GT5 Sound Thread

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From you know, an actually decent video, they still sound better than what GT has shown for some cars. In other words, at least the Gallardo in Shift sounds like a Gallardo.
 
From you know, an actually decent video, they still sound better than what GT has shown for some cars. In other words, at least the Gallardo in Shift sounds like a Gallardo.

Judge the game on the final retail version, which we haven't heard yet

Plus I recorded the above video on a modded PC Shift game. The vanilla Shift replay hides all the car sounds under some compulsory music, and weird camera effects and angles. I removed all that crap and used typical broadcast camera angles. Without all the "camo" things don't sound so good...
 
Sorry Cool, why don't you post videos that can be played (via mobile). Yes dude I agree Shift is not perfect. I have never experienced audio drops in any real car I have driven.

Post a video during gameplay. And post it on YouTube so you can properly embed it here. Thanks.
 
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Judge the game on the final retail version, which we haven't heard yet
Enough with that argument.

The Gallardo sounds like crap & has only barely just made improvements in the chase cam in the time since it was first seen many months back. If it took them that long to make just one little improvement, I honestly do not believe that will get the overhaul it needs in the next month.
 
Enough with that argument.

The Gallardo sounds like crap & has only barely just made improvements in the chase cam in the time since it was first seen many months back. If it took them that long to make just one little improvement, I honestly do not believe that will get the overhaul it needs in the next month.

It could be that almost all(with few exceptions) of the sounds were placeholder sounds from previous GTs and the completely overhauled sound arrives with full game(as suggested), but I'm not sure how likely that is, judging from the previous PD's attempts at sound, still, lets wait and see, at least it's not for very long now.;)
 
The Gallardo sounds like crap & has only barely just made improvements in the chase cam in the time since it was first seen many months back. If it took them that long to make just one little improvement, I honestly do not believe that will get the overhaul it needs in the next month.

Well if you believe that every demo is the sum of their work at the time it goes out...

Luckily, we've seen that this isn't necessarily the case. Smoke, skidmarks, sound and damage have all appeared to go backwards as well as forwards with the various Demo builds. Everything's getting developed in parallel.

I can totally see your point - it sounds crap and there's no evidence of progress. But the way these demos seem thrown together, it's not stupid to expect a new sound to magically pop up and replace it this month or next, so I'm hopeful. In general sounds have improved hugely since Prologue.
 
I don't disagree that in general, the sounds are improving. But some of these cars, the Gallardo for instance again, I'm having doubts that they're paying attention to how these cars actually sound. Up until this last video, the Gallardo sounded awful, so unless they've been keeping this current sample behind their doors, it seems to me that they only just got around to trying to improve it.

If they do have the correct sound done, please show it. This whole, "they'll be different in the final game" saying that Kaz is giving is a gamble b/c the odds are still 50/50 that they will either be improved or they won't. Telling me they will isn't really much to go on.
 
Sorry Cool, why don't you post videos that can be played (via mobile). Yes dude I agree Shift is not perfect. I have never experienced audio drops in any real car I have driven.

Post a video during gameplay. And post it on YouTube so you can properly embed it here. Thanks.

Here

Corvette StingRay on Laguna Seca
2 laps of a "Track Day" with 8 cars + burnout at the end, and then replay
Suprisingly hard to do a burnout in Shift, even with a mod reducing tyre grip and increasing the centre of gravity of the cars....



Mods used - Overhaul Mod v1.31 with "Online Human" AI mod option, Crowd removal mod, Greater Light intensity mod, and a few of my own tweaks.

Sound is pretty much as per vanilla, except tyre noise is reduced in volume (Overhaul Mod), and I made the Engine sound lower in volume relative to the other sound effects, so over run sounds etc are much louder, and reduced AI car volume, as it was just a wall of sound with all the Shift distortion....

Problems - the sounds are brittle and jagged, lacking body due to all the distortion. And off course it just doesn't sound like the real car
 
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I don't disagree that in general, the sounds are improving. But some of these cars, the Gallardo for instance again, I'm having doubts that they're paying attention to how these cars actually sound. Up until this last video, the Gallardo sounded awful, so unless they've been keeping this current sample behind their doors, it seems to me that they only just got around to trying to improve it.

If they do have the correct sound done, please show it. This whole, "they'll be different in the final game" saying that Kaz is giving is a gamble b/c the odds are still 50/50 that they will either be improved or they won't. Telling me they will isn't really much to go on.

I'm with you on this one !
 
I think PD have created one of the best sound engine in a driving game, the problem is, which is said before in this thread, the samples.

But there is no doubt that PD can fix that, we have already heard how a car can sound like in GT5 when PD does it properly. Listen to the Nissan 370Z in the TT-demo for example.

I'm not defending PD, but I'm tired of people who complains about the sound in GT5 and seems to want the sound from Shift in GT5. Yes, the sound in Shift is rawer, but not in a good way. In combination with a bad sound engine (no doppler, same exhaust sound from all angles) it's annoying and I just want to turn the volume down.
 
Shift is not good example although it sounds more juicy than GT. I think PGR4 is etalon of well recreated engine sounds, yet taking throttle position into account (very important).
 
The thing is, these demos are made to be played in shops. They're designed to pique the interest of the average punter wandering into Best-Buy or taking their lunch-break in NYC. What you guys need to accept is that these builds were never intended to withstand the kind of scrutiny we give them. 99% of people this interested are going to buy the game (if we haven't already).

I seriously doubt there is any "keeping things behind closed doors" when it comes to these things. Obviously they are careful about tracks and cars, but as for the code? I imagine they just throw a demo together based on what's working at the time: Current sound code isn't working? Perhaps it's causing FPS issues or is just not put together yet: The sound department drop a bunch of files from last month in the public demo folder, and that's what gets used.
 
The thing is, these demos are made to be played in shops. They're designed to pique the interest of the average punter wandering into Best-Buy or taking their lunch-break in NYC. What you guys need to accept is that these builds were never intended to withstand the kind of scrutiny we give them. 99% of people this interested are going to buy the game (if we haven't already).

I seriously doubt there is any "keeping things behind closed doors" when it comes to these things. Obviously they are careful about tracks and cars, but as for the code? I imagine they just throw a demo together based on what's working at the time: Current sound code isn't working? Perhaps it's causing FPS issues or is just not put together yet: The sound department drop a bunch of files from last month in the public demo folder, and that's what gets used.

We are well aware of the things you mention, but are still mystified on how come 1/3rd(the other 2/3rds being visuals and tactile(force feedback etc) information)of the game's experience gets left behind(for 6 years no less!), supposedly, only to appear in the finished game? That's our concern... :nervous: (or at least mine)
 
Good point. They sound horrible.

or this sample is really compressed for bandwith purpose or the video guy did not have a good sound card+sound system, because on my PC it's sound MUCH BETTER and NOTHING like this, it's all grunt and powerful, like it should.
 
Sound good enough for me:

understand that it's an inside view, not a hood view, so it's normal that the sound seems more enclosed


hear @5.16


Here

Corvette StingRay on Laguna Seca
2 laps of a "Track Day" with 8 cars + burnout at the end, and then replay
Suprisingly hard to do a burnout in Shift, even with a mod reducing tyre grip and increasing the centre of gravity of the cars....



Mods used - Overhaul Mod v1.31 with "Online Human" AI mod option, Crowd removal mod, Greater Light intensity mod, and a few of my own tweaks.

Sound is pretty much as per vanilla, except tyre noise is reduced in volume (Overhaul Mod), and I made the Engine sound lower in volume relative to the other sound effects, so over run sounds etc are much louder, and reduced AI car volume, as it was just a wall of sound with all the Shift distortion....

Problems - the sounds are brittle and jagged, lacking body due to all the distortion. And off course it just doesn't sound like the real car
 
What you guys need to accept is that these builds were never intended to withstand the kind of scrutiny we give them. 99% of people this interested are going to buy the game (if we haven't already).

.

Yes but the previous GT games were supposed to withstand scrutiny and the sound was still poor for the vast majority of cars,
I'd gladly take being wrong about the sounds but I think I'll stay on cautions side until the game is released,
We had sounds from the Gamescom demo which were being treated as the final version becasue they sounded good, but when they sound bad its becasue 'clearly' they're just placeholders or unfinished sounds.
 

The first video is hard to compare with what we've heard in GT as all the cars are modded in some way.....but they do still sound good.

But yeah, the second video sounds quite good. If PD can match those sound samples or do better, it will be awesome as I feel that the rest of GT's sound engine is better than Forza's in my opinion (doppler effects, atmosphere noises, etc.)
 
The first video is hard to compare with what we've heard in GT as all the cars are modded in some way.....but they do still sound good.
The car sounds never change when they're modified. The only thing that changes is either the sound of a supercharger or turbocharger, & lots of backfire noises when braking. Other than that, still the same stock sample.
 
I've heard those forza vids before, and damn some of those cars sound sweet!(Maserati I'm looking at you!:D)
btw. I know those sounds aren't perfect and the sound engine itself leaves a lot to be desired, but majority of those samples are good enough and authentic to the car, that they manage to salvage the deficiencies of the sound engine itself(enough to ignore them), moreover, you get instant urge to take them for a spin, just on account of the believable and appealing sound(despite the inferior graphics and physics in relation to GT)!💡
I'm afraid, it's the other way around with GT, you see an immaculate looking car, you know the physics are going to make it fun through the corners, you load it up, sound kicks in, and you find yourself immediately disappointed and not so enthusiastic or eager to try it, like you ought to...:guilty:
Hope that changes in the full game!:nervous:
 
Ferrari 458 in GT5

Real 458

And just to demonstrate just how worried I am about GT5s sound, lets compare these to the F430.



Lets just hope this is not the case when Nov. 2nd gets here.
 
The first video is hard to compare with what we've heard in GT as all the cars are modded in some way.....but they do still sound good.

But yeah, the second video sounds quite good. If PD can match those sound samples or do better, it will be awesome as I feel that the rest of GT's sound engine is better than Forza's in my opinion (doppler effects, atmosphere noises, etc.)

Exactly I have Forza with the 5.1 and even though the cars sound good I still believe that that GT5p and GT5 sound better as a whole. Forza3 has one sound doesnt matter interior view or exterior view. When you race with 8 cars it sounds like a bunch of noise also. Playing the TT DEMO has me a strong believer GT5 will sound amazing on my new 7.1! 👍
 
or this sample is really compressed for bandwith purpose or the video guy did not have a good sound card+sound system, because on my PC it's sound MUCH BETTER and NOTHING like this, it's all grunt and powerful, like it should.

I made the video, the sound is all digital, so there is no generation loss when I recorded it through Fraps :)
I'm a sound/mastering engineer, you don't think I know what I'm doing?
Even the compression 320kpbs 44.1 khtz AAC compression didn't change the sound much, and Vimeo which has far better quality than Youtube, didn't change the sound character much. That is how Shift sounds!

If you listen to the raw samples of Shift, they sound terrible too. Especially the Ferraris
The NSX is one that sounds ok though

Sound good enough for me:

understand that it's an inside view, not a hood view, so it's normal that the sound seems more enclosed

The sound doesn't change in Shift, it's the same sound no matter what view your in!
That's a mark of a crappy sound engine.
 
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@ Dude27: Thanks for the Vette vids. Sweet sounding ride! I wish we could hope for that kind of sound experience in GT5.
 

Good grief, that second video is littered with terrible sounds, how can any of you call those "good"? :confused:

Aston Martin One-77 - Horrid. Only has it at idle, but its terrible going through gears at higher RPMS. So synthetic, is that what they think it sounds like?

Aston Martin DBR9 - Again, terrible. Its as if Turn 10 thinks a that synthesized sound automatically equals a V12 when it doesn't.

Lamborghini Mercielago LP670-4 SV - Again, high pitched synths does not equal a V12 and this has to be the worst one by far

Porsche Carrera - Now they can't even tell the difference between a V10 and a V12 because they recycled the same crappy synth

Audi R8 V10 - Has this annoying burble I don't hear on the real one.

And before someone accuses me of picking on Forza and being a GT fanboy, I don't hate Forza and have no reason to hate a game I've never played, but their sounds aren't as "good" as people seem to make them from all that I'm hearing.
 
The Murc. SV is actually pretty close to the real car. From what I've heard from the car at LoD, it's gets to a pretty high pitch no matter what RPM the car is revving at.
 

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