GT6 and Oculus Rift?

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Would you play GT6 with Oculus Rift if it ever gets supported?


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One of my eyes is much stronger than the other, so I don't think I'll ever be able to use Oculus Rift. :grumpy:

I have the same problem. And I read somewhere that OR comes with different lenses, so don't worry mate, I think it will work out even for us 👍

That would be epic. If they ever release a consumer version in a helmet form I am buying it. Almost no matter the price.

It would be awesome if it was the helmet Kaz uses. :)
 
As soon as I saw the OR, wanted it in GT5 or 6 ASAP. I think the sense of speed would be incredible, going the speeds we actually go in the game might be scary. :embarrassed:
 
Depends on whether the picture quality can be good enough on the Oculus Rift for a game like GT and also the pricing to. However I would feel extremely uncomfortable having my eyes covered whilst viewing the game through such a headset. I simply couldn't play a game with the Oculus, it would just feel too weird.
 
@AudiMan2011 But if you somehow where to overcome that, and it felt right, it felt good. Or, what I'm trying to say is, if it felt like you where driving the car and it felt more realistic, do you think you'd use it? IF you overcame that. It's a matter of choice and taste of course. But it would add a new depth to the game, for sure. Not for everyone, of course.
 
Depends on whether the picture quality can be good enough on the Oculus Rift for a game like GT and also the pricing to. However I would feel extremely uncomfortable having my eyes covered whilst viewing the game through such a headset. I simply couldn't play a game with the Oculus, it would just feel too weird.
That is a good point actually, most of the gameplays with the OR have been games that have mediocre graphics, not high end graphics like GT.
 
What exactly is "picture quality" in this instance, then? The Rift will use a display that gets pixel colour values over HDMI, just the same as a TV or monitor - what are we supposed to be looking for?


As for those with minor sight issues, I think you can wear glasses at the same time and use the different lenses the Rift has (currently 3 sets) to make sure that your glasses get the full width of the display (and no more) to bend into your eyes.
 
That is a good point actually, most of the gameplays with the OR have been games that have mediocre graphics, not high end graphics like GT.

I heard someone say Skyrim was pretty awesome with OR, and that has more than mediocre graphics. Surely not the greatest, but at least not mediocre
 
The idea of the OR is PERFECTLY suited for racing games. When I heard about it I instantly thought of racing with one. It'd make cockpit view extremely immersive, coupled with a wheel... man... You could do damn near everything you do in a real car with the OR on, check your guages/mirrors/surroundings. Imagine how much better drifting would be with it on. Instead of always looking out the windshield while following, you could track the car in front of you no matter where it goes relative to your car...

What exactly is "picture quality" in this instance, then? The Rift will use a display that gets pixel colour values over HDMI, just the same as a TV or monitor - what are we supposed to be looking for?

The OR will still needs solid resolution and clarity, considering it's going to be about an inch away from your eyes. How smooth the display is will be essential to how well the peripheral is supported. No sense in shelling out hundreds of dollars if the display is trash. I heard the current prototypes are still sub-1080p but they are working on making it affordable at 1080p.
 
The idea of the OR is PERFECTLY suited for racing games. When I heard about it I instantly thought of racing with one. It'd make cockpit view extremely immersive, coupled with a wheel... man... You could do damn near everything you do in a real car with the OR on, check your guages/mirrors/surroundings. Imagine how much better drifting would be with it on. Instead of always looking out the windshield while following, you could track the car in front of you no matter where it goes relative to your car...

The OR will still needs solid resolution and clarity, considering it's going to be about an inch away from your eyes. How smooth the display is will be essential to how well the peripheral is supported. No sense in shelling out hundreds of dollars if the display is trash. I heard the current prototypes are still sub-1080p but they are working on making it affordable at 1080p.

Which has already been said, I was just curious what they meant by "image quality", because that's technically independent of resolution, and is usually intrinsic to the digital image itself. By the sounds of things, given the size of the pixels and the distance involved, what you actually want is less clarity (more pixel-to-pixel bleed, bigger pixels) to avoid the grid / screen effect people complain about in the dev prototypes caused by the pixels being significantly smaller than their physical separation.

But that's irrelevant, because it will be higher resolution at launch. In fact, it's not the resolution that's the limiting factor, as such, but driving it at > 60 Hz, if I remember correctly (which may imply higher resolutions, too). Obviously, no-one is currently making a suitable display, which is not to say they can't be made, it's just a new niche in demand - this means they can tailor things like the size of pixels, or non-square pixels (4:5 aspect ratio in the dev prototypes means the pixels are excessively wide once distorted through the optics) etc.

But it is very exciting, if not the Rift itself, whatever is sure to follow in its wake (or "beat it" to market, whatever).
 
I doubt we will see a console game with oculus support for a long time after it comes out. plus Sony is making their own headset(not the first time either) so they will probably try to push that device.
 
Yeah, the big bad console meanies are giving Oculus the cold shoulder. It should still do well on PC, because you can bet Sony will mess up and not officially support its own headset there, regardless of OS.
 
Well Sony has their own head mounted display series under the code "HMZ", was tested on the PS3 with a few games, though I think future iterations of the HMZ line can make it possible to do head-tracking but it would have to be done on the PlayStation 4's future GT game.
 
Even though the OP's question is no doubt hypothetical, I am certainly enticed by Oculus Rift, from what i have seen/read/heard over the last few months. In some instances it looks like an incredible bit of kit, especially now since they have added the cam for forward and back movement detection etc...I will be buying one simply to play ARMA 2 & 3 with it :)

But, i have no idea if Oculus Rift is even compatible with the PS3. I assume not. Unless it would be semi-compatible, like the Logitech G27 wheel is, where it works but the functionality is scaled back because there are no specific drivers for PS3 ?

I intend to buy a finished one ( not dev kit one ) but only if there are enough games i like, to use it with, as i assume it will be a bit pricey. And Sony being $ony, when it comes to a lot of their products, i shudder to imagine the cost of their PS4 specific headset :lol: As much as the PS4 itself anyone ?

Again hypothetically, if it would actually work on PS3 - Oculus Rift with Gran Turismo can ONLY be a good thing, as long as the game devs do it right, as it were. I would take a long leap and cautiously guess that the PS4 headset, at least, WILL be compatible with GT7. Though, i'd much rather support the Rift and get one of those, than the Sony one, as it seems that the Rift is already doing what it needs to do. And very well. I know nothing about the Sony headset.

So, i voted yes, it would increase immersion/realism for me personally :cheers:

Plus, I have always been one for nothing but more options in my gaming experience. Add it in any way, even if it's hardly used. Add everything you can that means it can cater to a whole wide range of people. More options = better gaming experience, in my eyes. 'tis why i love ARMA so much. Almost too many possibilities thanks to that modding community. I know that can't be done by a modding community on the Gran Turismo series, so i think the devs should spend less time going to driving and film festivals and more time putting options into the game :P
 
There's a rumour that Sony will announce their own PS4 VR headset at the GDC on March17th.
Time will tell if its true....
 
I would pay serious money for a proper VR unit. These look great, even tempted by the Dev kit! (I know nothing but im willing to learn!)

Some goggles and a hydraulic rig would be on my lottery win list, no doubt about that.
 
Yeah, it's looking promising for gaming in general (if you like that sort of thing). I'd seriously recommend waiting for the retail version of the Rift, as it'll be a much better product than the dev kit and there will likely be a competitor or two by then, as well. Especially now there appears to be a supply issue with parts, which has delayed things for Oculus.
 
Yeah, it's looking promising for gaming in general (if you like that sort of thing). I'd seriously recommend waiting for the retail version of the Rift, as it'll be a much better product than the dev kit and there will likely be a competitor or two by then, as well. Especially now there appears to be a supply issue with parts, which has delayed things for Oculus.

Sony has several products in this space at the moment. HMZ-T3Q, HMZ-T3W.

It seems the bigger hurdle is getting developers to fully support those in games. Anyway re the OP I would like to see VR support in gran turismo games. It would alleviate the need to have 3 consoles and 3 discs to have a fully immerse experience.
 
Sony has several products in this space at the moment. HMZ-T3Q, HMZ-T3W.

It seems the bigger hurdle is getting developers to fully support those in games. Anyway re the OP I would like to see VR support in gran turismo games. It would alleviate the need to have 3 consoles and 3 discs to have a fully immerse experience.
They were mostly aimed at home theatre usage, I think. Games are a bit different, check out some of the prototyping going on to see the unexpected difficulties occurring. Whilst Sony's existing headsets could in theory be used for games, I don't know that anyone actually has - it needs support from within the game, as you say. They're also bloody expensive!

However, Sony, like a lot of other hardware and software vendors, is too concerned with managing its walled "ecosystem" to actually contribute to making their hardware work in games on multiple platforms. Well, that's just my impression.

I'd be very pleased if they do encourage this, and then if there are more than two headsets available, that's when it gets interesting. An open standard for all games developers would be attractive then, maybe as a simple addition to an existing graphics API. Microsoft hasn't cared about PC lately either, so it won't be DirectX (although it is supposed they are doing interesting things there)...
 
I use a PC with iRacing and for the last few years have used a triple screen setup with it. It's great. Last summer I bought an Oculus Rift dev kit. It's absolutely awesome. Better than triple screens despite the (current) low resolution. The best comparison is real life, albeit very fuzzy. It feels like you're wearing a helmet which is perfect for racing games. I haven't suffered from sickness in iRacing, probably because you're 'in a cockpit'. FPS type games though - bleurgh...

One of my eyes is much stronger than the other, so I don't think I'll ever be able to use Oculus Rift. :grumpy:

No problem. I have one eye much stronger than the other as well. It's not an issue. My 3D vision with the Oculus Rift is just like my 3D vision in real life.
 
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