GT5 Sounds! Seem Upgraded!

Don't listen to the comment of the next video :P But I think there is nothing wrong with the sound. The Formula one car sounds great. As you could hear and see in the post above, the F430 sounds great and watch this SL55 AMG. And when the Japanese man is in the wide curve you see the car shakes a lot. Which is also (a problem) in GT5P. So the handling of the cars is also very realistic. The sound is good, the handling is good and the graphics are......

 
The 430 comparison is surprisingly similar really. Real life is a little more "raspy" i suppose.

One thing you have to remember about the engine sounds in GT, and why they have been done the way they have is that cars can be modified, and once you modify a car with an exhaust system, a larger turbo, or even cams you alter its sound drastically.

Because of this the sounds are never going to be accurate. Another thing to remember is that when you watch motorsport on tv it never sounds anywhere near as good as real life.

NOTHING will ever sound as good as the real thing. Even if you shove a microphone up the muffler of a car and record it with the best sound equipment in the world, then play it back on the best speakers in the world.
 
NOTHING will ever sound as good as the real thing. Even if you shove a microphone up the muffler of a car and record it with the best sound equipment in the world, then play it back on the best speakers in the world.

I agree with that. I did never really like to watch DTM (Deutsche Touringcar Meisters) on television. But I've been there in reallife and the Mercedes-Benz touringcars sound like a Formula one car! WHile on tleevision you hear only osme noise of all the engines together.
 
Apart from engine sounds etc though, I think that the handling in GT5:P is spot on and the width of the tracks is more realistic. Even though Forza 2 gives you a great sense of speed, the tracks seem too stretched or 'elongated' losing that sense of realism.
 
Some of those comparison videos are interesting, for me at least. I can begin to understand, perhaps, how PDs sound system works.

Before that, though, I should like to state that we should not be too enamoured with the community rFactor sounds; just think of the wealth of audio samples that are available for those LeMans GT cars, for example. Having said that, the BAR F1 sounded very good indeed, although the off-throttle sound seemed like there was a bit too much tyre noise in there... :rolleyes: (Such is the danger of using audio samples freely available.)

That same car in rFactor did exhibit some odd "phasing" (I don't really know what to call it) as a result of taking a looped sample and playing it at a different sampling rate. It just happens that there are just enough unique samples to mean that the transitions are barely audible, so long as they're well mixed and balanced.

A real car's engine has a constantly varying timbre ("the psychoacoustician's multidimensional wastebasket category for everything that cannot be qualified as pitch or loudness." :dopey: ) over the rev-range, and according to throttle position and engine load. To cover all eventualities requires several audio samples to be played, simultaneously to facilitate "convincing" blending, for every car. Now, this can get extremely processor intensive if, say, four samples are playing at once for each car and there are 16 cars audible at once... Hence why that rFactor BAR doesn't quite fill the rev-range properly.

All this being said, why can't PD get sounds anywhere near what others are producing? I think it's simply down to their using fewer samples. Now, contrary to what has been said earlier, they aren't just scaling the idle sound, as that would sound utter 🤬! They use an idle sound that blends to a low (engine) speed sound and then to a high-speed sound. That is what causes the F430 to sound a bit "flat" at high RPM. Whether or not they can use more samples is down to the allocation of resources for the game. The only way they can make those sounds, er, sound better is to augment them with, e.g. low frequency and detail (rasp) synthesis that varies "infinitely" over the rev-range. This ought to be less computationally expensive than streaming and blending several more audio samples. It'd take some serious fine-tuning, though, to get it to sound like the real thing.

One thing I will say in PD's favour, is that they have absolutely nailed the engine response character of the engines, which in a way made me feel that the F2007 sounded more realistic than that BAR. If PD had used the same (style / quality of) samples, they'd've won outright.

Don't even get me started on NFSU2, with its rubbish sample blending and inappropriate sounds (that mustang was using an interior sound for the exterior, what the hell?!) and silly ramping up and down of the engine rpm during gear changes (NFS ProStreet is even worse!) Oh and that Scooby video is utter tosh; everybody knows that the tuned car sounds are wholly generic according to engine type in GT (which is something that needs fixing, ish) He should have run that scooby with the stock exhaust, like in the real life example.
 
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The 430 comparison is surprisingly similar really. Real life is a little more "raspy" i suppose.

One thing you have to remember about the engine sounds in GT, and why they have been done the way they have is that cars can be modified, and once you modify a car with an exhaust system, a larger turbo, or even cams you alter its sound drastically.

Because of this the sounds are never going to be accurate. Another thing to remember is that when you watch motorsport on tv it never sounds anywhere near as good as real life.

NOTHING will ever sound as good as the real thing. Even if you shove a microphone up the muffler of a car and record it with the best sound equipment in the world, then play it back on the best speakers in the world.

You do have a point...in comparison to other games, a lot of us seem to agree that the sounds in GT can be improved....however, I must say, if the quality of the sounds in GT5 is exactly the same as GT5p, then I can live with that. I hope they do improve them more....but since GT5p has the best sounds in the series so far for the most part IMO, I don't have too many problems with it. But we'll see how it turns out.
 
You do have a point...in comparison to other games, a lot of us seem to agree that the sounds in GT can be improved....however, I must say, if the quality of the sounds in GT5 is exactly the same as GT5p, then I can live with that. I hope they do improve them more....but since GT5p has the best sounds in the series so far for the most part IMO, I don't have too many problems with it. But we'll see how it turns out.

Have you guys noticed when playing the PP game in GT5P, you can hear a change in engine tone when you add or take away horsepower? I notice it in the Tuned Vette at Daytona SS between a couple of different set ups I use.
 
Have you guys noticed when playing the PP game in GT5P, you can hear a change in engine tone when you add or take away horsepower? I notice it in the Tuned Vette at Daytona SS between a couple of different set ups I use.

Really? That's quite interesting...I've never really noticed it too much. What does it do? Does the car just saw more raw with higher horsepower or something? Guess I'll have to check it out.
 
Hmmm when reading thru all these sound threads i always keep wondering what people use as their soundsource when they judge it, i mean like are you judging the TV speakers output or the 5.1/7.1 sound output?

As i find that when just going thru tv set it seems to have a hard time giving the right mix, while when i use the 7.1 setup i can´t really complain it feels more than good enough for me.
 
Stereo Harman/Kardon HK 990 Vxi with 2 custom speakers, believe me, my system is pretty good.

But i know that the 5.1 and 7.1 output from GT5P ist great, that wont change that the engines sound bad though.
 
When I could hear the same engine's amazingly brutal roar of the real 787B that I heard myself at Le Mans and its GT counterpart in the game, I will be sold on the statement that "GT SOUND IS UPGRADED", for the moment the sound part of GT is really a JOKE.
 
When I could hear the same engine's amazingly brutal roar of the real 787B that I heard myself at Le Mans and its GT counterpart in the game, I will be sold on the statement that "GT SOUND IS UPGRADED", for the moment the sound part of GT is really a JOKE.

I agree 100%. GT sounds atm suck especially compared to the competition. I myself am a big rotor head and would love to hear the 787b quad rotor r26b recreated on a video game. Have you played Enthusia Professional Racing for the PS2? They got it pretty close.


Thanks mate! btw do you know of any mods that have a 787b in it? Ive seen some videos on youtube but cant seem to find any for download... :(
 
I used to do sound coding for a BF1942 mod about 5 years ago, where I updated all the WW2 planes from the weak 'stock' sounds to sounds actually recorded from planes. It was so hard to get them right and phase between the different RPM ranges. I think GT would sound much better with a little more of the lows/bass filled in, that is what can make the difference between 'flat' and 'beastily' in my opinion.
 
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