GT5 $80 million budget?

  • Thread starter Leadfoot53
  • 60 comments
  • 5,892 views
Here in Canada, most PS3 games are $70 which is $10 more than U.S. There is barely a difference in the dollar value between U.S and Canada yet we have to pay more. Not to mention the 14% Tax we have to pay so roughly a game cost close to $80.
 
Sony will also take their cut for licensing, and as you say there's production, packaging and distribution and the retailers take their cut. The developer doesn't get a particularly large chunk from the sale of each copy.

Didn't PD get the 80 million from Sony to develope the game? That is a pretty big chunk if you ask me, but you are right in saying that they do not get much from sales, Sony gets it and distributes it to the developers to meke new games I think.
 
Here in Canada, most PS3 games are $70 which is $10 more than U.S. There is barely a difference in the dollar value between U.S and Canada yet we have to pay more. Not to mention the 14% Tax we have to pay so roughly a game cost close to $80.

Here we pay 70 euros, if I'm not mistaken that's about 90USD
 
So does anybody around here know about how much Japan pays for new games? Sounds to me like us Americans are getting the best deal. Maybe I should buy a ton of copies and sell them to my fellow GTPers for $60. You guys are being taken advantage of and that sucks!
 
And we all seem to forget a lot of the developing costs also apply to GT6 for they have mentioned GT6 is easier to create for it builds on the changes they've made in GT5.
They've basically started from scratch with GT5 and as we all know; it is easier to go from 1 to 100 than going from 0 to 1, by which i mean less effort/ time and therefor less costly to create.
Yes that's true.👍
GT6 will only cost a fraction of the amount GT5 has, I'm sure if you look at the budgets GT3 cost more than GT4, simply because it was a total redevelopment and move to a new console.;)
R*
 
It's not true, KY said $60 million last year (they converted it to USD) and obviously since GT has been 'delayed' they (journalists) threw another $20 million on it with assumption.
 
There's something like this on G4 as well. It Says Gran Turismo 5-$80 million. Looks like it's true. GTA IV is unsurprisingly on top with $100 million.

http://g4tv.com/thefeed/blog/post/702824/Top-10-Highest-Estimated-Game-Budgets-Of-All-Time.html

Both stories are from the same original source though (digitalbattle.com) so just because it's shown up in two different places doesn't make the original story any more acurate.

Infact Ken Imaizumi has already come out and said that the $60 million the article quotes for Metal Gear Solid 4 is not true (although they do not say what the real figure is)

http://kotaku.com/5479974/kojima-productions-on-mgs4-budget-claims
 
I don't find 80 million dollars strange at all. E.g. Killzone 2 cost 40 million dollars to develop, and many other games cost the same (or more). Over the years, costs (and thankfully, revenues as well) have increased a lot.

And it may sound a lot, but they'll probably play even in just the first day after release. :)
 
At $50 a pop, they only need to sell 1.6m copies to break even.

GT1 sold 10.9m. GT2 sold 9.4m. GT3 sold 14.9m. GT4 sold 10.8m. Do you reckon GT5 will sell less than one-sixth the number of copies of any other full release?

We can go further if you like. GTConcept sold 1.6m despite never having a North American release. GT4P sold 1.4m despite never having a North American release. GT5P sold 4.7m. Hell, even GTPSP sold 1.8m.

GT5 would break even in one week, even assuming the $80m figure applies just to GT5.

And that the game will actually cost $70-$80 in the shops...

GT4 was $70 on the shelves, which is ballpark £40-£45 or E50-E55.
Wow, you soon ducked out of that debate after getting the facts handed to you!

So what if a game sells for $70 - $80 on the shelves...it still doesn't hide the fact that only a proportion of that sale is net profit that truly goes towards covering the original development costs.

Factor in everything down the supply chain from physical production through to the game hitting the store shelves, and the various cuts taken by the parties involved, you would have to sell significantly more than your calcu-guess to break even (two or three times more at least). I'm sure it will break even, and then some, but retail price != pure profit.

As for the $80m development figure - I can easily see that just relating to GT5. Back in April 2008, Kaz confirmed that effectively all 120 PD staff had been working on GT5 for 4 years. April 2010 would make that 6 years. 120 people at 40 hours per week, earning an average of, say, $20 an hour equates to almost $30m purely in PD salaries alone. Factor in the salaries of other contractors, vendors, hardware costs, travel, marketing etc. and it's easy to believe that $80m figure, especially when it was confirmed at $60m around 2 years ago.
 
Wow, you soon ducked out of that debate after getting the facts handed to you!

Considering the news on the front page, he has been just a little busy..... (lucky bastard)

Anyway, GT5P has already covered most the cost of GT5 development, not to mention GT6 will use borrow much of the tech used in GT5. It will pay off many times.
 
If you believe GT5 will recover it's development budget after being on sale for just one week, why wouldn't PD double it's staff and resources, and release the title far sooner.

In that scenario GT5 could have been released two years ago, and they could be readying GT6 right now.
 
Am I the only one who thinks gtaIV was rubbish compared to SA I wonder what the budget for that was?.

Those games were completely different in concept. SA was just about dicking around, whilst GTAIV was trying to tell a "story" - like GTA3, but not as stylish.

I think GTAIV, despite the relative lack of "features" is a better sandbox than SA. The grittiness and faux-realism make it capable of dealing heavier psychological blows (it took me a few hours to muster up the visciousness to actually run somebody over, for example!). I think I prefer it.

You can't just add people to several disparate teams and expect productivity to increase proportionally - they've been out of the loop for far too long. I imagine they're getting close now to wrapping GT5 up, at which point I have no doubt Sony will throw a huge team at the production, marketing etc. processes. It'll be here soon enough.
 
If you believe GT5 will recover it's development budget after being on sale for just one week, why wouldn't PD double it's staff and resources, and release the title far sooner.

In that scenario GT5 could have been released two years ago, and they could be readying GT6 right now.

GT5 dev. cycle was already "recovered" by gt5:Prologue sales, and then some.
 
KY needs to crash test all cars in the game to be 100% sure the damage is simulated properly. That cost a lot of $

:)

No in all seriousness, i'm not surprised at all. A game of this magnitude will cost a lot to develop. Blizzard have spend figures similar to that on online games a few times. And ofc they earn them again.

For the ones who doubt if they will actually earn on this:
as mentioned before aswell.

They only need to sell appox. 3 million copys or so to start getting a benefit from it. Europe alone will have that figure in preorder :P

Further more the sales of PS3 will get a huge boost, and that need to be counted aswell in all fairness. Maybe even increased sales of TVs (3D tv fx, or people getting HD flatscreens for their PS3)

So all in all
 
You should factor in another figure as well.

GT5 is most definitely going to have some sort of Collector's Edition.
And I bet there'll be a lot of people interested in buying it.
 
Back