- 8
- Alberta
- TheSubaruWagon
I'm finding that I'm doing plenty of zero counter drifting. I've only experience on snow in real life so I'm hoping some real life drifters can chime in.
I'm finding that I'm doing plenty of zero counter drifting. I've only experience on snow in real life so I'm hoping some real life drifters can chime in.
Perhaps I should clarify.
When I say simplified I mean both in the way cars handle and in the fact that you're a fearless god in the game.
The way the cars handle feels simplified due to the tyre model being rather lacking at best, but you're also not being pressed and pulled by the G forces nor are you frightened of crashing since two button presses and you and your car are as good as new.
Drifting is far easier due to the fact you can easily get into a fearless zen.
Really though all of these things make up for the fact that in GT5 you can't feel out the car quite in the same way that you can in real life, those of us who have driven real cars know what I'm talking about when I say this but it's hard to describe to those who haven't.
Nothing compares to what you feel through your butt in a real car.. which sounds weird outloud..
That's almost exactly what I'm talking about. No matter how much a game will try to replicate real life, it won't succeed! There are too many factors to consider, trying to simulate it with merely a controller or a wheel isn't going to be 100% (not even 70% IMO).
I've been driving (and owned my own cars) for the past 14 years, I have a good grasp on "real driving". This is why I state my claims, based on real experience.
I'm finding that I'm doing plenty of zero counter drifting. I've only experience on snow in real life so I'm hoping some real life drifters can chime in.
Snow drifting is really easy compared to drifting on pavement.
I've got an '05 2.5RS wagon (yeah, Subaru wagons are awesome!) but I've been in my friend's RX-7 drift car. When he tried to drift it, the g-forces were the biggest difference I noticed.
Since we were at a closed circuit event, I was wearing my trusty helmet. Otherwise, my face would be, currently, much less "together." I hit my head quite hard on his window...
But, when I snow drift my wagon, the g-forces are normally quite small, and snow lends to a lot of understeer, and slow oversteer; not much "snap-oversteer" which is what sent me into his window.
Snow drifting is pretty fun though!
I'm finding that I'm doing plenty of zero counter drifting. I've only experience on snow in real life so I'm hoping some real life drifters can chime in.
Is the car you are using in GT5 Rear wheel drive?
Perhaps I should clarify.
When I say simplified I mean both in the way cars handle and in the fact that you're a fearless god in the game.
The way the cars handle feels simplified due to the tyre model being rather lacking at best, but you're also not being pressed and pulled by the G forces nor are you frightened of crashing since two button presses and you and your car are as good as new.
Drifting is far easier due to the fact you can easily get into a fearless zen.
Really though all of these things make up for the fact that in GT5 you can't feel out the car quite in the same way that you can in real life, those of us who have driven real cars know what I'm talking about when I say this but it's hard to describe to those who haven't.
Nothing compares to what you feel through your butt in a real car.. which sounds weird outloud..
Maybe in GT6 there can be fines if you crash your car? Would definitely put some fear factor into the game but probably would still be nothing compared to the fear factor in real life.
The way I got better at taking care of my car in game was with two methods
1) immersion, considering the game to be the real world really helps you take care not to scrape on anything
2) Set rules, if you damage a car, buy a car from the NCD then sell it.
The money you lose from the sale is your damage repair costs.
Then if a car is seriously 'damaged', buy the car all over again.
Not perfect but it was an interesting way to play 👍
Tried the comfort hard tires, helped out greatly with 3rd gear drifts!
Do real life drifters use tires with less grip?
The game can be extremely realistic, but in the case of drifting it falls short in the tire department. The tires are extremely simplified, in that there's no tire roll at all. It's almost like all your tires have no air in them, they are just strips of tread wrapped around a rim.
That's one of the reasons, I think, that snap understeer is such a bigger problem in GT5 than in real life. In real life when you're sliding, your tires are deformed, especially in low-speed drifting. That acts as a sort of safeguard, in that you won't get snap understeer until the tires and/or suspension make it all the way back to a neutral stance before you react.
In GT5 that's basically just the springs, if you can't react in the time it takes the springs to return to neutral, it's game over. In real life, you can feel the tires starting to return to their normal shape before the weight of the car even begins to really shift. I'm not sure how to even describe the feeling, but it doesn't require g-forces. It's something that can be (and has been) replicated in games before.
So to get back to the question asked, real drifters do often use low-grip tires, especially for practice, but those tires are nothing like the comfort tires in GT5. The comfort tires in GT5 are like racing slicks with terrible tread. They're super stiff, super rigid, and have almost no traction.
You guys can want all you'd like, but PD has come up short on a LOT, for the drifting community.
Tires, for me, is one of the least of the worries for GT6.
Yes! Realer smoke will definitely make the drifting physics 900% better!I want better smoke control
lobby setups/safetyp
and a couple of real life drift tracks at least. The cars need to be more suited for drifting as well. (Drivetrain swaps etc.)