Well I have to say I am hopeful, now that the dust is settling, though it was more like a sand storm.
I genuinely believe in a very good damage model for GT5 and good collision physics with rollover. Mainly because if PD was prepared to face the wrath of millions of GT fans to improve this aspect of GT5 it makes sense they'll want do it the best they can. They know the face of the competition, FM3, or at least they will do in October so they know what they have to match or beat. If PD can do that I'm sold on GT5. By the way, this new damage,and rollover system better apply to all cars in the game.
There are a few other things that GT5 can't be without in my opinion:
-All cars can sustain realistic damage, with improved collision physics and rollover (covered this already)
-All car models of the same quality (either premium or standard, I'm assuming standard would be GT5P models, and premium would be car models like the one taking damage at Gamescom*)
-Tyre marks (the track and the car's connection with it feels sterile without them somehow)
-Aero upgrades: front splitters, front canards, rear diffusers and rear wings (of the same standard as the tuned version of the stock cars in Prologue and available for all cars, carbon fibre aero parts would also be a great addition)
-Ability to save multiplayer replays (no need to elaborate)
-Livery editor (paint any car in any colour, paint any wheel in any colour, add decals and vinyls, ability to customize or remove number plates, doesn't have to be as good as in FM3 but enough for players to appear as individuals when racing online or offline)
-Porsche license is a must (PD have to find a way around it, there is always a way)
-Drag racing (as gimmicky as it is, it's just fun)
*T10 have really set the bar with 400 interiors on all the cars in FM3, especially when the cockpits change as the car is upgraded with weight saving and race modifications. I would be hopeful that GT5 can emulate that as a minimum. However, if some car models have modelled engine bays, suspension, undercarriage and other mechanical parts, like the car model showcased at Gamescom, and some don't, it would just be wrong in my opinion. PD should put in the work and do all cars at that premium level, even if workload time will increase. I could live with 500 cars, rather than 1000 if that would mean a spring or summer 2010 GT5 release. I could even live with less cars on track if PD had to make that sacrifice to achieve a better GT5. For GT6, PD, could have a 2 year developing time and just add more cars and tracks, add more features, optimize game engine and obtain Porsche licence, if they can't for GT5.
EDIT: OK, there is another option with regards to the GT5 car models that may be more realistic. I only say this because I keep believing in more than PD seem to be able to deliver. PD could just keep all car models the same quality as GT5P, with interiors that stay the same, regardless of whether the car is upgraded with weight saving and race modifications. The kind of model fidelity we've seen at Gamescom could be done in on all cars in GT6, along with adding more cars, tracks, features and optimizations to the game engine. This strategy will hopefully allow PD to release GT5 in spring or summer 2010 and project a release for GT6 maybe 3 years later. During 2010 and 2011 PD could also add some DLC, patch, tweak and optimize GT5 to perfection. Both GT5 and GT6 would easily be best sellers, the pressure on PD and KY would not be so great and Sony would be happy to see a big increase in PS3 sales and large profits from the GT franchise.
I genuinely believe in a very good damage model for GT5 and good collision physics with rollover. Mainly because if PD was prepared to face the wrath of millions of GT fans to improve this aspect of GT5 it makes sense they'll want do it the best they can. They know the face of the competition, FM3, or at least they will do in October so they know what they have to match or beat. If PD can do that I'm sold on GT5. By the way, this new damage,and rollover system better apply to all cars in the game.
There are a few other things that GT5 can't be without in my opinion:
-All cars can sustain realistic damage, with improved collision physics and rollover (covered this already)
-All car models of the same quality (either premium or standard, I'm assuming standard would be GT5P models, and premium would be car models like the one taking damage at Gamescom*)
-Tyre marks (the track and the car's connection with it feels sterile without them somehow)
-Aero upgrades: front splitters, front canards, rear diffusers and rear wings (of the same standard as the tuned version of the stock cars in Prologue and available for all cars, carbon fibre aero parts would also be a great addition)
-Ability to save multiplayer replays (no need to elaborate)
-Livery editor (paint any car in any colour, paint any wheel in any colour, add decals and vinyls, ability to customize or remove number plates, doesn't have to be as good as in FM3 but enough for players to appear as individuals when racing online or offline)
-Porsche license is a must (PD have to find a way around it, there is always a way)
-Drag racing (as gimmicky as it is, it's just fun)
*T10 have really set the bar with 400 interiors on all the cars in FM3, especially when the cockpits change as the car is upgraded with weight saving and race modifications. I would be hopeful that GT5 can emulate that as a minimum. However, if some car models have modelled engine bays, suspension, undercarriage and other mechanical parts, like the car model showcased at Gamescom, and some don't, it would just be wrong in my opinion. PD should put in the work and do all cars at that premium level, even if workload time will increase. I could live with 500 cars, rather than 1000 if that would mean a spring or summer 2010 GT5 release. I could even live with less cars on track if PD had to make that sacrifice to achieve a better GT5. For GT6, PD, could have a 2 year developing time and just add more cars and tracks, add more features, optimize game engine and obtain Porsche licence, if they can't for GT5.
EDIT: OK, there is another option with regards to the GT5 car models that may be more realistic. I only say this because I keep believing in more than PD seem to be able to deliver. PD could just keep all car models the same quality as GT5P, with interiors that stay the same, regardless of whether the car is upgraded with weight saving and race modifications. The kind of model fidelity we've seen at Gamescom could be done in on all cars in GT6, along with adding more cars, tracks, features and optimizations to the game engine. This strategy will hopefully allow PD to release GT5 in spring or summer 2010 and project a release for GT6 maybe 3 years later. During 2010 and 2011 PD could also add some DLC, patch, tweak and optimize GT5 to perfection. Both GT5 and GT6 would easily be best sellers, the pressure on PD and KY would not be so great and Sony would be happy to see a big increase in PS3 sales and large profits from the GT franchise.
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