One of my biggest issues with GT has as of lately been tuning parts. I've seen a few threads wanting to make iconic cars but cant because tuning issue restrict them from doing so. I think the main issue with gran turismo after the cars that we want and expect to see and the tracks that we also want and expect to see is the limited tuning options we have from game to game. However, lets think about it with the right price and the aftermarket parts available we can take a 2jz in the real world to a 1200hp + beast. Yet I only have enough parts to get slightly over 700hp that means that I'm neglected 500 hp + for this car that make it such a more amazing beast to drive (that's not to count the fact is should have been a premium car). The feeling is that a real world type feeling is lost when going to the tuning shop with your newly aquired car, and that certain parts should be allowed to get the desired power out of them. Now people will then begin to ask "what can gt add to the tuning area?" and it's simple they can bring in several pieces, including the nitrous option that they had for GT4 that for some reason was taken away in GT5 I'm sure we'd all love to put a X1 on nitrous. There are so many more options though like different types of superchargers, injectors, intercoolers, wastegates, twin and single turbo options, boost controllers, fuel systems, better ECU systems, bringing back brakes, once again the nitrous option, better pistons and rods, individual throttle bodies and the list goes on. At the end of the day it would be nice to produce a highly powerful 1972 Skyline, or a 69 Camaro SS that sounds like pure muscle. However, the car parts are not the only issue but you have the game physics that at times doesn't really fit but is a better improvement to Forza (not to bash it just my opinion when I play both games) but it still lacks in some areas a Formula 1 car shouldn't need me spending so much time tunning it when it should drive like a dream out of the box. I still think that GT has much room to grow in the realm of physics as far as the cars go. Many people will keep proclaiming rfactor and iracing along with other popular PC racing sims as the best (physics wise they seem to be better) but they lack the visual feel of the real world GT brings and I think with more work the real world physics can be achieved. I stick to GT cause it's probably the only racing game that has kept my car dreams alive as a kid and still does to this day but I think these key elements can make it even better. However I want the opinon of all of you too...