I went to the expo too
, and amongst the PS4 and PSVita showcases was GT6. Most of what Flunkus said about the game was pretty much what I experienced as well:
Assists were not modifiable, you were only given the choice of a few cars.. none of which new.. and between Automatic or Manual transmission (you could use the stick shift but I used the paddles)
I was able to adjust the settings at the Driver Options tab at the race menu.
I was annoyed that they didn't have the Deltawing
, so I chose the KTM X-BOW instead, which was still fun too.
I was a bit shaky on the rig because I like the resistance of my T500 at home, so the wheel felt as light as a feather and led to some hairy corrections.. but basically my impressions were:
-Much more unforgiving than GT5 in the overall physics. Cars were harder to catch, would go into slides that felt totally different than what I've experienced in past GT games.
Agreed-and that was on the steering wheel-many people failed to finish with driving aids on (I was able to though
)
-In keeping with the unforgiving nature, cars seemed to react a great deal more violently to upsets such as hitting a kerb or going over a hill at speed. This made 'The Chase' at Mt Panorama extremely difficult in the Z4 GT3 and I'll admit I spun out both laps there. Locking the brakes seemed to have more dire consequences as well, cars seemed to carry a lot more speed under locked tyres.
Did the same thing as well with the KTM X-BOW
. There is really no going back to GT5 once you start playing it...
-The sound was definitely not the new engine we've been hearing of. Sounded much the same as GT5. Nowhere near the likes of the Bathurst Trailer.
Still the placeholder sound and AI
-This could be me, but (playing in interior view, of course) the other cars seemed a lot 'larger' in a realistic way. I really felt starved for space on the track which led to a very exciting top portion of the track. Constantly having to be mindful of the location of other cars and having to give way quite a lot to avoid an incident. Mt. Panorama is a tight track up the top of the mountain, so it could be a perspective thing.. but I definitely felt 'closer' to the cars than in previous titles.
I did have the interior view on the KTM and noticed a better view of the track (primarily as the car has no roof
) than with cars in GT5-perhaps because the new rendering engine does help add more contrast to the surrounding environment.
Furthermore, Bathurst looks incredibly amazing and photorealistic and I am very pleased with how it turned out.
The only thing annoying about it was how the game automatically placed you on the track again if you got stuck-or sometimes in my case, when you were halfway through reversing
(you see it in Flunkus' video a lot)
Overall, I was very happy with Bathurst and the GT6 demo at the expo and am looking forward to it (also placed my preorder at the even
)
Btw Flunkus, welcome to