GT6 Mt Panorama demo at EB Expo, Sydney

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Fair enough, proves me wrong. Makes this picture odd though, I'm pretty sure that isn't laser scanning equipment.

gt6_bathurst_1-638x381.jpg


It's also strange PD don't make a bigger deal of it, every other sim that does it rightly promotes it at the forefront.
 
Fair enough, proves me wrong. Makes this picture odd though, I'm pretty sure that isn't laser scanning equipment.

gt6_bathurst_1-638x381.jpg


It's also strange PD don't make a bigger deal of it, every other sim that does it rightly promotes it at the forefront.

Judging PD by the marketing strategies of other sims rarely seems to work out...:sly: The march to the beat of their own drum so to speak..:cheers:
 
Could that be GPS related equipment ? I don't know how professional do their thing, they may use GPS, laser scan and photos to build the track. I think the 2 guy there are making surface scan for track surface texture, my wild guess of course.
 
Could that be GPS related equipment ? I don't know how professional do their thing, they may use GPS, laser scan and photos to build the track. I think the 2 guy there are making surface scan for track surface texture, my wild guess of course.

Could be two guys out scanning for loose change with a metal detector too:sly:
 
Could that be GPS related equipment ? I don't know how professional do their thing, they may use GPS, laser scan and photos to build the track. I think the 2 guy there are making surface scan for track surface texture, my wild guess of course.

Whatever they do, there's no confirmation of them ''laser-scanning'' any of the tracks in the game, don't you think that track modeling would be quicker if they went that route? In fact, very few developers do it like that, it's almost unheard of in console gaming.
 
Whatever they do, there's no confirmation of them ''laser-scanning'' any of the tracks in the game, don't you think that track modeling would be quicker if they went that route? In fact, very few developers do it like that, it's almost unheard of in console gaming.

Haven't you read the website? They seem to like taking just as long even with quicker methods of doing things.

In recent years, CAD data of actual cars are often provided to Gran Turismo thanks to our strong partnerships with automotive manufacturers and as a consequence, the time to understand the design of the car has been drastically reduced. The same cannot be said for the development time: a model will still take 6 months to create, and that is because the time and costs saved in the research phase are re-distributed into modelling to further improve the quality of the final product.
 
Whatever they do, there's no confirmation of them ''laser-scanning'' any of the tracks in the game, don't you think that track modeling would be quicker if they went that route? In fact, very few developers do it like that, it's almost unheard of in console gaming.

No hard evidence proves one way or another, unless PD rep shown us the equipment they use and any photo evidence of them doing it :) For some, Kaz words in an interview may be enough as a proof.

If only there's more better picture of that PD truck going around the Bathurst, I want to see what's on top of the truck :) If PD only uses photos and GPS data, why would they drive a truck with big crane at the back ? Unless they put LIDAR on top to laser scan the surrounding.
 
Haven't you read the website? They seem to like taking just as long even with quicker methods of doing things.

Yea thats weird.They get CAD data of (some) cars and they laser scan (some) tracks, yet he's still saying it takes a year to make a track and 6 months to make a car..I wish some one would ask him in an interview to further explain this because it doesn't add up lol.I have a feeling he's just saying that to put emphasis on the amount of detail they put in the cars and tracks, but he doesn't realize that taking that long isn't really something the fans want to hear lol.We want like 1 car a month.
 
What do you mean ? Mine is 40inch LCD. It can handle 1080P but I use 720P for PS3 as most games use that as native resolution. I have seen article on internet saying you have to be at certain distance to have proper effect of 1080P but fps wise it does not matter. I am generally 6-7 feet from the TV. I had no problem on GT5. May be if I think really hard Monza turn1 in rain there might some fps drop. But I am not sure. I have GT5 and today did the update too played little bit GT5 dry, no issues whatsoever.

Sitting 9-10 feet from my wife's 32" Panny display, 1080p doesn't matter, at all. Sitting 5 feet from my 50" Pioneer Kuro in my Man Cave, it does matter. SD is painful to watch on my TV. While on my wife's TV, SD is simply not widescreen.

Google THX HDTV standards. There are minimum and maximum sizes:distance ratios. Someone who buys an HDTV simply by price, is unaware of these standards and why they are in place.

This is precisely why you sitting 7 feet from your 40" display aren't seeing a difference between 1080p and 720p. If you used you display as a computer monitor and sat 3 feet from it, you would notice.

With Kaz having a triple screen setup with 3 46" displays on his desk, do you think he can tell the difference between 1080 and 720 or even 4k? I don't think Kaz has this big displays because of a visual impairment.
 
I have a feeling he's just saying that to put emphasis on the amount of detail they put in the cars and tracks, but he doesn't realize that taking that long isn't really something the fans want to hear lol.We want like 1 car a month.
If you want a car a month, it's going to be in GT4 quality, which last I heard with most people here was below a certain president's popularity.

Undoubtedly, the year-to-two modeling time for tracks includes all the fixing, detailing, fine texturing and optimizing. People have taken Photo Mode pics of trackside details, particularly city locations, and found some interesting tidbits.
 
Remember this:

Melchor Dúran
He (Kaz) visited the circuit (Ascari) and got to know Ronda itself, he then left a signed contract that materialized last summer with an impressive filming in Ronda that, in the circuit alone, took more than 86,000 pictures: "It was a team of 38 japanese, equipped with amazing technical material, that flew over the circuit and the surroundings of Ronda as well as other zones like Tavizna Mount, because they loved the zone. With impressive cammeras and scanners they achieved the recreations that we've already seen in the trailer and that we'll see in the videogame", he (Ascari Rep.) added.

Not the first time people have been impressed with their technical equipment. I get the impression that some people think that a few guys from PDI go out with a tape measure and camera and that is that. They were setting a high standard in 2007 regarding car modelling and they may do that with tracks, I guess we will know more closer to release about track modelling if it is indeed at a level above what others have done.
 
Yea thats weird.They get CAD data of (some) cars and they laser scan (some) tracks, yet he's still saying it takes a year to make a track and 6 months to make a car..I wish some one would ask him in an interview to further explain this because it doesn't add up lol.I have a feeling he's just saying that to put emphasis on the amount of detail they put in the cars and tracks, but he doesn't realize that taking that long isn't really something the fans want to hear lol.We want like 1 car a month.

Unless you assume the 6 months is 6 calender months not 6 man months and from time of conception to reality. Day 1 you think of the idea, Day 2 contact is made with the manufacturer, meetings are arranged, crews are sent out, data brought back...etc. etc. etc. All in all it adds up to an average of 6 months calender time, not necessarily 1 guy working on modelling for 6 months.

If you want a car a month, it's going to be in GT4 quality, which last I heard with most people here was below a certain president's popularity.

Undoubtedly, the year-to-two modeling time for tracks includes all the fixing, detailing, fine texturing and optimizing. People have taken Photo Mode pics of trackside details, particularly city locations, and found some interesting tidbits.

Reality seems to contradict the statement that it takes a "year-to-two modeling time for tracks includes all the fixing, detailing, fine texturing and optimizing"

https://www.gtplanet.net/forum/showthread.php?t=282232&highlight=goodwood

In mid-May 2013 Bowen made a thread saying Goodwood was being scanned for inclusion in the game. Less than 2 months later it was in the game. I know Goodwood isn't as big as a full blown circuit, but still it was only 2 months and there is a lot of detail there. It's nearly 2 km's so if you go 2-2.5 times that size, you get the majority of GT tracks in length, which would still work out to considerably less than 2 years. 2 years for something on the scale of the full Nurb maybe, not a typical size track.
 
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What should be done here is acknowledging this:
1.- In GT5 'premium' tracks are closer to reality than GT4 tracks, such as laguna seca and motegi.
2.- With that said, even 'premium tracks' weren't laser scanned, such as the Nordschleife, therefore all of them have somewhat faulty layouts (still good though not 100% the same), weird curbs and missing bumps (these two are quite big faults). This includes up to Silverstone.
3.- About what comes after Silverstone, which is after GT:Academy 2013, we don't know for sure if Bathurst was laser scanned and if that will be the procedure in the future.

About FPS drops, its importance depends on each person really: Some not care much about them, others do and even some don't notice them.
Personally I notice drops even at 180fps (you know, old school pc master race) but don't really care about fps drops in console games because all of them have and the correct decision in console gaming is to aim at having better graphics with a fps hit instead of the opposite.
 
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We're talking man months here remember, not actual months. PD says 6 man months per car, SMS say they can do a car in 3 man months. You decide if double the man hours is worth it, screenshots of pCARS models are out there (but not all are finished visually).
 
No hard evidence proves one way or another, unless PD rep shown us the equipment they use and any photo evidence of them doing it :) For some, Kaz words in an interview may be enough as a proof.

If only there's more better picture of that PD truck going around the Bathurst, I want to see what's on top of the truck :) If PD only uses photos and GPS data, why would they drive a truck with big crane at the back ? Unless they put LIDAR on top to laser scan the surrounding.

It wouldn't be unreasonable to think that they're simply doing automatic image capturing. I'm thinking along the lines of those cars with cameras mounted on that Google uses to get a lot of the Streetview shots.

I could very much see how mounting a bunch of cameras or a panoramic camera on a vehicle and just running it around the track would be a quick way to gather a lot of data. I could see how mounting it high might be preferable, and how if you're going to have to hire a vehicle and jury-rig it to work a truck and some scaffolding might be the best option.
 
Good lord, another video with the driving line on, and the driver smashing into walls and other cars. Not a poster video for excitement. If anyone has Grid, enjoy the track there and prep for GT6.
 
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We're talking man months here remember, not actual months. PD says 6 man months per car, SMS say they can do a car in 3 man months. You decide if double the man hours is worth it, screenshots of pCARS models are out there (but not all are finished visually).

I still remember the interview the owner of the Art Morisson (I think) Vette and him discussing how PD captured his car, they collected information and recordings about stuff not yet unseen in any game (I recall him saying they recorded the sound the doors make when they shut etc)

Which begs the question why do they take so much time and go through all those lengths for stuff we never see in a game.

Maybe they're future proofing I don't know but it is weird how they take double the time SMS take when the results are probably identical or edging to C.A.R.S
 
So if it was laser scanned, wouldn't that mean we will get all the bumps that the real track has? Bathurst has some very distinct "bumps", at the end of the chase for example.
 
I still remember the interview the owner of the Art Morisson (I think) Vette and him discussing how PD captured his car, they collected information and recordings about stuff not yet unseen in any game (I recall him saying they recorded the sound the doors make when they shut etc)

Which begs the question why do they take so much time and go through all those lengths for stuff we never see in a game.

Maybe they're future proofing I don't know but it is weird how they take double the time SMS take when the results are probably identical or edging to C.A.R.S

PD works in mysterious ways, indeed. :dopey:
 
Which begs the question why do they take so much time and go through all those lengths for stuff we never see in a game.

Maybe, if they experiment now to see how things work and figure what direction they want to take for the GT experience, it may be in future titles. Granted, the way PD go about gathering all types of data may or may not change. I have read in these forums PD do things in house. And lots of data they have gathered may not make it in time for the game release.
 
Fair enough, proves me wrong. Makes this picture odd though, I'm pretty sure that isn't laser scanning equipment.

gt6_bathurst_1-638x381.jpg


It's also strange PD don't make a bigger deal of it, every other sim that does it rightly promotes it at the forefront.

It looks a lot more than standard camera equipment. If PD did not use the laser scanning process, GT5s Nurburgring would look like Forzas Nurburgring, and we all know how bad Forzas Nurburgring is, not close to the real thing at all.
 
It looks a lot more than standard camera equipment. If PD did not use the laser scanning process, GT5s Nurburgring would look like Forzas Nurburgring, and we all know how bad Forzas Nurburgring is, not close to the real thing at all.

You've done more 180's than Microsoft in the last two pages.

A track does not need to be laser scanned to be accurate.
 
It wouldn't be unreasonable to think that they're simply doing automatic image capturing. I'm thinking along the lines of those cars with cameras mounted on that Google uses to get a lot of the Streetview shots.

I could very much see how mounting a bunch of cameras or a panoramic camera on a vehicle and just running it around the track would be a quick way to gather a lot of data. I could see how mounting it high might be preferable, and how if you're going to have to hire a vehicle and jury-rig it to work a truck and some scaffolding might be the best option.

I only see there are 2 objects on top of the truck, not very clear though, and still no hard clear evidence at all to support your opinion.
 
It looks a lot more than standard camera equipment. If PD did not use the laser scanning process, GT5s Nurburgring would look like Forzas Nurburgring, and we all know how bad Forzas Nurburgring is, not close to the real thing at all.

You can get pretty damn accurate results with GPS scans, that is how PD have done most tracks in the past and how they did Nurburgring. It doesn't need laser scanning to be better than Forza's ring, that's just because they used a model from Project Gotham Racing that was wrong on purpose.
 
It looks a lot more than standard camera equipment. If PD did not use the laser scanning process, GT5s Nurburgring would look like Forzas Nurburgring, and we all know how bad Forzas Nurburgring is, not close to the real thing at all.

GT5's Nordschleife isn't perfect either. Being the best form yet doesn't mean it can be perfected.

It is pretty good though, by far my most played circuit particularly for trying out cars and night (blind) racing. Personally I think it is GT7 worthy without any modification besides the trees, plus no other developer is going to laser scan it soon, so the focus should be in re-making others such as Laguna Seca (GT4 content).
 
We're talking man months here remember, not actual months. PD says 6 man months per car, SMS say they can do a car in 3 man months. You decide if double the man hours is worth it, screenshots of pCARS models are out there (but not all are finished visually).

I didn't know it was man-months.That puts it into perspective.Regarding the time between the 2, I think it boils down to how fast an individual work, not the actual attention to detail.I believe if PD really wanted to cut down to 3 months or less they could.But nobody wants to over exert themselves because eventually it will show in the final product.
 
Fair enough, proves me wrong. Makes this picture odd though, I'm pretty sure that isn't laser scanning equipment.

gt6_bathurst_1-638x381.jpg


It's also strange PD don't make a bigger deal of it, every other sim that does it rightly promotes it at the forefront.

This is just one photo from who knows how many hours and days PD's team spent there. Whenever we've heard people comment on PD's work at tracks, we've been told they spend days there taking photos and other measurements.

I'm not saying they laser scanned the track -- who knows -- but this one photo not looking like laser scanning equipment is irrelevant as there are likely many stages to taking in all the track information.
 
We're talking man months here remember, not actual months. PD says 6 man months per car, SMS say they can do a car in 3 man months. You decide if double the man hours is worth it, screenshots of pCARS models are out there (but not all are finished visually).
Yeah, I did forget to say "man-(times)," as Samus points out.

And I know I haven't played all that many late gen racers besides GTR and LFS, but GT5's Nordschleife is the best I've seen.
 

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