it was such like I had a supra engined altezza an s2000 engined civic type r and a skyline engined silvia s14 and also a f430 with a f430 gt2 engine (dont ask me why.)
What do you mean with oil "pressure" alert?
I see the typical 4 icons: Driving aids, e-break, fuel and oil, just like in GT4.
But what has the oil stuff to do with pressure?
Wasn't Kaz talking about getting actual aftermarket companies' products in the game? I mean GT4 had HKS and such, so they can only go further with the concept. Getting companies like AEM, Koni, etc..., will add lot's of flavoring for the mod crowd.
I challenge those who are for engine swaps...to give me some good, logical examples of what they'd do. Not only that, but what you suggest must be better than what is currently possible.
OK go.
B20B/B16 hybrid into EG6 Civic
K20a into EG6 Civic
2GRFE SC into SW20 MR2
RB25/26/1UZFE into any 180SX/200SX/Silvia
All of the above offer higher potential power and greater driveability than tuning the stock engines.
There are many good reasons to swap engines, to dismiss swaps for the reasons you state is in my opinion somewhat asinine.
The filehack swaps you refer to in your posts are just plain stupid, what many people want in GT is to replicate swaps that are actually possible in real life.
TBH engine swaps are over-rated. I've been playing PC sims for a while, and they're easy to use when it comes to engine changes. Simply move and re-name the file and BAM your Nissan has a MC12 engine in it. Or your Elise suddenly has a Viper powerplant.
Sure you can make some cars go silly-fast, and bring them within stirking distance of better cars, but what's the point? It no longer feels like the original car (which is a bad thing), and it generally makes for worse racing.
GT4 nailed it with it's engine options. I could make a 330i more powerful than a new M3. Great, but who would want even more power than that? Because that's all an engie swap would've been good for... Sure you weren't driving a car that accelerated the same as if it were stock, but you're still driving THAT car, not some hybrid.
I challenge those who are for engine swaps...to give me some good, logical examples of what they'd do. Not only that, but what you suggest must be better than what is currently possible.
OK go.
I can think of sooooo many, eg. LS series V8 into VL Walkinshaw. It'd be a massive reduction in weight off the front axle making it a seriously potent car. The Walkinshaw is an Australian legend as is, for its handling and looks, not its engine. Swapping the engine to give it a fighting chance in the twisties against modern cars will help the legend live up to its name even in this day and age. It won't give much advantage in a straight line because the original Holden 5.0L can be modified to all sorts of crazy levels, well over 1,000hp, but corners= huge improvement.
But I agree it takes away from the car's original character somewhat and I could care less if it's in GT5.
The first two are both high-revving, peaky Honda engines...into a Honda that already has a high-revving peaky engine. Get a NA tune that puts it at about the same power and there would be bugger-all difference unless you decide to let the revs dip below 3000rpm. It's all in the top end, and we don't have to worry about failures in-game.
TBH the engines in the Silvia and it's predecessors can be tuned up to the same levels as a stock RB26/whatever, and over 400hp if I remember correctly, so unless you want a 500hp+ S15, there really is no point swapping out the engine. Personally, I never found mine in GT4 lacking any grunt...
Turbo Flutter would be even better!
When you hear the "fluttering" noise made by BOVs, it isn't actually a good sound, mechanically. It means that the valve can not displace enough air, or the pressure spring is too tight, and it is buffeting, which means the turbine of the turbo is getting air buffeting on it, as well. Most, however, tend to like the sound it makes. Personally, I'd rather know my turbo was spinning away merrily without buffeting so that when I re-apply throttle I'm going to get nice quick boost, and my turbos going to last longer...
If the 200hp NA B16 is a bit too peaky for you, then perhaps a mid-range turbo to boost it's mid range. I'm not saying a stage 4 blood-and-guts option is the best, but by 6000rpm it just doesn't matter.OK its pretty clear you are missing the point and I'm guessing you dont have real life experience of highly tuned NA or turbo engines and the trade offs that come along with them.
Yes, they are both peaky engines, but tune an EG6 with a B16 to 200hp and its not just peaky its farcical. Put a K20 or B20b/B16 hybrid in there and you get more torque lower in the rev range and 200hp to boot.
I helped a friend build an EG civic with a B20/B16 hybrid and you know what? The B20/B16 hybrid made more torque at all points in the revs than the B16 made at peak! If you cannot see why this is better than simply tuning a B16 then I'm not sure what else I can say to open your eyes.
As above, sure you can tune the existing engines to the same power outputs, but you sacrifice drivability by doing so. If you put in a larger capacity engine you can have the best of both worlds, torque lower down in the rev range and better outright power. This often suits those who would use the S1x range for drifting, put in a large cap V8 or an RB25 and you have accessible low down torque which facilitates loss of traction much easier.
You may feel that the drivability argument is a non sequitor in GT5, but I would disagree with that. If it makes a car better IRL, its going to make it better in game for the same reasons.
I'm guessing we are going to have to agree to disagree on this, but IMO it would make the tuning in GT5 more realistic if swaps were included. Those who dont see the point can just ignore the ability to swap and tune the supplied engine.
If the 200hp NA B16 is a bit too peaky for you, then perhaps a mid-range turbo to boost it's mid range. I'm not saying a stage 4 blood-and-guts option is the best, but by 6000rpm it just doesn't matter.
I 👍 you helping your friend swap an engine in, but comparing a stock B16 to a stock B20 isn't really all that fair. If the engine swaps cost credits in-game (and I have no reason to believe they won't), then you'd probably get similar bang for your buck simply tuning the thing (without worrying about it going blam, like real life). I'm sure that constant thread would have been on your friend's mind when he decided on the swap.
Generally the drivability argument doesn't hold in racing games for the same reasons as RL, for the obvious reason that 99% of the time you're gunning it. Sure it's nice to jump in a big Merc SL or something and go for a nice drive...occasionally. For example the Jaguar XK in Prologue. increasing the power does sacrifice low and mid-range, but it's by far the better option, both for me and the people who use it online (it's a wonderful car when it's got some horsepower).
For the S## drift car, I found a stage 3 worked best, it provided the midrange to keep it's arse out without instantly spinning itself out of control (see stage 4). That, or just get he HKS car...
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Having Limitations on Engine Swaps, but would be funny to see a V8 Miata![]()
I challenge those who are for engine swaps...to give me some good, logical examples of what they'd do. Not only that, but what you suggest must be better than what is currently possible.
OK go.
Someone over here in Australia swapped the Lexus V8 into a Miata for competiton, so it is possible.
Hmm.. truck/train horn to get the slowpokes out of the way.. i like the idea![]()