release of GT5 and the release of GT4
Z is the number of weeks in a year (rounded to nearest integer)
You should change your PSN name to GTP_EinsteinHere is a 100% scientific* equation that with help us determine the correct number this new game should have.
(* DISCLAIMER: NONE OF THIS CONTENT IS ACTUALLY SCIENTIFIC! PROCEED AT OWN RISK.)
The equation is this:
I=6(5,5+P)(L/(Y+α/A))C/(N-R)X/Z
Where "I" is the number that should follow behind GT in the title.
6 and 5,5 are the two different options we want to evaluate.
P is the number of hidden Porsches in GT3
L is the number of cars in the list of new cars (not counting the DeltaWing).
Y is the two last digits in the year of release of GT6/GT5.5
α is the number of Alfa Romeo's in the list of new cars
A is the number of Abarth's in the list of new cars
C is Kazunori Yamauchi's final result in class at the 2010 24H of Nürburgring
N is the age of Kazunori Yamauchi
R is the number of Renaults in the entire car list (cars carried over from GT5 and cars new to GT6/5.5)
X is the difference in years between the release of GT5 and the release of GT4
Z is the number of weeks in a year (rounded to nearest integer)
Well, it is and isn't. The fact that they were re-used low-res models was disappointing, but that didn't mean they were incomplete. What made them incomplete were flaws they had - lack of tuning capabilities, inaccuracies, and the fact that you couldn't photo travel with them were major faults. I guess it's debatable if that was simply development choices or incomplete content (I don't want to start an argument over opinions here...), but either way GT5 was far from the game PD meant it to be, which therefore makes it incomplete.That actually doesn't make it an incomplete game, just dev choices you didn't agree with
This though is true, due perhaps to PD trying out a new way of dealing with the lengthy development cycle problem.
You should change your PSN name to GTP_Einstein
√GTP?Einstein would have simplified it to I=pd² or something. Sadly, google won't allow me to do that equation, because it thinks I'm a robot
Einstein would have simplified it to I=pd² or something. Sadly, google won't allow me to do that equation, because it thinks I'm a robot
No argument being sought, no worries. I do sort of understand your point and the logic behind it - I just found it an odd choice of words.Well, it is and isn't. The fact that they were re-used low-res models was disappointing, but that didn't mean they were incomplete. What made them incomplete were flaws they had - lack of tuning capabilities, inaccuracies, and the fact that you couldn't photo travel with them were major faults. I guess it's debatable if that was simply development choices or incomplete content (I don't want to start an argument over opinions here...), but either way GT5 was far from the game PD meant it to be, which therefore makes it incomplete.