GT6 Performance Analysis and tech details.

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vellly eeeeeenterlestink!

Pretty much verifies my own experiences with the demo. I can't believe PD will release the final game performing as poorly. For me, the smoothness of the animation is crucial. I just can't get into the headspace of driving a supercar around exotic locales if the graphics are stuttering and juddering all over the place. It totally undermines the experience for me. If they can't get the game running considerably better (and I mean considerably) I'd prefer just getting the new cars, tracks, and physics on the GT5 graphics engine. I will be very disappointed if I can't lap the Ring at 60fps...
 
So there you go people in denial, the game clearly has framerate issues at this stage.

Its to be expected with gtplanet being mostly focused on GT, Sometimes I really do wish people didn't wear rose tinted shades and made PD sit up and take note.
 
Good article, thanks for posting it. My experience with cockpit cam confirmed. Bottom line is cockpit cam is nearly useless for me. Unacceptable.

Generally I'm about the same lap times with either bumper or cockpit. Cockpit I'm actually faster. I was 5-6 seconds off my bumper pace at Silverstone. Losing a second or more through each technical section. After a couple laps it was too frustrating and I gave up on cockpit cam. That jumpiness is too distracting, a recipe for a headache for sure.
 
There are issues but I'm not concerned at all. A big company that puts such a big emphasis on graphical quality wouldn't release a game with worse frame-rates and aliasing than the previous game in the series.
 
There are issues but I'm not concerned at all. A big company that puts such a big emphasis on graphical quality wouldn't release a game with worse frame-rates and aliasing than the previous game in the series.


Yes they would.
 
Good article, thanks for posting it. My experience with cockpit cam confirmed. Bottom line is cockpit cam is nearly useless for me. Unacceptable.

Generally I'm about the same lap times with either bumper or cockpit. Cockpit I'm actually faster. I was 5-6 seconds off my bumper pace at Silverstone. Losing a second or more through each technical section. After a couple laps it was too frustrating and I gave up on cockpit cam. That jumpiness is too distracting, a recipe for a headache for sure.

My best cockpit time is ~4 tenths slower than my bumper cam time, so I don't have such a huge issue with it, but it is noticable.

The game's not finished and I'm sure they'll fix most of these issues. Saying that "the jaggies/image quality is horrendous for us with 1080p TVs" is exaggerating it a bit though. I actually find the overall picture much more appealing than GT5. No tearing, no color banding, lighting is overall much better and more natural (which makes it easier to concentrate for longer time periods). I think people are looking too hard for flaws, so they get distracted.
 
Yes they would.

We have no evidence to suggest that PD, or Sony Computer Entertainment, would allow one of their flagship games to be worse than it's three year old predecessor in terms of aliasing or frame-rate.

To draw such grave conclusions about a game based on a very small demo is sensationalist if you ask me.
 
Clearly there is an issue...I have to be honest though and say I never noticed any of it. Hopefully it's fixed or mostly so for the full game, although given how bare bones the demo is and how much more the PS3 will have to do with the full game, I am beginning to have some doubts.:grumpy:
 
If it wasn't for the numbers on the side I wouldn't have noticed the Frame rate issues, and if it wasn't for the side by side comparison videos I wouldn't have noticed the AA issues, I probably would've eventually but its not as bad as people make it seem in my opinion.The Frame rate issue is a bigger issue than the AA, even though I don't notice it, it does effect lap times.
 
If it wasn't for the numbers on the side I wouldn't have noticed the Frame rate issues, and if it wasn't for the side by side comparison videos I wouldn't have noticed the AA issues, I probably would've eventually but its not as bad as people make it seem in my opinion.The Frame rate issue is a bigger issue than the AA, even though I don't notice it, it does effect lap times.

Well you don't notice it on the YT video because it's just there for illustration, Youtube videos are limited to 30fps so it was constant throughout. 60fps down to 40fps is very noticeable on the real thing though.
 
These have not been a problem for me. And to be honest, you guys are over reacting, this is the demo not the final game.
 
There are issues but I'm not concerned at all. A big company that puts such a big emphasis on graphical quality wouldn't release a game with worse frame-rates and aliasing than the previous game in the series.

1. There is no way to know that for a fact.

2. It's actually not that uncommon to find a sequel performing worse due to the graphics being pushed harder.

3. Wasn't GT4 60fps solid? Did GT5P ever drop as low as GT5 does?

These have not been a problem for me. And to be honest, you guys are over reacting, this is the demo not the final game.

I think of all the lines repeated from the GT5 release "it's just a demo, not the final game" has to be the most repeated and the least likely to have any significance.
 
Yea I figured that.They should use vimeo for these videos instead of youtube.But like I said before I dont really notice frame drops above 30fps because im so use to playing games at 30fps I guess.People were saying it dropped sub 20fps which brought me to think people are having different experiences.But now I see they are just overreacting.
 
My best cockpit time is ~4 tenths slower than my bumper cam time, so I don't have such a huge issue with it, but it is noticable.

The game's not finished and I'm sure they'll fix most of these issues. Saying that "the jaggies/image quality is horrendous for us with 1080p TVs" is exaggerating it a bit though. I actually find the overall picture much more appealing than GT5. No tearing, no color banding, lighting is overall much better and more natural (which makes it easier to concentrate for longer time periods). I think people are looking too hard for flaws, so they get distracted.

Well maybe I should give it another go. I think the rest of the visuals are excellent-Autumn Ring looks fabulous now. Hadn't seen any jaggies or tearing. The cockpit renderings are great. Part of it could be the more dramatic contrasts on the track-more shadows etc...It's harder for me to spot my marks.

I'm so used to the steady view in GT5 that I thought I was seeing things at first. Switched back and forth between GT6 and 5 but 6 definitely lags. After reading the Eurogamer article it got me more concerned. I realize this is only a Demo, and I've not been concerned by the AI or old sounds. But with all the pushing the limits of the PS3 talk, I've got real concerns. Hopefully it's just Demo issues.
 
These have not been a problem for me. And to be honest, you guys are over reacting, this is the demo not the final game.

Nobody is over-reacting. There are framerate and aliasing issues in the demo, we've noticed them and commented on them, they may or may not carry over into the final game. That's about all anyone is saying.
 
Well I am really concerned about this since this is supposed to show what GT6 could be in some areas.

BUT also I must say that a few weeks ago I put GT5 Prologue and compared it to GT5 because some people were saying that it looked better than GT5...No, it was not true at all. GT5 Prologue lacks anti-aliasing and the shadows looks even worse than in GT5, and you don´t have as much smoke as in GT5.

Just because of this I still have some hopes in that PD can do way better than this (for ME) horrible GT6 demo. The frame-rate in cockpit view is a disaster and it is the view that I use all the time.
Shadow pop ups and bad anti-aliasing, and if you look it closely the game even by having better lighting at long distances it looks all blurry. This compared with GT5.

And I´m not sure that the tessellation is working since I still can see the polygons in the wheel.

Hope PD can deliver a proper polished full version of GT6 since the demo was not that great for me.
 
Says what?
How much are you being paid? :sly:

But yea, this is just the demo, and some of them are definitely overreaction while saying "we're" in denial as if every one of "us" have said that there are NO problems graphically. Physics will be improved less than the graphics in the final version though.


Wasn't GT5's GT Academy '12 made using the data of an already coded program that had one track and eight cars? It was over 3gb so three times the size of the GT6 demo, which currently has four track layouts/locations and seven variations with five cars. Let's not forget that Silverstone's full layout is set during 3 or 4 times of the day.

Basically, what I'm saying is, how? :)
Can someone honestly make a supposition on how this is possible?
 
3. Wasn't GT4 60fps solid? Did GT5P ever drop as low as GT5 does?

GT4 suffered some lag too - the easiest place to spot it was the pre-race procession at the beginning of a 'Ring race. But from memory, no, I don't think there were many times during actual gameplay that the framerate chugged noticeably back then.
 
Whats trips me out is the frame rate only dips to below sub 60 FPS id say 51 fps and up ( i notice frame drops really well) on my fat 60 gig and there's an obvious drop on my friends slim . I suggest those suffering from problem's to restore there file system on option 3 in the secret menu . It may be caused by memory issues.
 
Digital Foundary article, very interesting with framerate tests.
http://www.eurogamer.net/articles/digitalfoundry-gt6-demo-vs-gt5

Very interesting, thank you for sharing Phil.

Most of us were not expecting more than one step in the right direction, we may have to reconsider our expectations, as the step might be in the wrong direction.

Why does everything has to look so dark and fuzzy in that GT6 demo?
It does not make it look more real to me.
 
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