GT5 Sounds! Seem Upgraded!

283
neopheX
Well as most of you know the GT5 trailer was released,

and well the sounds of cars are great!

Even the tire sounds from the nascar as it leaves the pits sounds as it really does!

I hope all cars will have the ability to have actually real car sounds intergrated and different kind of tire sounds instead of that one hollow peice of crap that is currently in gt5p.

who else is looking forward to this and what do you think of it?

discuss :) 👍
 
They are not in-game sounds most of them

Like the r35 JGTC car at the end

And loads of previous videos, they use completely different sounds
 
well they really sould fix these up to sound equal or similar to the ones in the trailer

Thats what racers should sound like. not as they do already.. surely for a next gen console they can adjust these sounds engine/tire without a major issue surely?
 
The SLR in the trailer sounded totally off. In real life it sound like as Jeremy Clarkson said, "Thor gargling nails". Not some blown V6.
 
^ Which is a good thing since a lot of them are inaccurate. Like the Nascars for example, as well as the 787b.
 
I'm sure that a lot of the sounds in that trailer were the same sounds they used in the GT1 intro movie. If only they'd do GT1 on PSN :)

I think KY / PD underestimate how important sound is, I'd say once you're actually driving / racing, it's a lot more important than the graphics.
 
When are people going to understand that this is a CONCEPT VIDEO? None of it is in-game.

Many shots are in game, check this if you remain unconvinced.

Its not a CGI special, although I suspect the planes are. I would agree that the sounds aren't real in game sounds but rather real sounds layered over the top. PD has a habit of doing that with the sounds, clearly they know its a weak area of the Gran Turismo series.
 
^ Which is a good thing since a lot of them are inaccurate. Like the Nascars for example, as well as the 787b.

Yup, I noticed that too; plus the SLR as someone else has mentioned.

I think half of the problem with GT is that the devs would have to spend so much time to make every car sound consistently brilliant. If I remember rightly, it's taken them a while to move from engine / exhaust sound synthesis on the PS1 to gradually apply more weight to sample-based methods as the series progressed.

Personally, I think the hybrid system should stay, as it allows more control over the samples, which can sometimes sound contrived - a classic example is how the exhaust note blends into the idle sound on GT3 / GT4. I can't tell from videos how the GT5P sounds are achieved in game - can anyone elaborate?

Other games have problems due to relying purely on samples and only interpolating / overlapping poorly. Getting the synthesis up to scratch can help to blend these samples much more satisfactorily.

The other issue, especially with this trailer, is that perhaps the sound artists don't really know what a given car should sound like, or even what a car sounds like in general. Hopefully the latter is not the case at P.D.
 
The issue of GT with sounds is puzzling. They know how it should sound, yet they don't put it in the game. Let's hope.
 
Well i still hope GT4s sound sucked so much because of disc space limitations, same with Prologue because it was a downloadable game too, the sound is one of the biggest issues for me with Gran Turismo, it just kills a lot of the fun while driving a car (especially the race cars).
 
The Gt5p engine sound is fine at moment, I dont think that would be better.
Screeching tyre must improve (just as the smoke> :( ) blurps, poppings of exhaust, and spool anf blow off turbo sound.
Also the brake disco Have to screch when you smash the brake of the cars with the braking system upgraded. I mean all the details of sounding.
 
No, the engine sounds arent fine, theyre better than in GT4 and the sound characteristics are there, but most of the cars still sound like electric wheelchairs (believe me, i know how that sounds :lol:). Just compare the M3 and the R8 to their real life counterparts.
 
Yes, they always use real-life sound recordings in their trailers.

I also don't think the sound quality (disc space) is the reason for poor engine sounds. Even at a low bit-rate, an engine can sound more 'realistic'. I think there is a problem with the way they are either recording or processing the sounds (or both).

Poor engine sounds are a real let-down for the GT series.
 
I really hope PD improves the sounds. I bet they will, it's going to be another surprise for us. PD is doing great job with recording each car individually, only problems is that they somehow can't find the right tune and sound levels during gameplay. They sound too smooth or too quiet sometimes.

But the GT-Tuned cars sound great, drive the Lotus R.. my god it sounds great!
 
Until they use a dyno to help record the engine sound, like Baja and Forza does, the sounds will be lack-luster. Racing around in neutral sounds funky.
 
From what I have heard PD record engine sounds with a stationary car - revving it while the motor is not under load.

A good way to record sounds is to strap a car to a Dyno (Rolling Road) and record sounds while the engine is under load. Pretty simple and effective really.
 
GTR is exactly the (kind of) game I was talking about when I mentioned roughly-blended audio samples. Yes the samples are good and "immersive" thanks to their high fidelity, and the variety works (i.e. the difference in off-load, on-load; high RPM, low RPM) but the transitions between all of these do not. In addition, in some ways, the samples themselves come across as a little bit artificial.

Basically, engine sounds are cack in general, across all games; some try to deceive you with glitzy "hi fi" samples, replete with F&F effects for the intellectually challenged (:dopey:) but never really tie anything together (GTR, NFS Underground 2 etc.)
Others try to be slightly more sophisticated, but end up choking on account of the sheer scale and complexity of what they have endeavoured to achieve (GT series.)

I really think the audio techniques used in GT are fundamentally good, but some more insight and forethought into their application (so, like others have mentioned, here and elsewhere over the years: record both on and off-load sounds!!! at least) as well as better validation (does it even sound like the real thing?) whilst using advanced blending techniques backed up by accurate synthesis, will help to tie it all together.

For the record, I actually quite enjoyed both the first and most recent Fast and Furious flims :sly:
 
Yeah, GTRs sounds are sometimes very low quality but theyre closer to real cars than what you can hear in GT.
 
^ Which is a good thing since a lot of them are inaccurate. Like the Nascars for example, as well as the 787b.
Earlier today I was looking at some Youtube videos for Enthusia Racing on the PS2, what I immediately noticed was the quality of the engine sounds.

The 787B has a very distinctive sound, in GT4 it sounded like a generic high reving engine, not close to being realistic, yet the 787B in Enthusia Racing sounded fantastic, I'd rate it 9/10 in terms of realism.

http://www.youtube.com/watch?v=NLnzNMdsqKk

Only a handful of cars in GT5P come close.

It's also noticable how the engine sounds in NFS Shift, Forza 3 and Dirt 2 are very impressive.

If only the GT500 Super GT cars popped and banged when shifting up/down and coming off the throttle as in the trailer with the Nissan 350Z on the Nordschleife.
 
Last edited:
The 787B interest in this thread got me to look up a real recording. Wow, what an amazing sounding car: youtube video. This video really demonstrates the difference between GT (specifically GT4 since it's the most recent with the 787B) and reality, at least sound wise.

Edit: Even better
 
Talking of the 787B did you hear the sound of it in GT3, that is close.An F1 car i would like to see and hear in the game is the supercharged BRM V16

Mandatory to max speaker volumes

 
Last edited:
Back