GT6 graphics downgrade over GT5*comparison inside!*

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andryush
I think this needs new thread, because nobody pointed out the differences between two latest installments of Gran Turismo series.

I made today few comparison shots of night racing in GT6 and GT5. And I'm shocked with the results...


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GT6 is massive downgrade in many fields. When looking at this images I feel like it was done for purpose. I don't know, maybe it's PR play here, maybe they want us to think that PS3 is weak, and it's not capable of good graphics, and we NEED PS4 to se beautiful graphics in GT again... Clearly PS3 is capable of much better graphics than in GT6. This matter stinks...


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*new comparison shots set*

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Generally lighting in GT5 is more intense and reach, except some elements around the track in GT6 which has more intense lighting than in GT5. Also it is worth pointing out, that GT5 managed to render 16 fully detailed Premium cars, while GT6 renders only 8 cars on track, and most of them are Standard cars. Framerate in GT6 was very choppy on this track, while GT5 performed smooth all the way.

I think it's clear which rendition is the winner here...

Off-screen comparison shots:


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In case if you can't tell the difference...

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Night racing from the point of view that matters, which is behind the wheel of teh car, is much improved in GT6 over GT5. Remember the Lambo challenge at Toscana??

I'll agree that I'm not as impressed with the GT6 graphics as I thought I'd be, but the lighting/time change effects are vastly improved and it seems that that is where PD focused much of their energy while working on GT6. Otherwise, I think frame rate actually suffers more in GT6 than in the more graphically stable GT5.
 
In my opinion the graphical quality has been improved and the framerate has suffered. I don't think that's too uncommon an opinion overall, but I can't agree that with @andryush that...

"nobody pointed out the differences between two latest installments of Gran Turismo series..." or that "GT6 is massive downgrade in many fields...This matter stinks...".
 
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The only problem of GT6 compared to GT5 is the framerate is more unstable.

But given the improvements, it's not a surprise. I would even say that it's an exploit. Technically, no racing game has done better than PoDi. It has been proven by Digital Foundry.

As they say : GT6 is "next-gen ready".
 
Can't agree with you guys. This comparison shows clearly how polished GT5 is. Lighting has so much more range to it. Look at the sky, how sun lights environment, very subtle effect on distant landscape. GT6 lighting look flat and limited. Headlight glow is gone or highly reduced. GT6 is graphical and performance downgrade over GT5 unfortunately... absolutely no cheating here.

Both shots were taken on Nordschleife at 5:20 with 1x time lapse
 
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Can't agree with you guys. This comparison shows clearly how polished GT5 is. Lighting has so much more range to it. Look at the sky, how sun lights environment, very subtle effect on distant landscape. GT6 lighting look flat and limited. Headlight glow is gone or highly reduced. GT6 is graphical and performance downgrade over GT5 unfortunately... absolutely no cheating here.

Both shots were taken on Nordschleife at 5:20 with 1x time lapse

Make different comparison. The sky 'graphics' are vastly improved in GT6. That's the first thing i noticed. Very detailed and high quality.
 
Can't agree with you guys. This comparison shows clearly how polished GT5 is. Lighting has so much more range to it. Look at the sky, how sun lights environment, very subtle effect on distant landscape. GT6 lighting look flat and limited. Headlight glow is gone or highly reduced. GT6 is graphical and performance downgrade over GT5 unfortunately... absolutely no cheating here.

Both shots were taken on Nordschleife at 5:20 with 1x time lapse

Did you even drive at night? The headlights are a billion times more effective in GT6.
 
Did you even drive at night? The headlights are a billion times more effective in GT6.
Of course i have! How do i supposed to make this comparison if i haven't? Also i have no problems with driving at night even with low beam lights, so i don't know what effectiveness you're talking about. Basically lights feel similar in 5 and 6.
 
if its the framerate then it is a bit worse than GT5, but the graphics ? its an improvement for sure, i remember getting fooled by the first videos of GT6 showing the R3 ALMS GT3 vs GTR GT3 Nismo on the green hell, took me 15 minutes to realize it was GT6 not real life race footage and that's because i recognize the replay view.
 
The only difference I see there is the lighting.
Mostly its the 'lense effect' in GT6. It is horrible, though. The colours and shader effects are better generally but they've gone for a couple of bizarre choices - like the strange lense flare you see there and the motion blur, which is also generally acknowledged as a poor effort.
 
There's no universal improvement or downgrade, just trade-offs.
I agree. It's different, and in sum not better and not worse. You'll find some things that are much better in GT6 and some things that are much better in GT5.

For me it's more like a parallel game than a sequel. But with some extra cars thrown in. Seems the PS3's limits were hit by GT5 and PD never really found a way around them with GT6.
 
Can't agree with you guys. This comparison shows clearly how polished GT5 is. Lighting has so much more range to it. Look at the sky, how sun lights environment, very subtle effect on distant landscape. GT6 lighting look flat and limited. Headlight glow is gone or highly reduced. GT6 is graphical and performance downgrade over GT5 unfortunately... absolutely no cheating here.

Both shots were taken on Nordschleife at 5:20 with 1x time lapse


GT6 Camera system is more realistic. Glare in the camera is what you would see in real life. GT5 had no Glare at all.. If you removed the Glare GT6 would look tad bettter. Plus there's the headlight glitch they never fixed.
 
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Generally i think PD used lower precision effects and very aggressive LOD scaling in GT6.

Smoke, yes, smoke, in GT5 looks more dense, when lit by lights of the car, also there's simply more smoke in GT5. Only jagged edges look worse. This feature is lower precision in GT6, but jagged edges are fixed, I think it looks good.

Lighting, as you see on this shots, GT5 has more range to it, there's more "levels" of lighting the environment, landscape is beautifully lit, in GT6 it is simply dark or bright spots, theres nothing between. Transition on the sky looks terrible + clouds in GT6 are low res(but i didn't noticed it when racing).
Also i think GT6 has reduced count of light sources, or very strict LOD scaling for light sources. In GT5 every car lamp, every indicator glows in the dark, in GT6 this effect is absent, or minimized (it shows up when camera is very close to the object). I also noticed that in GT5 interior of opponents cars was lit by player's car tail lights, again effect absent in GT6.

Lens flare effect in GT6 photomode looks terrible. Square sun? Wtf?

They made trade-offs, yes, but i can't see pros of doing this, only cons. Framerate is worse, graphics are worse, resolution is higher, but overall GT5 still looks crisper.
 
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GT5 has lower native resolution than GT6.

GT6 has far more comples physics to deal with

GT6 has adaptive tessellation and GT5 hasn't.


GT6 is an obvious step forward technically, however IT IS LIMITED by the PS3 poor performance because its a 7 years old machine already... Yes, PS3 can NOT do more, its the truth. Why is it so hard to accept?
 
@NixxxoN

Show me examples of working and visible tesselation in GT6. I didn't see it anywhere except the trailer with Ferrari, where they showed dynamically changing wireframe.

GT6 uses post-process anti aliasing which blurs the image resulting in worse image quality than in GT5 which uses hardware AA.

I don't think GT6 physics are far more complex than GT5 physics, they can't draw so much horsepower.
 
Lol Gt6 graphics are far worse than gt5. Clunkier, edgier, plasticy looking, bad lighting, just plain unnatural. I could tell they are going to suck from watching the gt6 trailer where the orange rx-7 bounces in the dirt. FPS is much worse too.

Whatever they did its a different engine to GT5 and clearly its not as well designed for the ps3, whereas gt5 was.
 
GT6 Camera system is more realistic. Glare in the camera is what you would see in real life. GT5 had no Glare at all.. If you removed the Glare GT6 would look tad bettter. Plus there's the headlight glitch they never fixed.

The "glare" or lens flare effect is bugged as it currently looks square which is not realistic. Camera apertures do not have 4 edges. I would expect it to be fixed. This is the effect they are after but as I say it's currently bugged.

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The comparison photos in the original post aren't conclusive either. Apart from the lens flare issue the last photos show GT6 to be graphically much richer. Smoke displays much better in GT6 both when driving and in replays. Night driving is a world of difference apart. In GT6 it makes me want to drive at night as the car lights actually work much better at lighting the way ahead as they should. In GT5 races I never did any night driving as the headlights were so flawed.

I seem to remember there was a pre release interview where Kaz went into it in some detail.

Gt5 rain is better though.
 
@NixxxoN

Show me examples of working and visible tesselation in GT6. I didn't see it anywhere except the trailer with Ferrari, where they showed dynamically changing wireframe.



The "glare" or lens flare effect is bugged as it currently looks square which is not realistic. Camera apertures do not have 4 edges. I would expect it to be fixed. This is the effect they are after but as I say it's currently bugged.
sunset_lens_flare_volvo_breaking_bad_evening_1920x1080_48614.jpg

The comparison photos in the original post aren't conclusive either. Apart from the lens flare issue the last photos show GT6 to be graphically much richer. Smoke displays much better in GT6 both when driving and in replays. Night driving is a world of difference apart. In GT6 it makes me want to drive at night as the car lights actually work much better at lighting the way ahead as they should. In GT5 races I never did any night driving as the headlights were so flawed.
I seem to remember there was a pre release interview where Kaz went into it in some detail.
Gt5 rain is better though.


Yes you're correct, it is bugged a bit by the Glare, But at certain point it is better. 👍
 






Yes you're correct, it is bugged a bit by the Glare, But at certain point it is better. 👍

I was thinking more of a video or gif showing tesselation in action. This photo proves nothing.

@AJHG1000 , thanks i will check it later. I'm really curious where PD have implemented this tesselation, in gameplay and replays it is absent for sure. your talking about replay photo mode, or photo travel? Or both?
 
I was thinking more of a video or gif showing tesselation in action. This photo proves nothing.

@AJHG1000 , thanks i will check it later. I'm really curious where PD have implemented this tesselation, in gameplay and replays it is absent for sure. your talking about replay photo mode, or photo travel? Or both?

I did it in photo travel, but I think it should work in replay photo mode

And there's a video as @TheKitten just said, but I don't remember how is it called
 
Graphics never really matter to me anyways. Gameplay is what matters most.

To me the problem is when graphics get in the way of gameplay. In GT6 they do because of FPS inconsistencies, though under most situations the problem isn't crucial in the current patch unless in certain scenarios.
 
If the graphical changes brought in for GT6 end up as building blocks for future releases which is said to be the case then that's a good thing.
Sometimes a step back to move forward is required. GT5 took years.. GT7 will be here much quicker.

GT6 still looks amazing at times. It's not perfect of course but I really do believe that GT7 will blow my socks of.
 

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