NFS Shift sounds like the real cars? EPIC FAIL!
Shift is all distorted and all crappy samples.
Listen to all the cars driving by, do they even sound like cars?
From you know, an actually decent video, they still sound better than what GT has shown for some cars. In other words, at least the Gallardo in Shift sounds like a Gallardo.
Enough with that argument.Judge the game on the final retail version, which we haven't heard yet
Enough with that argument.
The Gallardo sounds like crap & has only barely just made improvements in the chase cam in the time since it was first seen many months back. If it took them that long to make just one little improvement, I honestly do not believe that will get the overhaul it needs in the next month.
The Gallardo sounds like crap & has only barely just made improvements in the chase cam in the time since it was first seen many months back. If it took them that long to make just one little improvement, I honestly do not believe that will get the overhaul it needs in the next month.
Sorry Cool, why don't you post videos that can be played (via mobile). Yes dude I agree Shift is not perfect. I have never experienced audio drops in any real car I have driven.
Post a video during gameplay. And post it on YouTube so you can properly embed it here. Thanks.
I don't disagree that in general, the sounds are improving. But some of these cars, the Gallardo for instance again, I'm having doubts that they're paying attention to how these cars actually sound. Up until this last video, the Gallardo sounded awful, so unless they've been keeping this current sample behind their doors, it seems to me that they only just got around to trying to improve it.
If they do have the correct sound done, please show it. This whole, "they'll be different in the final game" saying that Kaz is giving is a gamble b/c the odds are still 50/50 that they will either be improved or they won't. Telling me they will isn't really much to go on.
The thing is, these demos are made to be played in shops. They're designed to pique the interest of the average punter wandering into Best-Buy or taking their lunch-break in NYC. What you guys need to accept is that these builds were never intended to withstand the kind of scrutiny we give them. 99% of people this interested are going to buy the game (if we haven't already).
I seriously doubt there is any "keeping things behind closed doors" when it comes to these things. Obviously they are careful about tracks and cars, but as for the code? I imagine they just throw a demo together based on what's working at the time: Current sound code isn't working? Perhaps it's causing FPS issues or is just not put together yet: The sound department drop a bunch of files from last month in the public demo folder, and that's what gets used.
Good point. They sound horrible.
Here
Corvette StingRay on Laguna Seca
2 laps of a "Track Day" with 8 cars + burnout at the end, and then replay
Suprisingly hard to do a burnout in Shift, even with a mod reducing tyre grip and increasing the centre of gravity of the cars....
Mods used - Overhaul Mod v1.31 with "Online Human" AI mod option, Crowd removal mod, Greater Light intensity mod, and a few of my own tweaks.
Sound is pretty much as per vanilla, except tyre noise is reduced in volume (Overhaul Mod), and I made the Engine sound lower in volume relative to the other sound effects, so over run sounds etc are much louder, and reduced AI car volume, as it was just a wall of sound with all the Shift distortion....
Problems - the sounds are brittle and jagged, lacking body due to all the distortion. And off course it just doesn't sound like the real car
What you guys need to accept is that these builds were never intended to withstand the kind of scrutiny we give them. 99% of people this interested are going to buy the game (if we haven't already).
.
As for the sample Forza embarrasses GT (but remeber that Kazunori said at TGS that sounds will me improved....we'll see, well, hear)
The car sounds never change when they're modified. The only thing that changes is either the sound of a supercharger or turbocharger, & lots of backfire noises when braking. Other than that, still the same stock sample.The first video is hard to compare with what we've heard in GT as all the cars are modded in some way.....but they do still sound good.
The first video is hard to compare with what we've heard in GT as all the cars are modded in some way.....but they do still sound good.
But yeah, the second video sounds quite good. If PD can match those sound samples or do better, it will be awesome as I feel that the rest of GT's sound engine is better than Forza's in my opinion (doppler effects, atmosphere noises, etc.)
or this sample is really compressed for bandwith purpose or the video guy did not have a good sound card+sound system, because on my PC it's sound MUCH BETTER and NOTHING like this, it's all grunt and powerful, like it should.
Sound good enough for me:
understand that it's an inside view, not a hood view, so it's normal that the sound seems more enclosed