dr_slump
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Well, he said can't!Actually the Toyota TS30 already beat it three times.
6 hours of Interlagos
6 hours of Fuji
6 hours of Shangai.
Well, he said can't!Actually the Toyota TS30 already beat it three times.
6 hours of Interlagos
6 hours of Fuji
6 hours of Shangai.
Race cars can be tricky due to very specific licenses.
For example, there is simply no way GT6 is going to the 2010 and 2011 NASCAR cars in it, due the the differences in sponsor licenses and car design. NASCAR isn't going to want older cars in the game because they're hell bent on pushing the 2013 cars to no end. The other race cars probably have similar issues, which is why I think that whole "every car from GT5" thing must actually mean every street car from GT5.
Actually the Toyota TS30 already beat it three times.
6 hours of Interlagos
6 hours of Fuji
6 hours of Shangai.
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I assume not since both Forza and iRacing have the license. It's just a matter of Sony buying the rights
Since NFS and FM4 have Porsche, its only a matter of time until Porsche is here (15 years and counting). See what I'm saying?
Also, the people who make the "NASCAR Inside Line" IIRC has the current rights to the Gen6 car (other than iRacing) and IIRC Codemasters has FIA rights
porsche 9146 from FM.netaccording to Scott Atherton on twitter (who kinda sorta runs the ALMS), the Turn 10 exclusive contract for the ALMS and the iRacing exclusive contract for Grand-Am are both now void (thanks in no small part to both series being technically gone forever and the new series being technically an entirely new entity), but both will likely stay exclusive partners with the new series when the new contracts are drawn up: PC exclusivity for iRacing, console exclusivity for Forza. again, none of this is final (negotiations are probably six months out), but it's a good hint of what to expect in the future.
freshseth83Why wouldn't they be in? Over 1200 cars in gt6 includes every car from gt5.
There's a difference between exclusive license and non-exclusive license. EA has the exclusive Porsche license, and allows Turn 10 to use Porsche anyway. Eutechnyx has the NASCAR license, but it's not exclusive. That's why Activision, iRacing, and anyone else who want NASCAR in their game just have to pay NASCAR. I assume the LMP license iRacing has isn't exclusive, so only money is stoppng PD/Sony from using them.Since NFS and FM4 have Porsche, its only a matter of time until Porsche is here (15 years and counting). See what I'm saying?
Also, the people who make the "NASCAR Inside Line" IIRC has the current rights to the Gen6 car (other than iRacing) and IIRC Codemasters has FIA rights
Those specs are not entirely inaccurate.
Those specs are not entirely inaccurate. Audi clakm the R18 could weigh ~750-775kg witbout ballast. And is there really a reason to think their 3.7 liter turbo diesel can only make Audi's claimed "490hp"? Actually, the air restrictor size is what is limiting the power number. These cars can easily make 800+hp. Theyre breathing through air restrictors ~30MM in size (about an inch in diameter). Just 3 years ago, the Peugeot 908 was said to make around 750-850hp. Before they put smaller restrictors on the engines they could 'breathe' more air which lets the engine make more power. F1 engines are a liter smaller but make close to 800hp because of the size of the 'airbox' above the drivers head.
What PD COULD do is have cars like lmp's have a setting for adjustable restrictor sizes. That would be the most accurate way to go about it. Thats how they do it irl.
The Peugeot 908 was a 5.5l V12 not a 3.7l V6 with a 45.1mm air restrictor like Audi currently use. Peugeot left before the new regulations came into effect.
The Peugeot 908 was a 5.5l V12 not a 3.7l V6 with a 45.1mm air restrictor like Audi currently use. Peugeot left before the new regulations came into effect.
ClarkThey didn't leave before then.
The 908 HDI FAP had a 5.5 twin-turbo V12 diesel, the newer 908 had a 3.7 twin-turbo V8 diesel.
They are for the normally aspirated cars, so I have little belief that they did anything besides apply a power multiplier to all of them until they were within a certain horsepower/PP range rather than present them under the guise of what they could make without restriction.
What PD COULD do is have cars like lmp's have a setting for adjustable restrictor sizes. That would be the most accurate way to go about it. Thats how they do it irl.
A lot of race cars need to go that route. This would be easy to implement too. In "stock" form, they can deliver the car @ its claimed 490hp and set the power limiter to some arbitrary number below 100%. It's basically the same thing. They could dress it up by calling the power limiter "Restrictor Size" if necessary. All the LMP cars in the game need to be that way with their real horsepower figures.
If you can skip frame by frame through the time-lapse section of the extended trailer you'll see a few.