GT5 Drifting physics flawed?

8
Canada
Alberta
TheSubaruWagon
I'm finding that I'm doing plenty of zero counter drifting. I've only experience on snow in real life so I'm hoping some real life drifters can chime in.
 
It's a fair bit harder in real life than it is in GT5. I wouldn't say flawed, I'd say simplified.
Although in real life you can feel the cars behaviour a lot easier, so.. yeah. It sort of evens out a bit.

What tyres are you using..?
 
I'm finding that I'm doing plenty of zero counter drifting. I've only experience on snow in real life so I'm hoping some real life drifters can chime in.

Huh...I use counter steering a lot actually and I'm using a wheel. If your using a wheel then you would be using quite a lot of counter steering.
 
You should describe the character of the car during zero countersteer drifts. There are several kinds, some of which are 'real' and some of which are not.

Also, sometimes it is easier to do things in the game that are definitely possible in real life, but prohibitively frightening or dangerous, especially when it comes to approaching limits.
 
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I'm not sure if I would say it's "dumbed down" or "simplified", it's just harder to replicate G's and whatnot, in the game. You only really have a wheel/controller to use, there's no motion/g's.

Sliding in the snow is fun though! I just spent the past 2 days sliding around in 15cm of snow in my Maxima :), I know it's an FF, but it's fun in the snow!
 
Perhaps I should clarify.

When I say simplified I mean both in the way cars handle and in the fact that you're a fearless god in the game.

The way the cars handle feels simplified due to the tyre model being rather lacking at best, but you're also not being pressed and pulled by the G forces nor are you frightened of crashing since two button presses and you and your car are as good as new.

Drifting is far easier due to the fact you can easily get into a fearless zen.

Really though all of these things make up for the fact that in GT5 you can't feel out the car quite in the same way that you can in real life, those of us who have driven real cars know what I'm talking about when I say this but it's hard to describe to those who haven't.

Nothing compares to what you feel through your butt in a real car.. which sounds weird outloud..
 
Perhaps I should clarify.

When I say simplified I mean both in the way cars handle and in the fact that you're a fearless god in the game.

The way the cars handle feels simplified due to the tyre model being rather lacking at best, but you're also not being pressed and pulled by the G forces nor are you frightened of crashing since two button presses and you and your car are as good as new.

Drifting is far easier due to the fact you can easily get into a fearless zen.

Really though all of these things make up for the fact that in GT5 you can't feel out the car quite in the same way that you can in real life, those of us who have driven real cars know what I'm talking about when I say this but it's hard to describe to those who haven't.

Nothing compares to what you feel through your butt in a real car.. which sounds weird outloud..

That's almost exactly what I'm talking about. No matter how much a game will try to replicate real life, it won't succeed! There are too many factors to consider, trying to simulate it with merely a controller or a wheel isn't going to be 100% (not even 70% IMO).

I've been driving (and owned my own cars) for the past 14 years, I have a good grasp on "real driving". This is why I state my claims, based on real experience.
 
That's almost exactly what I'm talking about. No matter how much a game will try to replicate real life, it won't succeed! There are too many factors to consider, trying to simulate it with merely a controller or a wheel isn't going to be 100% (not even 70% IMO).

I've been driving (and owned my own cars) for the past 14 years, I have a good grasp on "real driving". This is why I state my claims, based on real experience.

Yeah I know 👍 I wasn't really explaining it to you as much as making a general statement.

I realised my original post was a bit lacking in more detailed information.
 
I'm finding that I'm doing plenty of zero counter drifting. I've only experience on snow in real life so I'm hoping some real life drifters can chime in.

Snow drifting is really easy compared to drifting on pavement.

I've got an '05 2.5RS wagon (yeah, Subaru wagons are awesome!) but I've been in my friend's RX-7 drift car. When he tried to drift it, the g-forces were the biggest difference I noticed.

Since we were at a closed circuit event, I was wearing my trusty helmet. Otherwise, my face would be, currently, much less "together." I hit my head quite hard on his window...

But, when I snow drift my wagon, the g-forces are normally quite small, and snow lends to a lot of understeer, and slow oversteer; not much "snap-oversteer" which is what sent me into his window.
 
Snow drifting is really easy compared to drifting on pavement.

I've got an '05 2.5RS wagon (yeah, Subaru wagons are awesome!) but I've been in my friend's RX-7 drift car. When he tried to drift it, the g-forces were the biggest difference I noticed.

Since we were at a closed circuit event, I was wearing my trusty helmet. Otherwise, my face would be, currently, much less "together." I hit my head quite hard on his window...

But, when I snow drift my wagon, the g-forces are normally quite small, and snow lends to a lot of understeer, and slow oversteer; not much "snap-oversteer" which is what sent me into his window.

Snow drifting is pretty fun though! You're right about not feeling the G's as much though. It's a pretty gradual (or seems like it) slide, with equal momentum. I went around a mall parking lot (Erin Mills) sliding around my big *cough* car :lol:.

If you were to do snow drifting in GT5, we would be sliding everywhere. WAAAY too much understeer in the game, and that's with "snow tires" (in the game)!
 
Snow drifting is pretty fun though!

I live somewhere between Guelph and London; take a guess which big city's between there, so I have plenty of choices. I tend to go to abandoned "use at your own risk" roads and empty cul-de-sacs, so I don't have much room to play with; I can't get much angle without looking like it's an intentional skid, and/or running out of room/talent.

But, I will say this: the 4WD system on the Subaru wagon does most of the work, too. I notice it every time I tap the throttle, even slightly; the differential on Subaru wagons (given the guy's GTP name, I have to mention it,) sends the power to the front/back very efficiently. It's like, I don't know, Subaru was trying to make the Impreza into a rally car. The weight transfer and differential work perfectly, and that makes drifting an FR or on GT5 much more difficult; the differential doesn't save you in FR or GT5.

So, original poster: your experiences of snow drifting a Subaru wagon are irrelevant to GT5 and pavement drifting.
 
Thanks for the insight everyone!

I am using a Logitech g25 wheel.

I've been playing live for speed for 10 years now but I wanted a change.

And yes I drive a Subaru wagon in real life, specifically a 05 legacy 2.5GT
 
Totally off topic, but I just wanted to chime in that I LOVE Scooby wagons. One of my dream cars is a bug-eyed WRX wagon with a full STi swap :D. Perfect for ripping the mountain passes in the summer, perfect to goin to the ski hill in the winter.

And ya...what CG said...are you using a RWD or AWD car in the game? Based off your LFS experience, I'd guess RWD?
 
Perhaps I should clarify.

When I say simplified I mean both in the way cars handle and in the fact that you're a fearless god in the game.

The way the cars handle feels simplified due to the tyre model being rather lacking at best, but you're also not being pressed and pulled by the G forces nor are you frightened of crashing since two button presses and you and your car are as good as new.

Drifting is far easier due to the fact you can easily get into a fearless zen.

Really though all of these things make up for the fact that in GT5 you can't feel out the car quite in the same way that you can in real life, those of us who have driven real cars know what I'm talking about when I say this but it's hard to describe to those who haven't.

Nothing compares to what you feel through your butt in a real car.. which sounds weird outloud..

Maybe in GT6 there can be fines if you crash your car? Would definitely put some fear factor into the game but probably would still be nothing compared to the fear factor in real life.
 
Maybe in GT6 there can be fines if you crash your car? Would definitely put some fear factor into the game but probably would still be nothing compared to the fear factor in real life.

The way I got better at taking care of my car in game was with two methods

1) immersion, considering the game to be the real world really helps you take care not to scrape on anything

2) Set rules, if you damage a car, buy a car from the NCD then sell it.

The money you lose from the sale is your damage repair costs.

Then if a car is seriously 'damaged', buy the car all over again.

Not perfect but it was an interesting way to play 👍
 
The way I got better at taking care of my car in game was with two methods

1) immersion, considering the game to be the real world really helps you take care not to scrape on anything

2) Set rules, if you damage a car, buy a car from the NCD then sell it.

The money you lose from the sale is your damage repair costs.

Then if a car is seriously 'damaged', buy the car all over again.

Not perfect but it was an interesting way to play 👍

Interesting way of introducing some fear into the game, but I would still prefer it if there was a proper damage repair cost system in GT6. At least theoretically speaking, it would reduce the amount of online n00bs that bump into you at 200 mph for no absolute reason what so ever.
 
I agree, I think Forza handles their damage and corner cutting system rather well, something similar in GT6 would be awesome.

I think GT6 can do better if PD puts the effort in 👍

Anyway back on topic now :)
 
Tried the comfort hard tires, helped out greatly with 3rd gear drifts!

Do real life drifters use tires with less grip?

It depends what their preference is. But obviously a street tyre would be better for drifting than racing slicks, for example.
 
As MSTER said, it depends on the drifter.

I personally pick up cheap second hand tyres so obviously they have awful grip 👍
 
The game can be extremely realistic, but in the case of drifting it falls short in the tire department. The tires are extremely simplified, in that there's no tire roll at all. It's almost like all your tires have no air in them, they are just strips of tread wrapped around a rim.

That's one of the reasons, I think, that snap understeer is such a bigger problem in GT5 than in real life. In real life when you're sliding, your tires are deformed, especially in low-speed drifting. That acts as a sort of safeguard, in that you won't get snap understeer until the tires and/or suspension make it all the way back to a neutral stance before you react.

In GT5 that's basically just the springs, if you can't react in the time it takes the springs to return to neutral, it's game over. In real life, you can feel the tires starting to return to their normal shape before the weight of the car even begins to really shift. I'm not sure how to even describe the feeling, but it doesn't require g-forces. It's something that can be (and has been) replicated in games before.

So to get back to the question asked, real drifters do often use low-grip tires, especially for practice, but those tires are nothing like the comfort tires in GT5. The comfort tires in GT5 are like racing slicks with terrible tread. They're super stiff, super rigid, and have almost no traction.
 
The game can be extremely realistic, but in the case of drifting it falls short in the tire department. The tires are extremely simplified, in that there's no tire roll at all. It's almost like all your tires have no air in them, they are just strips of tread wrapped around a rim.

That's one of the reasons, I think, that snap understeer is such a bigger problem in GT5 than in real life. In real life when you're sliding, your tires are deformed, especially in low-speed drifting. That acts as a sort of safeguard, in that you won't get snap understeer until the tires and/or suspension make it all the way back to a neutral stance before you react.

In GT5 that's basically just the springs, if you can't react in the time it takes the springs to return to neutral, it's game over. In real life, you can feel the tires starting to return to their normal shape before the weight of the car even begins to really shift. I'm not sure how to even describe the feeling, but it doesn't require g-forces. It's something that can be (and has been) replicated in games before.

So to get back to the question asked, real drifters do often use low-grip tires, especially for practice, but those tires are nothing like the comfort tires in GT5. The comfort tires in GT5 are like racing slicks with terrible tread. They're super stiff, super rigid, and have almost no traction.

Completely true. Now granted, tire deformation on a lot of rims nowadays is significantly lower than before, but on higher-sidewall and thinner tires, as wel as older bias-ply tires, GT5 doesn't even recognize the differences.
 
You guys can want all you'd like, but PD has come up short on a LOT, for the drifting community. Tires, for me, is one of the least of the worries for GT6. I want better smoke control, lobby setups/safety, and a couple of real life drift tracks at least. The cars need to be more suited for drifting as well. (Drivetrain swaps etc.)
 
You guys can want all you'd like, but PD has come up short on a LOT, for the drifting community.

You're right.

Tires, for me, is one of the least of the worries for GT6.

wait, what?

I want better smoke control
Yes! Realer smoke will definitely make the drifting physics 900% better!


lobby setups/safetyp

That adds another 200% improvement to the GT5 Physics!

and a couple of real life drift tracks at least. The cars need to be more suited for drifting as well. (Drivetrain swaps etc.)

Shouldn't they fix the obvious physics flaws before adding more on top of it?

For example, the dumber-than-dumb tire physics?
 
Would be right, if that made the game so MUCH noticeably better, but it won't. For some of us that do it irl, yes. But it won't improve the overall drifting, as much as a decent version of Ebisu would, for example.
 
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