I'm not asking for money and cars at each level just a higher level then level Forty, it's too easy to reach, I think from start you could probably reach it in less then a month.. Take Battlefield 3 for example, Colonel 99 would take forever to reach, a hell of a lot longer then one month.. I think people wouldn't be happy if they got to level 45 (Colonel) and that was it.. It's just little things like that that made it game of the year.. I think GT6 should use that as an example along with having to use, like BF3, a certain car, or atleast car class, "so many times" (like the guns) and at some point you begin unlocking upgrades and paints and vinyls for it, similar to Shift 2 or NFS Underground 2.. I know alot of people will argue this point but I think it would make for alot more gameplay and alot better drivers?
Why do you want to make a car/racing game work like a FPS? Those things you mention make sense for that type of game, they don't for GT. Especially the bolded part. I never want to see something like that in a GT game.