I guess my english needs to be improved
Ok...
IRL the F430 and the CSL pull similar laptimes around Nurburgring (F430 - 7:55, CSL - 7:50). The CSL rolls on Michelin Pilot Sport Cup (a semi slick road legal tyre) and the F430 uses Pirelli PZero (a high end comfort tyre similar to Michelin Pilot Sport II).
When I drive at the Nurburgring in-game, I need to use SH on both cars to keep the laptimes around the real life laptimes, and also keep the difference between the cars around 5 seconds.
BMW - Michelin Pilot Sport Cup: 235/35-19 in front and 265/30-19 rear.
Ferrari - Pirelli PZero: 225/35-19 in front and 285/35-19 rear.
The Ferrari has more rubber on the ground and a better weight distribution in relation to where the rubber is placed (in the rear for the Ferrari).. CSL is 50/50, but has smaller tyres in the front compared to the rear (many CSL owners that use their car for track-days runs 265's in the front, making the car handle much better). The F430 on the other hand has a weight distribution of 43/57, making 57% of the weight resting on the 285 wide tyres. Compared to the CSL's 50% on the thin 235's..
The CSL's weight is 1385kg, and the F430 is 1450kg. Keep in mind that the Ferrari can take 35 litres more fuel.. So the weight difference is pretty small.. But the HP is not.. Howcome I do similar laptimes?
Ferrari: 0,33 hp/kg
BMW: 0,26 hp/kg
Howcome the CSL is faster with much less HP/kg, worse weightdistribution (latteral g-force wise
) and the same tyres (SH)
Therefore the latteral IRL grip would be similar (0.94?). Therefore they need to use the same tyre in-game even tough the reality is different.. If I used SS on the CSL, it would be waaaaaaay to quick..
Hope you get my point
I'm not saying that your thread is bad, it's a great piece of work 👍
But as long as you can't find the latteral g-force for the CSL it's really hard to make a good guess.. What I said above is how my thoughts goes.. I don't know the latteral force for the CSL either, therefore I use my own tests as a platform... Cause I have nothing else to go by..
But to end this wall of post, I must say that I think that we are down to small details which will never be modeled in a videogame.
And once again, your thread on this subject is the best I've read so far on GTplanet.. So I'm not arguing about that, I'm simply trying to test for my own, since the physics in GT5 is no way near as complicated as this subject actually is 👍