- 2,091
- Glasgow
- Flaw3dGenius23
Drop it down to 720p, see how you get on.
Yep made a massive difference! I still dont think it's even 30fps but it defo makes it much more playable.
Drop it down to 720p, see how you get on.
easy
Start → options menù → brightness +
Speaking of that, I'm not a fan of dim lighting conditions on the track and got tired of the lighting at Silverstone so I turned up the brightness. Wow, what a difference. I don't know if they tweaked it or not or if has something to do with the Silverstone model, but the difference was like night and day, no pun intended.
Yep made a massive difference! I still dont think it's even 30fps but it defo makes it much more playable.
No not that. That simply increases the brightness of the whole picture. I want a little more contrast and slightly brighter lightning while maintaining dark shadows. Not as much as in GT5, just a little step in that direction. And I do not mean the colours, silverstone does already shine in very bright colours.easy
Start → options menù → brightness +
No not that. That simply increases the brightness of the whole picture. I want a little more contrast and slightly brighter lightning while maintaining dark shadows. Not as much as in GT5, just a little step in that direction. And I do not mean the colours, silverstone does already shine in very bright colours.
It's not too bad to increase the brightness setting if you want and like, that's not what I want to say.
But yeah, increasing that setting does already improve things.
PepeMickeyYou could use one of the TV's built in features and enhancements, it's definitely not recomended but with GT a little boost wouldn't hurt, I use low dynamic contrast combined with a darker black to bring my PS3 to XB360 levels of black and overall saturation of colors, If I don't do this, most multiplatform titles look too stale, the better black levels you get with the xbox360 really make the textures stand out more in games like COD, F1 games and such.
True. I spent hours tuning my TV to such a rich clarity. Didn't do this just for GT5 for the TV in general.
True, some games look better on different systems. COD looked better on the Xbox than it did on the PS3. Some games look like crap though. For example Battlefield 3, it is in 1080p on the Xbox and 720p on the PS3. Which one looks better? The PS3. Look at a tactical light on both systems and you will agree with me. Anyway, it just depends on the lighting in game.
You could use one of the TV's built in features and enhancements, it's definitely not recomended but with GT a little boost wouldn't hurt, I use low dynamic contrast combined with a darker black to bring my PS3 to XB360 levels of black and overall saturation of colors, If I don't do this, most multiplatform titles look too stale, the better black levels you get with the xbox360 really make the textures stand out more in games like COD, F1 games and such.
Sure, the problem is that GT5 being a PS3 exclusive was optimized for the PS3 lower levels of black so it looks the most realistic with those settings off but if you leave them off, other games suffer so you have to make a choice, dial your TV for GT only or dial it for the rest of your library, usually it's the latter but you'll end up with a less realistic looking GT5 (a bit dark and with more saturated colors, pretty much like FM4).
Now with GT6 the entire picture is much more balanced but it's definitely less realistic looking than GT5, with my Xbox 360 on the other hand, I only dialed my TV for FM4 and it usually works perfectly for almost any other game, Dirt 3 looks gorgeous, Forza has a bit too much contrast but that's just how the game is, Gears 3 and Skyrim look spectacular.
My TV lets me have custom settings for each HDMI video output but not for audio so my custom EQ settings I use to make GT5's sounds a bit more tolerable ends up making Forza 4 sound too distorted so I ended up using a preset but that's a whole different problem.
PS3 has accurate black levels & gamma, its 360 that has crushed blacks and skewed gamma!
Its a marketing trick by MS to make their games stand out (much like a TV in shop mode) but it is fundamentally wrong!
http://www.eurogamer.net/articles/digitalfoundry-vs-hdmi
I agree completely but I hope it is due to the fact that I played the demo on an old plasma screen. Not good to see another player thinking the same. I can live with it though but I hope they fix the stutter and dancing textures for the final game.
I agree completely but I hope it is due to the fact that I played the demo on an old plasma screen. Not good to see another player thinking the same. I can live with it though but I hope they fix the stutter and dancing textures for the final game.
That article pretty much reaffirms that the PS3 gets crappy ports most of the time and that you have to constantly adjust your TV settings for it to be consistent while Microsoft provides presets for the developers to work with to get a richer image.
hahaha ... no you don't, my TV is calibrated for Full Range RGB on HDMI inputs as it is format that goes from my PS3 and PC and I never had to adjust anything after initial setup/calibration.
Your TV should be in PC mode anyway to avoid useless internal prcessing and that means RGB colour space, so you have better results with PS3 actually, developers make their games on the PC which is RGB native again.
hahaha ... no you don't, my TV is calibrated for Full Range RGB on HDMI inputs as it is format that goes from my PS3 and PC and I never had to adjust anything after initial setup/calibration.
Your TV should be in PC mode anyway to avoid useless internal prcessing and that means RGB colour space, so you have better results with PS3 actually, developers make their games on the PC which is RGB native again.
hahaha ... no you don't, my TV is calibrated for Full Range RGB on HDMI inputs as it is format that goes from my PS3 and PC and I never had to adjust anything after initial setup/calibration.
Your TV should be in PC mode anyway to avoid useless internal prcessing and that means RGB colour space, so you have better results with PS3 actually, developers make their games on the PC which is RGB native again.
DF GT6 demo analysis and comparison with GT5
http://www.eurogamer.net/articles/digitalfoundry-gt6-demo-vs-gt5
.......It's like GT6 demo is missing some shaders and wow are the tracks bland, eg where is my grass that flaps in the wind when I drive by.
Finally some clear evidence that GT6 is struggling.
That was a rather apropos line.I swear some of you lot would complain about your own funerals.
I swear some of you lot would complain about your own funerals.
Tenacious DThat was a rather apropos line.
I've noticed all these issues too, smirking at the weird shader artifacts in replays, seeing the framerate stutter at certain points, various things that pop up here and there. What I really miss is the full blown post processing GT5 and Prologue have in replays. But this is a demo, PD has at least four months of work more - minus delay - but seeing as GT5 managed to launch at the end of November 2010, I feel pretty confident in that regard. This is already a highly polished offering, and it can only get better.