Has anyone else who has played the demo noticed a difference in car handling? To me it seems as though the cars are pivoting from a center point. I noticed this in a few of the demos from several months back, but put it off to being early builds, and/or just the videos themselves not being an accurate representation of how the car was handling in the game.
Playing yesterday at a local BestBuy, reiterated my initial thought. I noticed it particularly on the Toscana course. The car didn't seem to have the same roll/lean as in GT5P (or GT4 for that matter), but instead swiveled left and right to a degree. I'm having a difficult time articulating what my eyes saw and my hands felt via the DSC.
Thoughts?
It's definitely different than GT5P.
I don't know if I'd describe it exactly as you have, but its tough to get an exact feel for the game using the crappy controllers available at the Best Buy stands.
But, even with those sub-par controllers, I could tell that the physics were an improvement.... in my opinion at least.
Don't get me wrong, the cars overall feel better weighted than they did in GT4, and I know it was my fault that I lost it in the first place (I was uncomfortable, playing on a TV I could barely hear, and looking up at about a 45 degree angle, on a section of the course I always spin on in the first place), but the degree of the snap oversteer is a tad much.^ It's nothing like GT4.... You need Finese. Over correct and it will snap just like in real life.
The biggest problem I found with the TV at the Marketplace Best Buy was that the resolution didn't seem set up properly. The edges of the picture were cut off all around.
Don't get me wrong, the cars overall feel better weighted than they did in GT4, and I know it was my fault that I lost it in the first place (I was uncomfortable, playing on a TV I could barely hear, and looking up at about a 45 degree angle, on a section of the course I always spin on in the first place), but the degree of the snap oversteer is a tad much.
You literally spin like a top as though you were on ice. I've tossed a lot of cars on a lot of racetracks and its never netted me 10 full rotations.
It doesn't really matter, it won't be a deal breaker for me in the least, and I'm pretty confident that if I hadn't picked the Nurburgring (A course in which I know exactly where I'm going to lose it every time without fail), I probably wouldn't have even noticed.
Agree completely...In any case You can't really full throttle through the course like in GT4 and other games anymore, you need to keep a reserve and feather it like in real life. A good thing IMO
Agree completely
When I'm able to sit with it, and spend some more time with the cars and the controls, I'm sure everything will fall into place
It's been like that since the GT-Time Trial Demo