Is the brake operation with short travel more precise than the DFGT? I assume it is if they took the time and trouble to include an optional brake mod.
Yes, the T300 have a 10bit integer, where's the DFGT (and all other Logitech pedals) use a 8 bit integer.
I doubt this maks a huge difference tho, sure the resoution is 4 times as good, but I'n not sure the game can model that much variables anyway, and you certainly cant do it with your foot (my opinion, some say they can)
The difference is in the linearity, the thrustmaster is more "progressive". DFGT is ridiculously linear in its output. :/
I've never driven with the brake mod. unless you drive with ABS off, I cant see how it would be beneficial for laptimes.
Oh, and if you're wondering:
8 bit is 2^8 = 256
10 bit is 2^10 = 1024
And the really interesting thing with all this (atleast I find it very interesting
) is that the system itself (PS3) is a 32bit system, wich for reasons I'm not sure of only uses 31bits
2^31 = 2147483848
Almost all numbers on display is an integer number, so this is the maximum value it can ever display or support. GT6 has a credit cap at 50 000 000, but if it did'nt, this would be the maximum credits you would be able to have. If you remember early on when GT6 was new people glitched it and this is the number of credits they got, because the glitch made the merc VGT resell for infinite credits, but it can only hold 2147483847 credits. (remember 0 is also a number)
if you glitch the cars this is also the maximum speed you can reach,maximum bhp, maximum weight etc. its the maximum number a 32bit system can handle.