GT5 looks better than this GT6 Demo

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Speaking of that, I'm not a fan of dim lighting conditions on the track and got tired of the lighting at Silverstone so I turned up the brightness in the GT6 options. Wow, what a difference. I don't know if they tweaked it or not or if has something to do with the Silverstone model, but the difference was like night and day, no pun intended.
 
Speaking of that, I'm not a fan of dim lighting conditions on the track and got tired of the lighting at Silverstone so I turned up the brightness. Wow, what a difference. I don't know if they tweaked it or not or if has something to do with the Silverstone model, but the difference was like night and day, no pun intended.

I don't really like the EV setting, it increases brightness nicely in the cockpit view but the track brightness is increased exponentially. The grass starts to look unnatural and clouds lose to much depth and detail, they almost become solid white plus Silverstone in this demo is already too cartoony looking.

Gran Turismo 5/6 have a massive problem in cockpit view, it makes everything out of the window brighter than it actually is and in contrast makes the actual dash, tach and wheel way too dark, this gets worse with racecars, it's totally unrealistic and it sometimes makes the tracks hard to see.

You can notice this if you switch quickly between views, when you change back to cockpit view, you'll see a perfectly balanced view but then after a few seconds it starts going brighter and brighter, it's so annoying.
 
It's likely the ambient lighting level inside the cockpit is too low, such that everything that is in shade is too dark. Maybe. Might be fun to try lighting the cockpit addtionally with the upper portion of the environment map (the lower parts will have the track in it, and it would look weird when you go over a rumble strip / "curb") - don't ask me how you'd stitch that together, though.

Yep made a massive difference! I still dont think it's even 30fps but it defo makes it much more playable.

Ah, good, but it should be 60 fps. I play in 720p, and I haven't noticed much slowdown or stuttering, except when the menus are cycling at the end of the race, say. I think that's just a demo issue, though, plenty of time to better interleave the tasks.

One thing, though, I always put the map on full view. I say that just since the display / UI layers cause stuttering, maybe the in-race stuff is too? Does having the map on full view mean it's not causing as much of an issue for me? Seems unlikely, but you never know with a demo.
 
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easy

Start → options menù → brightness +
No not that. That simply increases the brightness of the whole picture. I want a little more contrast and slightly brighter lightning while maintaining dark shadows. Not as much as in GT5, just a little step in that direction. And I do not mean the colours, silverstone does already shine in very bright colours.

It's not too bad to increase the brightness setting if you want and like, that's not what I want to say.


But yeah, increasing that setting does already improve things.
 
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No not that. That simply increases the brightness of the whole picture. I want a little more contrast and slightly brighter lightning while maintaining dark shadows. Not as much as in GT5, just a little step in that direction. And I do not mean the colours, silverstone does already shine in very bright colours.

It's not too bad to increase the brightness setting if you want and like, that's not what I want to say.


But yeah, increasing that setting does already improve things.

You could use one of the TV's built in features and enhancements, it's definitely not recomended but with GT a little boost wouldn't hurt, I use low dynamic contrast combined with a darker black to bring my PS3 to XB360 levels of black and overall saturation of colors, If I don't do this, most multiplatform titles look too stale, the better black levels you get with the xbox360 really make the textures stand out more in games like COD, F1 games and such.
 
Post processing on LCD TV hurts it's input lag, best to leave all of them off, as most CCFL/LED LCD tv have higher than 20ms input lag. A professionally calibrated TV will do well both gaming and movie viewing ( natural color, natural black, detailed shadows and fine contrast without losing any details ).

It's better to change exposure/brightness under pause options when on track, it gives finer controls by the value of 0.1, when adjusting in options main menu, the value increases or decreases by 0.2.

The sweet spot of exposure/brightness without making the bright sun at Autumn Ring Reverse overblown is around 0.3 to 0.5, more than 0.6 - it made the shine reflections of cars and sun glare too bright.
 
PepeMickey
You could use one of the TV's built in features and enhancements, it's definitely not recomended but with GT a little boost wouldn't hurt, I use low dynamic contrast combined with a darker black to bring my PS3 to XB360 levels of black and overall saturation of colors, If I don't do this, most multiplatform titles look too stale, the better black levels you get with the xbox360 really make the textures stand out more in games like COD, F1 games and such.

True. I spent hours tuning my TV to such a rich clarity. Didn't do this just for GT5 for the TV in general.

True, some games look better on different systems. COD looked better on the Xbox than it did on the PS3. Some games look like crap though. For example Battlefield 3, it is in 1080p on the Xbox and 720p on the PS3. Which one looks better? The PS3. Look at a tactical light on both systems and you will agree with me. Anyway, it just depends on the lighting in game.
 
True. I spent hours tuning my TV to such a rich clarity. Didn't do this just for GT5 for the TV in general.

True, some games look better on different systems. COD looked better on the Xbox than it did on the PS3. Some games look like crap though. For example Battlefield 3, it is in 1080p on the Xbox and 720p on the PS3. Which one looks better? The PS3. Look at a tactical light on both systems and you will agree with me. Anyway, it just depends on the lighting in game.

Sure, the problem is that GT5 being a PS3 exclusive was optimized for the PS3 lower levels of black so it looks the most realistic with those settings off but if you leave them off, other games suffer so you have to make a choice, dial your TV for GT only or dial it for the rest of your library, usually it's the latter but you'll end up with a less realistic looking GT5 (a bit dark and with more saturated colors, pretty much like FM4).

Now with GT6 the entire picture is much more balanced but it's definitely less realistic looking than GT5, with my Xbox 360 on the other hand, I only dialed my TV for FM4 and it usually works perfectly for almost any other game, Dirt 3 looks gorgeous, Forza has a bit too much contrast but that's just how the game is, Gears 3 and Skyrim look spectacular.

My TV lets me have custom settings for each HDMI video output but not for audio so my custom EQ settings I use to make GT5's sounds a bit more tolerable ends up making Forza 4 sound too distorted so I ended up using a preset :grumpy: but that's a whole different problem.
 
You could use one of the TV's built in features and enhancements, it's definitely not recomended but with GT a little boost wouldn't hurt, I use low dynamic contrast combined with a darker black to bring my PS3 to XB360 levels of black and overall saturation of colors, If I don't do this, most multiplatform titles look too stale, the better black levels you get with the xbox360 really make the textures stand out more in games like COD, F1 games and such.

:dunce: For me its the complete opposite, the 360 always looked washed out.
 
Sure, the problem is that GT5 being a PS3 exclusive was optimized for the PS3 lower levels of black so it looks the most realistic with those settings off but if you leave them off, other games suffer so you have to make a choice, dial your TV for GT only or dial it for the rest of your library, usually it's the latter but you'll end up with a less realistic looking GT5 (a bit dark and with more saturated colors, pretty much like FM4).

Now with GT6 the entire picture is much more balanced but it's definitely less realistic looking than GT5, with my Xbox 360 on the other hand, I only dialed my TV for FM4 and it usually works perfectly for almost any other game, Dirt 3 looks gorgeous, Forza has a bit too much contrast but that's just how the game is, Gears 3 and Skyrim look spectacular.

My TV lets me have custom settings for each HDMI video output but not for audio so my custom EQ settings I use to make GT5's sounds a bit more tolerable ends up making Forza 4 sound too distorted so I ended up using a preset :grumpy: but that's a whole different problem.

PS3 has accurate black levels & gamma, its 360 that has crushed blacks and skewed gamma!

Its a marketing trick by MS to make their games stand out (much like a TV in shop mode) but it is fundamentally wrong!

http://www.eurogamer.net/articles/digitalfoundry-vs-hdmi
 
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PS3 has accurate black levels & gamma, its 360 that has crushed blacks and skewed gamma!

Its a marketing trick by MS to make their games stand out (much like a TV in shop mode) but it is fundamentally wrong!

http://www.eurogamer.net/articles/digitalfoundry-vs-hdmi

That article pretty much reaffirms that the PS3 gets crappy ports most of the time and that you have to constantly adjust your TV settings for it to be consistent while Microsoft provides presets for the developers to work with to get a richer image.

The PS3 maybe more accurate in what the developer originally wanted you to see but that really only applies for exclusives.
 
I agree completely but I hope it is due to the fact that I played the demo on an old plasma screen. Not good to see another player thinking the same. I can live with it though but I hope they fix the stutter and dancing textures for the final game.

I think
 
I agree completely but I hope it is due to the fact that I played the demo on an old plasma screen. Not good to see another player thinking the same. I can live with it though but I hope they fix the stutter and dancing textures for the final game.

I think there may be something in this, I too have a 7 year old 1080i screen and found the game looks vastly inferior.
 
That article pretty much reaffirms that the PS3 gets crappy ports most of the time and that you have to constantly adjust your TV settings for it to be consistent while Microsoft provides presets for the developers to work with to get a richer image.

hahaha ... no you don't, my TV is calibrated for Full Range RGB on HDMI inputs as it is format that goes from my PS3 and PC and I never had to adjust anything after initial setup/calibration.
Your TV should be in PC mode anyway to avoid useless internal prcessing and that means RGB colour space, so you have better results with PS3 actually, developers make their games on the PC which is RGB native again.
 
hahaha ... no you don't, my TV is calibrated for Full Range RGB on HDMI inputs as it is format that goes from my PS3 and PC and I never had to adjust anything after initial setup/calibration.
Your TV should be in PC mode anyway to avoid useless internal prcessing and that means RGB colour space, so you have better results with PS3 actually, developers make their games on the PC which is RGB native again.

This.
 
hahaha ... no you don't, my TV is calibrated for Full Range RGB on HDMI inputs as it is format that goes from my PS3 and PC and I never had to adjust anything after initial setup/calibration.
Your TV should be in PC mode anyway to avoid useless internal prcessing and that means RGB colour space, so you have better results with PS3 actually, developers make their games on the PC which is RGB native again.

At last!

Someone who knows what they're talking about!👍
 
I was wondering: GT6 uses a wider colour range (HDR?), are people seeing differences based on their PS3 colour range output settings, and their TV high colour range capabilities?
 
hahaha ... no you don't, my TV is calibrated for Full Range RGB on HDMI inputs as it is format that goes from my PS3 and PC and I never had to adjust anything after initial setup/calibration.
Your TV should be in PC mode anyway to avoid useless internal prcessing and that means RGB colour space, so you have better results with PS3 actually, developers make their games on the PC which is RGB native again.

You do if you want your PS3 to look and run like a Xbox 360.
 
.......It's like GT6 demo is missing some shaders and wow are the tracks bland, eg where is my grass that flaps in the wind when I drive by.

This guys got it 👍.
high-guy_090512022409.jpg


If you want flapping grass to look at, you're not playing the game right.

I know the demo is not perfect, hence it being a demo.

When the full game arrives and its the same, all this moaning will finally be worthwhile.

I swear some of you lot would complain about your own funerals.
 
I beleive the lighting/shades in cockpit are worse in GT6. Reminds me of Forza.
In GT5 they where sharper-more life like.
 
I deffo won't be buying the game, in fact as I was waiting on the demo to see its potential ill be selling 5 PS3's to put toward my Forza 5 setup. Can't wait, bring it on Microsoft!
 
Finally some clear evidence that GT6 is struggling.

The visual might be skewed by v-sync, which wasn't in GT5. Even the smallest delay in the actual rendering time leads to a full 16 ms delay. That causes judder, which some people can't physically see, but at least there are no unsighlty tear lines, right? No, I'll take the tear, thanks. Put v-sync in the options list.
 
I swear some of you lot would complain about your own funerals.
That was a rather apropos line. ;)

I've noticed all these issues too, smirking at the weird shader artifacts in replays, seeing the framerate stutter at certain points, various things that pop up here and there. What I really miss is the full blown post processing GT5 and Prologue have in replays. But this is a demo, PD has at least four months of work more - minus delay - but seeing as GT5 managed to launch at the end of November 2010, I feel pretty confident in that regard. This is already a highly polished offering, and it can only get better.
 
I swear some of you lot would complain about your own funerals.

I'd be dead, I'd imagine I'd have quite a lot to complain about. Why are hotel rooms so spacious? Why was the cocaine so pure? Why are ladies of the night so affordable? Why do all these things conspire to lead me to expire in an untimely and awesome manner?

But don't worry, the entire demo is made of placeholder and fairy spit so the final game will be totally different in every way. Honest.
 
Tenacious D
That was a rather apropos line. ;)

I've noticed all these issues too, smirking at the weird shader artifacts in replays, seeing the framerate stutter at certain points, various things that pop up here and there. What I really miss is the full blown post processing GT5 and Prologue have in replays. But this is a demo, PD has at least four months of work more - minus delay - but seeing as GT5 managed to launch at the end of November 2010, I feel pretty confident in that regard. This is already a highly polished offering, and it can only get better.

What games have you been playing if you think this is polished?

Skyrim & Bayonetta?
 
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