- 8,428
- Rockay City
Your sarcasm-detector is broken.Is this serious? Not trying to come at you, but cars lose and gain power in GT5. Isn't that what wearing out and breaking in an engine is?
Your sarcasm-detector is broken.Is this serious? Not trying to come at you, but cars lose and gain power in GT5. Isn't that what wearing out and breaking in an engine is?
Well, you're doing something wrong..
SRF for one and not the other?
In any case, if you can run within 5-10 seconds of my times you'll get gold in the challenge no problem. 👍
And I did mine without SRF.
You can ''throw'' a car into a turn now, without race tires, just like IRL.. and you can ''catch'' a car with a well timed flick of the wheel, just like in RR. I'm doing things with GT5 I have never been able to do before. My inputs on the steering, throttle, and brakes are eerily similar to what they'd be in my own car while driving fast on a country road if I'm in a similar car type in GT5.
It's like a whole new game- or sim., in fact I think it's closer to a sim now, and it's way better and more realistic than before.
I think ^ that statement is very telling. And from it, and a few hours of testing, I'm drawing exactly the opposite conclusion. There's a HUGE difference between driving down an empty country road with a bit of gusto and taking a car on a race track, lap after lap and really pushing and giving maximum effort. Everybody is gushing over the physics tweaks and I really wonder why. I'm certainly not. There have been some improvements in the amount of body roll and initial turn in and grip. But certain key elements haven't changed. GT5 has always had some quirky behavior at the limit of adhesion. Well, it had some quirks at very low speeds too, but I won't get into that now. But for me, it's suddenly become much easier to drive. Certainly easier than it should be. And that's not necessarily a good thing.
You can attack curbs, get the car heaving and weaving on it's suspension and oddly enough, it generally remains composed. And if the car get's out of line, with some quick reflexes and a quick flick of the wheel, you can immediately get it back under control. Real hero stuff. That's not how it works in real life. In real life, there's a period where the tires fight friction and regain rolling momentum as the car regains positive forward motion. And getting it back under control requires much more finesse. During that period the car is on a knife's edge, where coming off the throttle, touching the brake, turning the wheel, all have very clear consequences which affect the balance of the car, while in GT regaining control is just about quick reflexes and a lot of that subtly is simply missing.
And this behavior does NOT make it 'closer to a sim'. If anything, it now makes it more arcade like. If most of us could drive a real car on a real track like we now can in GT5, we'd be vying for a spot on the grid next to Vettel.
The basic problem with any console or PC based driving game, is that many of the key elements of stimuli from driving a real car, especially under extreme conditions of friction, grip, slip angle, etc, are simply missing. When you're in a real car, you can feel the centrifugal forces on your body as you navigate a curve, you can feel the car lunge and slip under braking, you can feel the front tires bite and fight and lose grip as the car understeers, you sense immediately in your inner ear when the rear end starts to rotate, you can tell if you're giving too much throttle or opposite lock through the seat of your pants. And when that happens, you react to it. And this is why some PC based sims can actually seem more difficult to drive than the cars they're emulating in real life. Because sitting in front of TV, you're lacking all of that additional stimuli and you have to react to the car's behavior at a point when it's probably already too late, unless you learn to anticipate it, a unique skill in sim racing, in and of itself.
The updates to GT5 have made it enjoyable, probably more enjoyable than it was. But I haven't seen or felt anything to make me believe it's now any more realistic. Especially not at the limits of grip and adhesion. If you want to play a fun, generally realistic feeling driving game with the best visuals anywhere and arguably the best physics engine in the console world, play GT5. If you want a true simulation experience, you'll have to look elsewhere. The spec 2.0 update hasn't changed that.
If you want a true simulation experience, you'll have to look elsewhere. The spec 2.0 update hasn't changed that.
I can say that in my experience this still isn't simulated in GT5:
In real life, under high transverse loads and body roll angles, tires (especially with high-profile and narrow ones) don't just slide but begin to hop due to the fact that we're use their sidewalls, and start acting as a wedge (progressively more as load and body roll increase, or more in general as camber becomes positive relatively to the road) which can lead to a temporary lift of tires on the opposite side of the car, or worse a roll over.
I don´t agree. AT ALL.
Are you playing with a wheel? Wich car do you drive in the real world?
I feel a much better driving experience overall, after 2.0 patch. And not particulary "easy" to drive, but with more "feel" at the wheel.
Go and try to drift now... not easy at all, and inmensely more balanced.
The statement "If you play a real sim...etc etc." is getting quite old by now...
I don´t mean to "offend" you in any way by saying that, btw.
I've indeed had cars hop in corners but I think that was more due to hard suspension and bumpy road. Not sure though.
Most of the time driving down a county road, the fear of DEATH keeps you from throwing your car around anyway, but that doesn't mean you never do it. I know that on snow with my traction control turned off I can throw my car into a slide and catch it easily.
You seem to be one of the hold-outs that thinks it's only a "simulation" if it's impossible to drive and only a ''simulation'' if your car is constantly trying to KILL YOU.
I'm not referring to suspensions bouncing because of their stiffness.
The shortcoming I described is the main reason why handbrake maneuvers or sudden high speed slides in GT5 are so safe, while in real life they aren't to be taken or performed lightly.
The problem I see is in the tire model, not the suspension.
I'm not offended. And everybody is entitled to their opinion. I'm using a G27. I've never driven with the pad. Which car do I drive in the real world? I don't see how this matters but right now I'm driving a Mazdaspeed 3. FWD, 265-bhp. It's fun but it understeers like a pig. I'm 40 years old. I've been driving for 23 years. And I've driven many cars. And I'm lucky enough to have driven everything from a 1960s Fiat Cinquecento to a Ferrari 250 GT SWB. But more importantly, I've had the opportunity to drive a few cars on a closed race track. I'm not a professional. And I'm far from the fastest guy out there. But I like to think I have some idea what it means to drive fast and consistently.
The statement, "Play a real sim" is old but true. Look, nobody here really knows with any degree of certainty, precisely how accurate GT5 is or isn't. The PS3 is a closed system and we don't really know what criteria PD has in programed into their physics engine or doesn't. But I can tell you, you can get away with things in GT5 that should be upsetting the balance and momentum of the car and it doesn't. You can push in certain ways in GT5 and it's faster to go through turns by riding, even exceeding the limit of grip that it is to stay just below that threshold. A basic knowledge of physics in the real world tells us this is wrong. So even though we can't see into the inner workings of what PD is doing, we can tell there are certain things that don't add up. You shouldn't take umbrage if somebody claims GT5 isn't a 'real' sim. It isn't. And it was never intended to be. That doesn't mean it isn't a great and fun racing game. Although, many on this site would probably argue with that statement as well.
I'm not referring to suspensions bouncing because of their stiffness.
The shortcoming I described is the main reason why handbrake maneuvers or sudden high speed slides in GT5 are so safe, while in real life they aren't to be taken or performed lightly.
Warning: typically long post coming.The updates to GT5 have made it enjoyable, probably more enjoyable than it was. But I haven't seen or felt anything to make me believe it's now any more realistic. Especially not at the limits of grip and adhesion. If you want to play a fun, generally realistic feeling driving game with the best visuals anywhere and arguably the best physics engine in the console world, play GT5. If you want a true simulation experience, you'll have to look elsewhere. The spec 2.0 update hasn't changed that.
I for one am of the first half. I was ready to give up on GT before the Spec 2.0 update, because the driving felt boring. And now, I've been playing every evening since Spec 2.0 came out, both offline and online, and in all types of cars. And that says a lot (to me anyway).I think the issue is that everyone drives, and races, differently. You are going to attack a corner differently than I will, which is likely going to be reflected in my T times. But I digress. Because of this, I think this is the root of the problem with most of the differences in our experiences here at GT Planet. It seems that more than half the people here with driving and racing experience really dig the physics, especially after Spec II, but the rest think they're similar, or even worse.
Warning: typically long post coming.
I find this interesting in light of the fact that you enjoyed Ferrari Challenge so much. In that game, it felt, looked and even sounded at times as if Eutechnyx had ported over Forza 2 and tweaked the physics engine....At first I was enjoying the heck out of it, until I had to race ever more powerful Ferraris in the rain, and the bots kept bashing me off the track, again very much like Forza's bots behave. I finally got fed up with it and quit.
At this point, hungrier for something more advanced and lifelike than GT4, I bought a handful of PC racing sims...the worst user interface of any game I ever saw! GTR and LFS were far better...The problem though is that PC sims feel... boring. I never seem to like the choices of cars and liveries offered to me, and of course the graphics are like something PS2 in HD. I saved very few replays because they were... boring.
So about that time, Prologue came out. And... you may disagree, but it felt remarkably like my PC sims.
...and forget iRacing, a game you have to rent forever.
Come on, no need to go and ruin a good discussion with a bunch of phony stats you're pulling out of the air.It seems that more than half the people here with driving and racing experience really dig the physics, especially after Spec II, but the rest think they're similar, or even worse.
I've indeed had cars hop in corners but I think that was more due to hard suspension and bumpy road. Not sure though.
Come on, no need to go and ruin a good discussion with a bunch of phony stats you're pulling out of the air.
Warning: typically long post coming.