GT5 Master Track List (NOT a wishlist)

  • Thread starter CyborgGT
  • 5,199 comments
  • 844,532 views
I'm having a little trouble with the Curso De Sol circuit in Madrid. I know the Rome circuit is easy enough; this is the route it follows. On the other hand, this is the image from the menu of the Madrid circuit, but when I explore it in Google Maps, I can't find it. This is as close as I can get, but it's nearly twice as long as the image from the game shows.

The reason why I'm so interested is because I'm trying to work out Polyphony's interest in thse giant circular bends - Seoul has one, New York has one, Cathedral Rocks has one, Ice Arena has one and now Madrid does, too. They claim they invent these circuits to challenge the player, but I don't see much that's challenging when they use the same type of corner so gratuitously.

https://www.gtplanet.net/forum/showthread.php?p=3806972#post3806972
 
Are we sure that PD is going to put London and Eiger in GT5?
Do they always keep the tracks from the prologue version to the final one?
Just a curiosity...
 
Are we sure that PD is going to put London and Eiger in GT5?
Kaz has confirmed extended versions of both. The London circuit has no pit lane, but there will be a circuit with pits in the final version. If you look at the trailer, there's an aerial shot of a chicane that looks like it could be within the grounds of Buckingham Palace. As for Eiger, there's apprently extra roads that join up with the circuit that is in Prologue and will be used in the full game.

The only circuits I know of in GT history that have been dropped before appearing in a game were Palm Strip, North American Roadway and Tahiti Dirt Route 2, which were all dropped from GT2. Palm Strip was even included in a video demo of the game (and actually looked really good).
 
Kaz has confirmed extended versions of both. The London circuit has no pit lane, but there will be a circuit with pits in the final version. If you look at the trailer, there's an aerial shot of a chicane that looks like it could be within the grounds of Buckingham Palace. As for Eiger, there's apprently extra roads that join up with the circuit that is in Prologue and will be used in the full game.

The only circuits I know of in GT history that have been dropped before appearing in a game were Palm Strip, North American Roadway and Tahiti Dirt Route 2, which were all dropped from GT2. Palm Strip was even included in a video demo of the game (and actually looked really good).

Thanks. Good to know
I also got a good reference, you seems quite updated on the subject 👍
 
Kaz has confirmed extended versions of both. The London circuit has no pit lane, but there will be a circuit with pits in the final version. If you look at the trailer, there's an aerial shot of a chicane that looks like it could be within the grounds of Buckingham Palace. As for Eiger, there's apprently extra roads that join up with the circuit that is in Prologue and will be used in the full game.

The only circuits I know of in GT history that have been dropped before appearing in a game were Palm Strip, North American Roadway and Tahiti Dirt Route 2, which were all dropped from GT2. Palm Strip was even included in a video demo of the game (and actually looked really good).

full version of Edgar = Grindlewald?
 
Or even better: Grindelwald and Eiger are one location which can be connected like the Nordscleife and GP-Strecke at the Nürburgring. Speculation though and unlikely too.
 
Watching the gameplay videos again, does anyone notice similarities between Curso De Sol and New York? It starts out with a long, fast section that isn't entirely straight. Then there's a kink before a double-left hand ben made up of two ninety-degree corners. And that's followed by a back straight about as long as the main one. That section is like New York; the architecture and the fiddly bits are looking like Opera Paris ...
 
Watching the gameplay videos again, does anyone notice similarities between Curso De Sol and New York? It starts out with a long, fast section that isn't entirely straight. Then there's a kink before a double-left hand ben made up of two ninety-degree corners. And that's followed by a back straight about as long as the main one. That section is like New York; the architecture and the fiddly bits are looking like Opera Paris ...

Wow... Double post
 
I picked up on somewhat of a contradiction in the fact sheet:

MORE CARS, MORE TRACKS, MORE MODES


  • More than 1000 licensed cars, including those representing racing organizations from around the globe such as NASCAR, World Rally Championship, Super GT and more.

  • More than 20 tracks with more than 70 variations featuring famous world circuits and real-world city locales.


1000 cars is definitely more than we've ever had before, but 20 tracks? I know the definition of a 'track' is still a little sketchy, but this is from the same people who put 'featuring up to 100 tracks from across the world' on the back of US GT4 case. I highly doubt that anyone at Sony knows what the official number actually is. That's PD's little secret for now.
 
Can't be 20 tracks, because we already know of 18 individual tracks.
Can't be possible that there is only 2 left to discover adn more than 30 variations...
 
Can't be 20 tracks, because we already know of 18 individual tracks.
Can't be possible that there is only 2 left to discover adn more than 30 variations...

So either Sony is lying, or they're as clueless as the rest of us and are just going off something Kaz said in an interview. A case of the right hand not knowing what the left is doing.
 
More than 20 tracks with more than 70 variations featuring famous world circuits and real-world city locales.
But no fantasy circuits? Maybe these aren't among the locations which means they don't occupy any of the 20 spots. Therefore maybe 40 locations will be included and they'll have even more variations. And remember there will be more than 20 tracks and more than 70 variations. Could mean 49 tracks and 95 variations. Anything is possible.
 
Trailer shows soething that is quite clearly SSR5.

Isn't SSR5 based loosely on a Japanese city... therefore a fictional circuit based on a real world locale? I seem to remember a lot of talk about it when we first saw those videos of the SLS driving around at night.

I consider Grand Valley, Trial Mountain, Midfield Raceway true Fantasy circuits.
 
Isn't SSR5 based loosely on a Japanese city... therefore a fictional circuit based on a real world locale?
Not that I know of. I've never seen anything to suggest it. And if it is, it's pretty poor planning - seriously, who the hell builds a road like that? I mean, the only junctions the circuit has are with itself. It doesn't go anywhere, and to build a road like that as a public road would be a waste of time, effort and money, especially considering that a shorter road would serve the same purpose.
 
Not that I know of. I've never seen anything to suggest it. And if it is, it's pretty poor planning - seriously, who the hell builds a road like that? I mean, the only junctions the circuit has are with itself. It doesn't go anywhere, and to build a road like that as a public road would be a waste of time, effort and money, especially considering that a shorter road would serve the same purpose.

I didn't mean the actual road layout was based on a real location, but more the scenery / overpasses / junctions / tall buildings. I'm trying to find a link to prove my point...
 
I didn't mean the actual road layout was based on a real location, but more the scenery / overpasses / junctions / tall buildings. I'm trying to find a link to prove my point...
Then by that logic, the scenery in Deep Forest is based on Germany (it appears as the circuit for the German national races in GT) and Trial Mountain is based on Great Britain (British national races), and so therefore are not fictional locations.

Sorry, but I don't think there's much of a point to be proved
 
Then by that logic, the scenery in Deep Forest is based on Germany (it appears as the circuit for the German national races in GT) and Trial Mountain is based on Great Britain (British national races), and so therefore are not fictional locations.

Sorry, but I don't think there's much of a point to be proved

It's worth noting that, in GT4, the Route 5 tracks don't appear as "Original Circuits" along with Grand Valley (fake), Trial Mountain (fake), Apricot Hill (fake), but in "City Courses" along with Hong Kong (based on real streets), Cote d'Azur (based on real streets), New York (based on real streets), Citta di Aria (based on real streets)...

It is, however, just a note. There's nothing to suggest that Route 5 is based on real streets - several of the buildings lining the straights are clones, indicating they're not real buildings. Costa di Amalfi is also in "City Course" and, while a real location, the streets seem to be imaginary (or at least they were last I saw).
 
There's nothing to suggest that Route 5 is based on real streets - several of the buildings lining the straights are clones, indicating they're not real buildings.
That's true. It's also very much a circuit built to the limitations of the original Playstation - more than half the circuit is enclosed in a kind of concrete canyon. It's obviously gotten better as the series evolved, but SSR11 has so much more detail; trees, overpasses and even a ferris wheel (which is why it's always made me wonder why PD chose R5 over R11). But I'm mostly thinking in terms of the road iself: from the start line, the road is continuous for most of the lap. There are no junctions, no interchanges; it goes from nowhere to nowhere. The only intersection on the lap is where the Clubman stage shoots off, and even then, that's only to connect up with itself later on.
 
It's worth noting that, in GT4, the Route 5 tracks don't appear as "Original Circuits" along with Grand Valley (fake), Trial Mountain (fake), Apricot Hill (fake), but in "City Courses" along with Hong Kong (based on real streets), Cote d'Azur (based on real streets), New York (based on real streets), Citta di Aria (based on real streets)...

It is, however, just a note. There's nothing to suggest that Route 5 is based on real streets - several of the buildings lining the straights are clones, indicating they're not real buildings. Costa di Amalfi is also in "City Course" and, while a real location, the streets seem to be imaginary (or at least they were last I saw).
I think that original circuits equaled roadcourses and permanent tracks and not streetcircuits.
 
Sorry, but I don't think there's much of a point to be proved

Oh, I'm not really concerned with proving my point, as it is a relatively small thing we're talking about. I just have this nagging image in my head of a screen shot someone posted of a real life city street that looked ridiculously similar to SSR5. Either way, as long it's in there, I'll be happy. 👍
 
Back