GT5 Engine Parts

I'd love to see more in depth engine tuning, things like choosing cam profiles, perhaps licensed use of the garrett GT range of turbos, stroking, compression ratios etc etc.
 
it was such like I had a supra engined altezza an s2000 engined civic type r and a skyline engined silvia s14 and also a f430 with a f430 gt2 engine (dont ask me why.)

Thats where forza comes in... They do the weird swaps, but also cool.

I've played GT5P today, and happen to saw something that caught my attention into bringing up this topic.

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<<<Seems GT5 will have some kind of oil pressure alert, so i was wondering some cars in gt5p (which are tuned) have oil pressure, boost gauges and others that i didn't quit see what they were, but the regular cars don't. So lets say i happen to go in-car view and I'm racing, and it so happens i got low oil pressure or something, would GT5 have it so that we can put these gauges in the car? That way we can see our oil pressure, and make a pit stop or something before it's to late.

I Mean No1 Would Like To Have A Broken Car In The Middle Of A Big Race. :/
 
What do you mean with oil "pressure" alert?
I see the typical 4 icons: Driving aids, e-break, fuel and oil, just like in GT4.
But what has the oil stuff to do with pressure?
 
I'm just sayin, Idk how gt5 got their engine damage setup (thats if it will have any). For example, when u hit the E-brake in gt5p, You can see that the E-Brake icon goes red. I was just sayin what if you got some oil problem, in-car view how would u be able to tell if there is an oil problem?
 
With the HUD? You have the same icons when driving in cockpit.
And if it will be like in GT4, its a pretty easy thing and you just change the oil after a longer race.

No one really knows how they will make it in GT5.
 
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What do you mean with oil "pressure" alert?
I see the typical 4 icons: Driving aids, e-break, fuel and oil, just like in GT4.
But what has the oil stuff to do with pressure?

Just a note
In some cars OIL guage works, it moves up and down when you press on gas or not.. just like in real cars... who knows the other person might have a nice suggestion. LOW OIL alert. It can show it as in cockpit view or in icon as flashing red oil signal.
 
Wasn't Kaz talking about getting actual aftermarket companies' products in the game? I mean GT4 had HKS and such, so they can only go further with the concept. Getting companies like AEM, Koni, etc..., will add lot's of flavoring for the mod crowd.
 
Wasn't Kaz talking about getting actual aftermarket companies' products in the game? I mean GT4 had HKS and such, so they can only go further with the concept. Getting companies like AEM, Koni, etc..., will add lot's of flavoring for the mod crowd.

Yes he did and the source for that info is now gone, i can't find it.

:(
 
Hopefully, it will make you upgrade a car's internal components before you add a turbo kit, supercharger, or a nitrous system. Just doesn't make any sense to be able to throw a huge turbo on an otherwise stock engine without having a meltdown
 
TBH engine swaps are over-rated. I've been playing PC sims for a while, and they're easy to use when it comes to engine changes. Simply move and re-name the file and BAM your Nissan has a MC12 engine in it. Or your Elise suddenly has a Viper powerplant.

Sure you can make some cars go silly-fast, and bring them within stirking distance of better cars, but what's the point? It no longer feels like the original car (which is a bad thing), and it generally makes for worse racing.

GT4 nailed it with it's engine options. I could make a 330i more powerful than a new M3. Great, but who would want even more power than that? Because that's all an engie swap would've been good for... Sure you weren't driving a car that accelerated the same as if it were stock, but you're still driving THAT car, not some hybrid.

I challenge those who are for engine swaps...to give me some good, logical examples of what they'd do. Not only that, but what you suggest must be better than what is currently possible.

OK go.
 
People want to replicate real life, not hard to understand I wouldn't think.
 
I challenge those who are for engine swaps...to give me some good, logical examples of what they'd do. Not only that, but what you suggest must be better than what is currently possible.

OK go.

B20B/B16 hybrid into EG6 Civic
K20a into EG6 Civic
2GRFE SC into SW20 MR2
RB25/26/1UZFE into any 180SX/200SX/Silvia

All of the above offer higher potential power and greater driveability than tuning the stock engines.

There are many good reasons to swap engines, to dismiss swaps for the reasons you state is in my opinion somewhat asinine.

The filehack swaps you refer to in your posts are just plain stupid, what many people want in GT is to replicate swaps that are actually possible in real life.
 
B20B/B16 hybrid into EG6 Civic
K20a into EG6 Civic
2GRFE SC into SW20 MR2
RB25/26/1UZFE into any 180SX/200SX/Silvia

All of the above offer higher potential power and greater driveability than tuning the stock engines.

There are many good reasons to swap engines, to dismiss swaps for the reasons you state is in my opinion somewhat asinine.

The filehack swaps you refer to in your posts are just plain stupid, what many people want in GT is to replicate swaps that are actually possible in real life.

The first two are both high-revving, peaky Honda engines...into a Honda that already has a high-revving peaky engine. Get a NA tune that puts it at about the same power and there would be bugger-all difference unless you decide to let the revs dip below 3000rpm. It's all in the top end, and we don't have to worry about failures in-game.

I'll give you the MR2 swap, because that would change the cars' dynamics for the better. TBH the engines in the Silvia and it's predecessors can be tuned up to the same levels as a stock RB26/whatever, and over 400hp if I remember correctly, so unless you want a 500hp+ S15, there really is no point swapping out the engine. Personally, I never found mine in GT4 lacking any grunt...

What I'm trying to get at, is that there really is no need for engine swaps 99% of the time. You don't need to worry about things like reliability ot low-rev throttle response too much, because GT doesn't feature the ability to nade the Honda, and odds are you're giving it a bootfull so it's only the top end that matters. And provided GT5 gives us the kind of high-power mods as GT4, there really should be no problem.
 
TBH engine swaps are over-rated. I've been playing PC sims for a while, and they're easy to use when it comes to engine changes. Simply move and re-name the file and BAM your Nissan has a MC12 engine in it. Or your Elise suddenly has a Viper powerplant.

Sure you can make some cars go silly-fast, and bring them within stirking distance of better cars, but what's the point? It no longer feels like the original car (which is a bad thing), and it generally makes for worse racing.

GT4 nailed it with it's engine options. I could make a 330i more powerful than a new M3. Great, but who would want even more power than that? Because that's all an engie swap would've been good for... Sure you weren't driving a car that accelerated the same as if it were stock, but you're still driving THAT car, not some hybrid.

I challenge those who are for engine swaps...to give me some good, logical examples of what they'd do. Not only that, but what you suggest must be better than what is currently possible.

OK go.

I can think of sooooo many, eg. LS series V8 into VL Walkinshaw. It'd be a massive reduction in weight off the front axle making it a seriously potent car. The Walkinshaw is an Australian legend as is, for its handling and looks, not its engine. Swapping the engine to give it a fighting chance in the twisties against modern cars will help the legend live up to its name even in this day and age. It won't give much advantage in a straight line because the original Holden 5.0L can be modified to all sorts of crazy levels, well over 1,000hp, but corners= huge improvement.

But I agree it takes away from the car's original character somewhat and I could care less if it's in GT5.
 
I can think of sooooo many, eg. LS series V8 into VL Walkinshaw. It'd be a massive reduction in weight off the front axle making it a seriously potent car. The Walkinshaw is an Australian legend as is, for its handling and looks, not its engine. Swapping the engine to give it a fighting chance in the twisties against modern cars will help the legend live up to its name even in this day and age. It won't give much advantage in a straight line because the original Holden 5.0L can be modified to all sorts of crazy levels, well over 1,000hp, but corners= huge improvement.

But I agree it takes away from the car's original character somewhat and I could care less if it's in GT5.

You bring up an interesting point about the weight and it's distribution thereof.

I'm unsure exactly how and from where the GT physics weight changes are made (does the cog stay the same and the mass shrink? Does the mass shrink and the COG move towards the center of the car? Do the pre-existing parts on the car have any bearing on the cog and its' changes with a stage 1/2/3 mod. Yes I'm talking about GT4).

Though I do commend you for recommending something not because it increases max power. 👍
 
OK its pretty clear you are missing the point and I'm guessing you dont have real life experience of highly tuned NA or turbo engines and the trade offs that come along with them.

The first two are both high-revving, peaky Honda engines...into a Honda that already has a high-revving peaky engine. Get a NA tune that puts it at about the same power and there would be bugger-all difference unless you decide to let the revs dip below 3000rpm. It's all in the top end, and we don't have to worry about failures in-game.

Yes, they are both peaky engines, but tune an EG6 with a B16 to 200hp and its not just peaky its farcical. Put a K20 or B20b/B16 hybrid in there and you get more torque lower in the rev range and 200hp to boot.

I helped a friend build an EG civic with a B20/B16 hybrid and you know what? The B20/B16 hybrid made more torque at all points in the revs than the B16 made at peak! If you cannot see why this is better than simply tuning a B16 then I'm not sure what else I can say to open your eyes.

TBH the engines in the Silvia and it's predecessors can be tuned up to the same levels as a stock RB26/whatever, and over 400hp if I remember correctly, so unless you want a 500hp+ S15, there really is no point swapping out the engine. Personally, I never found mine in GT4 lacking any grunt...

As above, sure you can tune the existing engines to the same power outputs, but you sacrifice drivability by doing so. If you put in a larger capacity engine you can have the best of both worlds, torque lower down in the rev range and better outright power. This often suits those who would use the S1x range for drifting, put in a large cap V8 or an RB25 and you have accessible low down torque which facilitates loss of traction much easier.

You may feel that the drivability argument is a non sequitor in GT5, but I would disagree with that. If it makes a car better IRL, its going to make it better in game for the same reasons.

I'm guessing we are going to have to agree to disagree on this, but IMO it would make the tuning in GT5 more realistic if swaps were included. Those who dont see the point can just ignore the ability to swap and tune the supplied engine.
 
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Turbo Flutter would be even better!

When you hear the "fluttering" noise made by BOVs, it isn't actually a good sound, mechanically. It means that the valve can not displace enough air, or the pressure spring is too tight, and it is buffeting, which means the turbine of the turbo is getting air buffeting on it, as well. Most, however, tend to like the sound it makes. Personally, I'd rather know my turbo was spinning away merrily without buffeting so that when I re-apply throttle I'm going to get nice quick boost, and my turbos going to last longer...
 
When you hear the "fluttering" noise made by BOVs, it isn't actually a good sound, mechanically. It means that the valve can not displace enough air, or the pressure spring is too tight, and it is buffeting, which means the turbine of the turbo is getting air buffeting on it, as well. Most, however, tend to like the sound it makes. Personally, I'd rather know my turbo was spinning away merrily without buffeting so that when I re-apply throttle I'm going to get nice quick boost, and my turbos going to last longer...

+1

It may sound cool, but in reality its the sound of your turbo's compressor wheel going from 80,000 rpm to nothing in the space of a second. Not good.
 
OK its pretty clear you are missing the point and I'm guessing you dont have real life experience of highly tuned NA or turbo engines and the trade offs that come along with them.



Yes, they are both peaky engines, but tune an EG6 with a B16 to 200hp and its not just peaky its farcical. Put a K20 or B20b/B16 hybrid in there and you get more torque lower in the rev range and 200hp to boot.

I helped a friend build an EG civic with a B20/B16 hybrid and you know what? The B20/B16 hybrid made more torque at all points in the revs than the B16 made at peak! If you cannot see why this is better than simply tuning a B16 then I'm not sure what else I can say to open your eyes.



As above, sure you can tune the existing engines to the same power outputs, but you sacrifice drivability by doing so. If you put in a larger capacity engine you can have the best of both worlds, torque lower down in the rev range and better outright power. This often suits those who would use the S1x range for drifting, put in a large cap V8 or an RB25 and you have accessible low down torque which facilitates loss of traction much easier.

You may feel that the drivability argument is a non sequitor in GT5, but I would disagree with that. If it makes a car better IRL, its going to make it better in game for the same reasons.

I'm guessing we are going to have to agree to disagree on this, but IMO it would make the tuning in GT5 more realistic if swaps were included. Those who dont see the point can just ignore the ability to swap and tune the supplied engine.
If the 200hp NA B16 is a bit too peaky for you, then perhaps a mid-range turbo to boost it's mid range. I'm not saying a stage 4 blood-and-guts option is the best, but by 6000rpm it just doesn't matter.

I 👍 you helping your friend swap an engine in, but comparing a stock B16 to a stock B20 isn't really all that fair. If the engine swaps cost credits in-game (and I have no reason to believe they won't), then you'd probably get similar bang for your buck simply tuning the thing (without worrying about it going blam, like real life). I'm sure that constant thread would have been on your friend's mind when he decided on the swap.


Generally the drivability argument doesn't hold in racing games for the same reasons as RL, for the obvious reason that 99% of the time you're gunning it. Sure it's nice to jump in a big Merc SL or something and go for a nice drive...occasionally. For example the Jaguar XK in Prologue. increasing the power does sacrifice low and mid-range, but it's by far the better option, both for me and the people who use it online (it's a wonderful car when it's got some horsepower).

For the S## drift car, I found a stage 3 worked best, it provided the midrange to keep it's arse out without instantly spinning itself out of control (see stage 4). That, or just get he HKS car...
:)
 
If the 200hp NA B16 is a bit too peaky for you, then perhaps a mid-range turbo to boost it's mid range. I'm not saying a stage 4 blood-and-guts option is the best, but by 6000rpm it just doesn't matter.

I 👍 you helping your friend swap an engine in, but comparing a stock B16 to a stock B20 isn't really all that fair. If the engine swaps cost credits in-game (and I have no reason to believe they won't), then you'd probably get similar bang for your buck simply tuning the thing (without worrying about it going blam, like real life). I'm sure that constant thread would have been on your friend's mind when he decided on the swap.


Generally the drivability argument doesn't hold in racing games for the same reasons as RL, for the obvious reason that 99% of the time you're gunning it. Sure it's nice to jump in a big Merc SL or something and go for a nice drive...occasionally. For example the Jaguar XK in Prologue. increasing the power does sacrifice low and mid-range, but it's by far the better option, both for me and the people who use it online (it's a wonderful car when it's got some horsepower).

For the S## drift car, I found a stage 3 worked best, it provided the midrange to keep it's arse out without instantly spinning itself out of control (see stage 4). That, or just get he HKS car...
:)

But I wasnt comparing a stock B16 to a B20/B16, I was comparing a 200hp tuned B16 to a B20/B16. In that scenario the tuned B16 will be a horrible peaky drive but the b20/b16 will be far better as it has (and this is the important bit folks!) more area under the torque curve.

We did consider turbocharging his B16, but in the end he wanted to stay NA, the engine made 140lbft and 200hp, and in his little EG civic it was just as quick as my SW20 MR2 running ~260hp.

Also, I'm not sure that your argument that it doesnt matter on track is that cogent, after all, if you have two cars, both producing the same power output, but one making more torque through the rev range, which is going to haul you out of a corner faster?

Sure, in a straight line drag all other things being equal the cars would accelerate the same, but in a racing situation where you are cornering, having more accessible torque means you exit the corner faster as the engine is more easily able to propel the weight of the car.

It all comes back to the old addage, theres no replacement for displacement!
 
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Having Limitations on Engine Swaps, but would be funny to see a V8 Miata :dopey:

Someone over here in Australia swapped the Lexus V8 into a Miata for competiton, so it is possible.

In terms of tuning I'd like to see the option for twin snails on engines so we can build big horsepower motors with less lag.

An option for blow off valves/wastegates would be nice, that high pitched whistle in Forza 2 irrated me so much.
 
I challenge those who are for engine swaps...to give me some good, logical examples of what they'd do. Not only that, but what you suggest must be better than what is currently possible.

OK go.

Okay, I'll play too. :mischievous:

Audi S4 turbo motor into Elise.
lotusS4elise.jpg



Mercedes SLK with SLR motor.
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Honda Z with Type R motor, a near 700% power increase from stock. ;)
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Nissan 240Z with RB26DETT.
2422233015_75b509c9a4_o.jpg


I can continue this all night and day. :cool:

Someone over here in Australia swapped the Lexus V8 into a Miata for competiton, so it is possible.

Very much so, Bullet Roadsters did a 13B turbo, then the 1UZ-FE, then a supercharged version of the 1UZ.

Hmm.. truck/train horn to get the slowpokes out of the way.. i like the idea :mischievous:

Amateur. Try a Tug Boat. :P

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:D
 
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