I'll go with a strange one for everyone and yet it has to do with my ID name. The Studebaker Avanti. It was the second American production car to have front disc brakes (Preston's Tucker Torpedo being the first). There is a 2pt. rollbar incorporated into the "B pillar" and the car has an amazingly low drag coefficient for having no wind tunnel time. Raymond Loewy just had a knack for how aerodynamic things should be shaped. Below is a picture of my dad's car (non-original color) at an Avanti meet.
http://us.f1f.yahoofs.com/bc/3f8670...Prototype/1963+Avanti+R3.jpg?bf_tdRCBL1rXkUD7
As a sidenote, that building in the background should look familiar; too bad I Photoshopped this copy of the picture to make the center Avanti stand out more. Think Seattle (forward) track. At the end of the main straight just before you make those two hard 90° rights that form a U-turn, look to the left. That's the building where these cars were parked when the picture was taken back in 1992.
Studebaker:
1963 Avanti R1 (Studebaker [not Ford] 289 with 4 barrel carb = 275 HP)
1963 Avanti R2 (R1 + Paxton supercharger = 350 HP)
1963 Avanti R3 (R2 + 304.5 ci + internal upgrades = 405 HP)
1963 Avanti R4 (R1 + dual 4 barrel carbs = 400 HP.)
1963 Avanti R5 (R3 with dual Paxton blowers. Good for 200 MPH. Horsepower estimated at 575+)
Now if only P.D. & Sony would pick up on my suggestion for a new graphical user interface. They could combine all cars where only the engines differ (SS & Z/28 Camaros for example) and make only one body for them. All of my above listed cars would be only 1 car in the database but the game could cover all of these options. Cars where the body differs, like the Corvette ZR-1 and the base model Corvette for example, it wouldn't work so well or it would have to get revised to accomplish the same thing for vehicles in those instances.
R Series Engines
Paxton / McCullough<sp?> Supercharger
200 MPH Avanti R5