GT6: potential savior of the franchise?

I don't think anyone is suggesting that GT6 could be a nail in the coffin for GT, even if it were somehow worse than GT5. All we're saying is that they can't afford say three or four more GT5s. If they did, then we might start seeing a serious decline in sales that could also mean the general decline of the series.

Also to be clear again I certainly do NOT want that to happen but I am a realist and a poor GT6 would have me worried.
 
Just a question.

I have been trying to find some old threads that relate to this topic but in regard to previous games so my question is did anyone feel the same about GT4 or GT5 before they came out?
 
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From memory the answer on GT4 would be no, not at all. With GT5 concerns started to be raised as soon as news of the standards started to emerge.
 
Well in that case I would say no GT6 does not need to be a savior.

1 below par game from PD does not mean the end of the world, the series is not in trouble yet.

But should GT6 anf GT7 go the same way then something needs to be done.

Bottom line im not worried about the series yet.
 
Do you still believe what Kaz says? Seriously? Come on man... the man says absolutly anything for years ! Anything !
I certainly will take what he says at face value over someone on a message board saying what he really meant to say.
 
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And on that Scaff, since a bunch of us aren't quite getting your point, I for one am taking a pass of further remarks on them.

Odd because I've been quite clear, if sales continue to drop and review score fall again it could be an issue for the GT series in the future, not exactly sure what would be confusing about that?

That is unless someone doesn't like that and would rather ignore the numbers and incorrect accuse someone of posting them misleadingly, as it seems someone did.

You accused me of misleadingly comparing the sales of one game against two, when in fact I compared title to title and generation to generation sales, all backed up with PD's own sales figures. That you wish to walk away from that incorrect accusation has nothing to do with 'getting my point'.
 
Yeah, I just woke up and deleted that after I posted it. I figured it would be counterproductive.
 
Tenacious D-> Yeah right. Kaz is obviously the most objective source when it comes to GT. The man has a vision hasn't he?

I tend to never believe PR talks...especially when the game is out and I can judge it by myself. Kaz can say he is the most meticulous man in the world... the facts are the facts. He is not, and if you follow GTplanet, which you do, you know that as well or even better than me.
Question is: why do some people believe him even when his communication is false, vague and so ridiculously obscure that it can mean everything and anything ?

And, asfor me, I find the guy absoilutly incapable of transmitting any form of passion in his interviews : to me, he is just boring and NEVER says anything really interesting. Not even regarding GT, but also the world of cars. He is like GT5's IA: cruising in autopilot.

For all I know, it would not be more boring if he talked about dental surgery ! (And yes: I absolutly LOVE cars).
No wonder why GT5 is so boring.
I had no problem with that as long as the games were great... but now...

Btw, this is not a free personal attack on the man. he can be how he wants, I don't care... but, he chose, as a producer, to be the face and voice of GT. So he should at least make an effort to communicate better... or hire someone who will.
 
Just a question.

I have been trying to find some old threads that relate to this topic but in regard to previous games so my question is did anyone feel the same about GT4 or GT5 before they came out?

GT5 is the first game that left a large portion of the gamers underwhelmed, so no. There was some criticism of GT4 at the time that the formula was getting a bit stale, but it saw a significant boost in not only car count but crucially circuits as well (with major additions like the Ring, Le Mans, Suzuka and fan favourites like El Capitan). The addition of Driving Missions was celebrated as well. But the lack of any sort of damage, livery editor, online play and the stagnation of the "Events" game structure was less well received.

So everyone looked to GT5 to significantly improve those areas, which in my opinion it completely failed to do, but there was little reason at the time to be pessimistic. There is now though. Many will still be giving GT6 the benefit of doubt, more in hope than expectation perhaps. But if PD make the same mistakes as they did with GT5, it could seriously damage the franchise. As it stands, Gran Turismo is still as strong a brand as ever, so rather than a saviour (which GT doesn't need at the moment) it could be the exact opposite.
 
GT5 is the first game that left a large portion of the gamers underwhelmed, so no. There was some criticism of GT4 at the time that the formula was getting a bit stale, but it saw a significant boost in not only car count but crucially circuits as well (with major additions like the Ring, Le Mans, Suzuka and fan favourites like El Capitan). The addition of Driving Missions was celebrated as well. But the lack of any sort of damage, livery editor, online play and the stagnation of the "Events" game structure was less well received.

So everyone looked to GT5 to significantly improve those areas, which in my opinion it completely failed to do, but there was little reason at the time to be pessimistic. There is now though. Many will still be giving GT6 the benefit of doubt, more in hope than expectation perhaps. But if PD make the same mistakes as they did with GT5, it could seriously damage the franchise. As it stands, Gran Turismo is still as strong a brand as ever, so rather than a saviour (which GT doesn't need at the moment) it could be the exact opposite.

Post release GT4 was also the first title in which the issue of physics issues started to get raised, particularly once the likes of Enthusia and RBR had come out.
 
No I have not said that GT is in serious trouble at all.

This is not really addressing my sentence..

Actually it is. You can come up with whatever reason you want to as why sales of the GT franchise aren't relevant to this discussion and it won't change my thought process to why I believe they are.

No it means that what ever way you look at it, by single title or by generation, this is a harder time for PD that at any previous point.

So you say.

Do you have better ones?

Of course I don't. I don't bother or nor will I attempt to post numbers that are not accurate to PDI's margins like you did.

No it shows that developer is a profitable venture, it doesn't automatically apply to all first part devs.

Now while you have a point, I believe you missed where I was going. Even though Heavy Rain had a smaller budget as compared to GT5, it sold far, far less too then what GT5 did.

Truth be told, no one here knows how much money GT5 made PDI.

I don't believe I said that PD didn't offer DLC with GT5, I've stated quite the opposite in this very thread, however I've found it to have been limited and of mixed quality and frequency.

Yes, I know you didn't. You said that T10 was able to make up some of the costs it had with Forza with DLC. I simply said GT5 has done the same. While your frequency comment is accurate, your view on the quality of DLC does not apply to me.

The development savings they may have made were still limited to assets and didn't stop GT5 costing $60 million, one of the largest dev budgets ever. Now if GT6 comes to the PS3 that will be a real use of he development costs incurred to date.

GT5 used plenty of assets from GT4 and GT5P so I guess we will have to just agree to disagree.

GT5 had one of the largest budgets ever (that we know of) and sold the largest amount of units for a PS3 exclusive ever.

1 - And the first 1 -2 years has always drawn the bulk of GT's sales, and as covered its where the most profit lies, once you hit budget release that profit drops sharply.

Indeed, but as you know, there come a point when the cost to develop has been surpassed by revenue and therefore any additional money coming in becomes pure profit. No other racing sim has nor will enjoy the revenue GT5 has received this generation.

3 - Sales units =/= profit as the Heavy Rain examples shows, had that had dev cost close to GT5's it would have not made a penny. If PD had been able to reduce dev costs by 20% they would have made more money. All with the exact same sales volumes. Simply shifting units brings in cash, but it alone doesn;t mean you will be making a profit.

See above.

Oh and once NfS was king of the racing titles and the best known kid on the block, same with PES and football/soccer titles. Todays fame is no assurance of always having it.

NFS still has million plus sellers every single year. I don't have the time to track down the number that franchise has done, but I believe it is still king of the arcade racing games. Not a good choice Scaff.

And once again sales without profit is a risk and that's why I still believe that PD need GT6 on the PS3 and need it to turn around some of the perception problems that GT5 brought to the series. Otherwise they risk that brand image they spent so long building up.

Sorry, but I don't buy that one bit. There isn't any concrete evidence to support that theory because we have no idea how many people of 9 million copies out there are unhappy.

Personally, I believe that the majority of people have issues with GT5 but aren't bothered enough to come to internet and complain/discuss it.

I guess it all comes down to this: By all means Scaff, PROVIDE evidence to show that GT5 is selling worse at 2 years/making less profit then it's predecessors and I will admit that GT5 needs saving. I fully expect you to throw GT3 at me too, but I already admit that GT3 is Mt. Everest of sorts.
 
This is not really addressing my sentence..

Actually it is. You can come up with whatever reason you want to as why sales of the GT franchise aren't relevant to this discussion and it won't change my thought process to why I believe they are.
Good job its now the overriding theme of the thread then.


So you say.
Yes I do, its an opinion based upon the information available.


Of course I don't. I don't bother or nor will I attempt to post numbers that are not accurate to PDI's margins like you did.
I've never claimed them to be 100% accurate, they were posted as indicative figures, used to illustrate that the claim made by Saidur_Ali that PD could continue for decades without releasing a title was nonsense.


Now while you have a point, I believe you missed where I was going. Even though Heavy Rain had a smaller budget as compared to GT5, it sold far, far less too then what GT5 did.
I didn't miss the point you were making at all, what you did is take an example of an apparently (more on that in a minute) profitable title and state that as it made money then GT must have done, which is rather poor reasoning.

What a closer look at the figures from Heavy Rain do however show is that the income stated of 100 million euros for 2 million sold is not an amount that Sony or the developer would have seen. Unless as I have said the supply chain did the job for free.


Truth be told, no one here knows how much money GT5 made PDI.
Nor has anyone claimed to, so what we do is take what we know and apply figures from the industry to see how the figures roughly look (which is exactly what i transparently did). I never once claimed them to be 100% accurate or perfect, but they are a damn site better than simply assuming PD made a mint and claiming they can last for decades.


Yes, I know you didn't. You said that T10 was able to make up some of the costs it had with Forza with DLC. I simply said GT5 has done the same. While your frequency comment is accurate, your view on the quality of DLC does not apply to me.
Quality of DLC affects sales and has an impact on future sales (GT6 the topic of this conversation remember), however if you believe that the small amount of DLC that accompanied GT5 is directly comparable to the quantity that Forza managed across three full releases then feel free.

DLC was a source of income for GT5, but in my opinion they neither made the most of it or implemented it well at all, and like it or not they will need to manage it better in future.



GT5 used plenty of assets from GT4 and GT5P so I guess we will have to just agree to disagree.
I don't disagree that they used plenty of assets from GT4 and GT5P (the stuff from GT4 is part of the issue), its the significance of how much development time and money it saved. Given the time taken to get GT5 to market and the final development budget I would suggest it was not as advantages as you believe.


GT5 had one of the largest budgets ever (that we know of) and sold the largest amount of units for a PS3 exclusive ever.

Indeed, but as you know, there come a point when the cost to develop has been surpassed by revenue and therefore any additional money coming in becomes pure profit. No other racing sim has nor will enjoy the revenue GT5 has received this generation.
None of which changes the fact that if your revenue doesn't exceed you development costs then your not making a profit




NFS still has million plus sellers every single year. I don't have the time to track down the number that franchise has done, but I believe it is still king of the arcade racing games. Not a good choice Scaff.
I'm sure you know full well that I was referring to the Shift series, the first of which sold 5 million, the second of which sold 0.6 million, the third of which will not exist. A rather good example.



Sorry, but I don't buy that one bit. There isn't any concrete evidence to support that theory because we have no idea how many people of 9 million copies out there are unhappy.

Personally, I believe that the majority of people have issues with GT5 but aren't bothered enough to come to internet and complain/discuss it.
I've not claimed to have concrete evidence for that, its my opinion of what could happen based upon observation.


I guess it all comes down to this: By all means Scaff, PROVIDE evidence to show that GT5 is selling worse at 2 years/making less profit then it's predecessors and I will admit that GT5 needs saving. I fully expect you to throw GT3 at me too, but I already admit that GT3 is Mt. Everest of sorts.
GT, GT3, GT4 all sold more than GT5 has, and with increasing rumours of a GT6 on the PS3 its unlikely to better any of those bar maybe the original. Which would continue to show a decline in sales since GT3.

As for 'evidence' for profitability, as a 100% owned part of Sony we will never see those, so we have no option but to work on approximations, something that you dismiss out of hand. It is odd however that the two approximate sets of data for how money roughly gets split were rather close, I still doubt it will be enough for you.

However please keep in mind that simply because you don't accept my figures doesn't mean that PD are making a profit, if you wish to make that claim then apply the same standard to yourself and ensure you are able to back it up.
 
Now I know you are going to cry foul about multiple titles, and to be honest I don't care. What investors would see is two companies minimizing development costs and getting full value sales across multiple launches.

Now it failed for SMS as sales for Shift 2 tanked dropping for 5 million to 1 million (maybe a lesson in that - don't assume you will always get the customer). T10 however have used a core development across four separate title in one generation, spreading the development cost and ensuring a maximum return for it.

So in answer to you question from a pure business point of view I would rather have 14 million sales across four launches (because full price launch sales make me far more than tail end sales) than 9 million across one title. Its a better return on each launch and a better use of the development costs, which reduce for each title.

Yet GT5 outsold all 4 titles combined in the maximum profit window by about half a million copies (First 10 weeks which is being generous in some games cases) That is not including the same windows for both GT5:Prologue or GT:PSP so your reasoning is flawed somewhat. Which brings me to my next point, why did you choose to ignore these two games?

If you do combine all sales of the last 3 GT's (prologue PSP and 5) I think it is fairly safe to say that PD will have made money, how much does not matter as long as PD make platform holder and publisher Sony money and keep gamers on their platform they will be happy.

Same with T10 who I suspect have taken a hit in the wallet more than once but that is not important at this moment in time. The soul reason they were formed was to eat away at GT's market share and keep gamers on that platform, do not underestimate the importance of this within the bigger picture.

I think the aggressiveness of DLC and releases could be T10 trying to break even. Which I must add is great for us gamers as every version is getting better and DLC keeps it fresher somewhat. So for you to say that T10's business model is better than PD's is nonsense because I don't think you have understood what that is.

Now, with that said, I think discussing GT5's sales versus GT4's or GT3's is also irrelevant as the gaming landscape has changed somewhat since last gen. Lets take Grand Theft Auto as an example.......

San Andreas sold about 21 million copies on PS2 but GTA IV only managed around 10 million on PS3 but also managed to shift around 11 million on Xbox360 highlighting the fact that this gen is split down the middle. Obviously we cannot do the same for a first party game like GT but if you add the sales of FM3 or FM4 we could come to the conclusion that the market for this type of game is still there, just split by the hardware.

Finally, I would like to make it clear that I do not disagree with your argument that PD need to up their game in the next few titles because they really do if they want to be the dominant game within the genre. Anyone who has played both Forza and Turismo should be aware that, going off the last efforts by said developers it is GT that's lacking in most areas but I shall reserve judgement until GT6 though.
 
Yet GT5 outsold all 4 titles combined in the maximum profit window by about half a million copies (First 10 weeks which is being generous in some games cases) That is not including the same windows for both GT5:Prologue or GT:PSP so your reasoning is flawed somewhat. Which brings me to my next point, why did you choose to ignore these two games?

If you do combine all sales of the last 3 GT's (prologue PSP and 5) I think it is fairly safe to say that PD will have made money, how much does not matter as long as PD make platform holder and publisher Sony money and keep gamers on their platform they will be happy.
I've not ignored those two at all, I've included the figures for both when looking at generational sales.

Now if you are talking about in regard to revenue vs development cost, well that woudl be because the stated development cost is for GT5, so unless you can show that both GT5:P and GT:PSP (and for that matter GT:HD) were included within that $60 million then its not an issue at all.


Same with T10 who I suspect have taken a hit in the wallet more than once but that is not important at this moment in time. The soul reason they were formed was to eat away at GT's market share and keep gamers on that platform, do not underestimate the importance of this within the bigger picture.
Quite agree, T10 could loose money hand over fist and to be honest as long as the GT series exists MS will fund it. I'm not quite so sure that it would apply the other way around.


I think the aggressiveness of DLC and releases could be T10 trying to break even. Which I must add is great for us gamers as every version is getting better and DLC keeps it fresher somewhat. So for you to say that T10's business model is better than PD's is nonsense because I don't think you have understood what that is.
Its about bring in revenue and tieing customers to the product (the season pass for the last two titles being a clear indicator of that) and given that I've clearly mentioned the advantage of the former and discussed GT;s need to copy the later, then yes I believe I am aware of it and have discussed it.



Now, with that said, I think discussing GT5's sales versus GT4's or GT3's is also irrelevant as the gaming landscape has changed somewhat since last gen. Lets take Grand Theft Auto as an example.......

San Andreas sold about 21 million copies on PS2 but GTA IV only managed around 10 million on PS3 but also managed to shift around 11 million on Xbox360 highlighting the fact that this gen is split down the middle. Obviously we cannot do the same for a first party game like GT but if you add the sales of FM3 or FM4 we could come to the conclusion that the market for this type of game is still there, just split by the hardware.
So you believe that the 'lost' customers from early GT titles just when to the Xbox?

What about those of us (and I know quite a few) that bought both?


Finally, I would like to make it clear that I do not disagree with your argument that PD need to up their game in the next few titles because they really do if they want to be the dominant game within the genre. Anyone who has played both Forza and Turismo should be aware that, going off the last efforts by said developers it is GT that's lacking in most areas but I shall reserve judgement until GT6 though.
Which was the point this thread was about until an insistence to discuss sales dominated.
 
I've not ignored those two at all, I've included the figures for both when looking at generational sales.

Now if you are talking about in regard to revenue vs development cost, well that woudl be because the stated development cost is for GT5, so unless you can show that both GT5:P and GT:PSP (and for that matter GT:HD) were included within that $60 million then its not an issue at all.

I think its fair to assume that prologue was part of that figure, I cannot say the same of PSP though. You also have to take into account that most of the assets developed with that money will make it into the next 2 or 3 games so you have to spread that figure a little bit would you not agree?

Quite agree, T10 could loose money hand over fist and to be honest as long as the GT series exists MS will fund it. I'm not quite so sure that it would apply the other way around.

Well, we may well find out in the next 5 or so years... As long as there is a market for it and, as I said it, keeps people on your platform then I am fairly sure Sony will. But who knows.....

Its about bring in revenue and tieing customers to the product (the season pass for the last two titles being a clear indicator of that) and given that I've clearly mentioned the advantage of the former and discussed GT;s need to copy the later, then yes I believe I am aware of it and have discussed it.

Well, as long as you are aware then I have no problem. It did not come across in the post I quoted though.

So you believe that the 'lost' customers from early GT titles just when to the Xbox?

What I think is also irrelevant. The fact is you can not simply compare the two as black and white as you are.

Which was the point this thread was about until an insistence to discuss sales dominated.

“Those who never retract their opinions love themselves more than they love truth.” ― Joseph Joubert
 
I think its fair to assume that prologue was part of that figure, I cannot say the same of PSP though. You also have to take into account that most of the assets developed with that money will make it into the next 2 or 3 games so you have to spread that figure a little bit would you not agree?
It may or may not have been (in regard to GT5:P), as such I have stuck to what we do know.

In regard to the assets being reusable in the next title (or maybe more) that may well be the case, but we will have to wait and see. If its a PS3 title then a large amount can be carried across and will make that title profitable very early (a point I have repeatedly made in this thread), if its for the PS4 then that's a lot more of an unknown.

Right now however that doesn't affect the cost of GT5 vs its revenue



Well, we may well find out in the next 5 or so years... As long as there is a market for it and, as I said it, keeps people on your platform then I am fairly sure Sony will. But who knows.....
I quite agree, which is why I have said that Sony will continue to fund the GT series regardless (my profit argument was mainly used to counter the utterly ridiculousness notion that PD could spend decades developing the next title based on what they had earned) and why I stated that sales figures are to a large degree irrelevant to this particular discussion.


Well, as long as you are aware then I have no problem. It did not come across in the post I quoted though.
To be fair I can't really post it in full every time I mention DLC.



What I think is also irrelevant. The fact is you can not simply compare the two as black and white as you are.
Actually if you look back I've not compared the two directly, I've used one as an example to explain a concept (DLC) and other titles (Shift) to explain how loss of sales can kill a series.

In regard to Forza I've purposely steered clear of it as much as possible as its a GT thread.


“Those who never retract their opinions love themselves more than they love truth.” ― Joseph Joubert

"“Facts do not cease to exist because they are ignored.”
― Aldous Huxley

I have no problem with people disagreeing with my opinion, but when data is ignored in favour of personal preference, with no attempt to counter it with alternate sources then I'm not going to let the loudest voice win the day, particularly when a few of those involved in the conservation have a track record of 'creating facts'
 
Good job its now the overriding theme of the thread then.

Someone needs to keep this thread in the right perspective. GT may need saving to some, but it is key to understand that as a whole, the franchise is alive and well and continues to maintain it's place in the spotlight with brilliant marketing devices such as GT Academy.

Plus, if I didn't bring up sales, you might be bored.;)

I've never claimed them to be 100% accurate, they were posted as indicative figures, used to illustrate that the claim made by Saidur_Ali that PD could continue for decades without releasing a title was nonsense.

Now while I believe that PDI's ventures with Nissan and General Motors (for example) benefit them as a company, PDI needs to make GT games in order to survive.

I didn't miss the point you were making at all, what you did is take an example of an apparently (more on that in a minute) profitable title and state that as it made money then GT must have done, which is rather poor reasoning.

What I did was come to the conclusion that GT5 was a profitable title based on it's budget vs income from sales and since there are no articles (that I am aware of) that show PDI's profit/loss margins, I provided an example from another Sony owned studio to show why I think the way I do.

Nor has anyone claimed to, so what we do is take what we know and apply figures from the industry to see how the figures roughly look (which is exactly what i transparently did). I never once claimed them to be 100% accurate or perfect, but they are a damn site better than simply assuming PD made a mint and claiming they can last for decades.

Of course PDI can't last for decades sitting still and no, your figures aren't any better then someone assuming PDI's financial status when what you posted was more of the same.

Quality of DLC affects sales and has an impact on future sales (GT6 the topic of this conversation remember), however if you believe that the small amount of DLC that accompanied GT5 is directly comparable to the quantity that Forza managed across three full releases then feel free.

No, the topic of this conversation and thread is wondering if GT6 is the savior of the franchise. It is spoken as if Gran Turismo is dying.. My sales reference did nothing but show that even this economic downturn, GT has managed to maintain its market lead.

DLC was a source of income for GT5...

Indeed.

None of which changes the fact that if your revenue doesn't exceed you development costs then your not making a profit

Which if one were to compare the budget of GT5 to the revenue resulting from the sales, PDI did quite well in regards to profit even if we use your numbers.

I'm sure you know full well that I was referring to the Shift series, the first of which sold 5 million, the second of which sold 0.6 million, the third of which will not exist. A rather good example.

Actually, no I didn't. Here is what you said.

Oh and once NfS was king of the racing titles and the best known kid on the block, same with PES and football/soccer titles. Todays fame is no assurance of always having it.

I stand by my original statement in regards that NFS is still producing yearly million plus sellers, so while Shift is an excellent example (of what not to do), NFS (as you posted) is not.

GT, GT3, GT4 all sold more than GT5 has, and with increasing rumours of a GT6 on the PS3 its unlikely to better any of those bar maybe the original. Which would continue to show a decline in sales since GT3.

I have never disputed that fact, and again, please show me how GT5 compared to those titles at the two year mark.

However please keep in mind that simply because you don't accept my figures doesn't mean that PD are making a profit, if you wish to make that claim then apply the same standard to yourself and ensure you are able to back it up.

If you remember, I won't post numbers on what PDI has done with GT5 because well, I can't. So with that said, I am holding myself to the same standard... in case you missed that part.

Which was the point this thread was about until an insistence to discuss sales dominated.

I guessed I could have let this thread go with my original post, but I was under the impression that GTPlanet encouraged discussions. You don't agree with me... never said you had to.

Actually if you look back I've not compared the two directly, I've used one as an example to explain a concept (DLC) and other titles (Shift) to explain how loss of sales can kill a series.

Scaff, look at what happened to Shift 1 vs Shift 2. It was a total collapse in numbers and while GT is losing numbers (never disputed that) over the years, the franchise is still holding the market lead.

In fact, My guess is that GT5 could compare to two games combined of certain other games and could quite possibly still be the number one selling simulator game two plus years after release. Plus, please consider that GT as a series has been on top for 15 years.

I have no problem with people disagreeing with my opinion, but when data is ignored in favour of personal preference, with no attempt to counter it with alternate sources then I'm not going to let the loudest voice win the day, particularly when a few of those involved in the conservation have a track record of 'creating facts'

It's somewhat difficult to understand whom you are speaking about since you did this in a "beat around the bush" manner. I would have assumed that you would have just stated the party(s) involved for clarity. Yes?
 
Frankly, I think the yaysayers have it right. There is a difference between a game which has issues which irk a number of fans and the gaming media - though the journalists are often irrelevant - and how well GT5 has done with the gaming public.

This is the most heavily criticized and polarizing game in the franchise. The issues are well known by a vast majority of gamers, and to be sure, you don't want to do things to aggravate your long time fanbase. The game is short. B-Spec Mode is uninspiring and frustrating. Online lacks features. Damage is poor and barely implemented at all. Most of the cars and tracks are ports from GT4. Race Mod can only be performed on a handful of cars, and there's no livery editor.... yadda yadda.

The game is still selling. I don't think anyone thought it would be edging towards ten million sales after two years, knowing about the issues it had. People are still playing it, on and offline. These boards are still active, even with people who insist they're done with the series. Any bit of news about GT6 has the nets buzzing about it for days.

Yeah, this game is hanging by a thread, sure. ;)

I know this confounds a lot of you, especially those who are vexed that GT5 is still well liked by many of us, but obviously the issues GT5 has just aren't that troublesome to the gaming world at large.

No developer refuses to listen to their fans. I expect Kaz and the team to take everything said about GT5 both good and bad into account, as well as fan requests, in the making of GT6. They have a stellar track record of making solid titles, and even GT5 does most things right, so I don't expect any problems with GT6. It should be a good racer. Dare I say it, could even be epical.
 
You're still not getting it. Nobody is suggesting the game is hanging by a thread (well, maybe the original OP was in the title) but we're just suggesting GT6 could be a turning point in the GT franchise. GT5 was as you say the first title that was heavily critisised and if they produce another game that similarly gets received with a lot of negatively (even if it's not the majority) things MAY start going downhill as many other series have done. Produce a GT6 that puts them back on the form of the old titles and we're all good.

Also a point worth making is you say the people complaining on here are a vocal minority and you're absolutely correct. However what you don't know is how the majority of the 9 million sales of the game reacted to the game privately. I'm not going to suggest I know, it'd be madness to do so but just HYPOTHETICALLY imagine a large chunk of those people decided to themselves it was a poor game and they wouldn't buy the next game unless it was much better?

It's perfectly possible and that is why we're saying GT6 MAY be a pivotal point in the series. That's why I think the sales of GT6 are going to be absolutely fascinating. That is where we'll see the fallout from GT5, not GT5 itself.
 
No, I think I get the subject pretty well.

For instance, I'm not saying at all that the complainers in general are a vocal minority. For all I know, it could represent 90% of GT5 gamers. I'm a huge fan of it, and I complained quite a bit in the early days - heck, I still complain! The XP system, separate B-Spec Mode and so few events, and the dumb paint chip system in particular vexes me. I want to be able to take my Standard cars to Photo Mode locations. And on the Standard cars and tracks, I think this is closer to the truth, that fans don't really mind so much, but who knows.

What I am saying though is that the "irk level" among gamers is probably lower than it is here. I'm also saying that the core of what GT5 is isn't ruined by the bad stuff. PD clearly knows how to make a good racer. They just need to get back to basics and build on what cars and motorsports is all about, and anything which detracts from that, like experience points, completely unnecessary, drop them.
 
GT5 was a bad day in the franchise's life but it's not the end of the world, most people who bought GT5 still think it is a great racing game, some might go as far as saying that it is the best racing game period.

There is a small group of people that complain about it but they know they love it and are ready to move on, and there is the smallest group that want GT5 to die and the franchise to go downhill for no reason other than they were dissapointed with the game.

Funny thing is that small group is usually the one that scream the loudest and that creates the wrong impression.

To be honest, some of these people need to play other racing games, that way, they will apreciate each of them for what they are and realize they are just games. People seem to be asking too much for GT6 but they need to understand that GT is a console game, we are not going to get the most realistic physics ever, we won't get incredible engine sounds or human-like AI but that doesn't mean GT6 is going to suck, does it?

Be honest already, most of us enjoy GT and will buy GT6 regardless.
 
As this is getting rather quote-heavy I'm going to address only the main points if that's OK with you MP.

What I did was come to the conclusion that GT5 was a profitable title based on it's budget vs income from sales and since there are no articles (that I am aware of) that show PDI's profit/loss margins, I provided an example from another Sony owned studio to show why I think the way I do.
The problem is that the example you used (Heavy Rain) doesn't show income for Sony or the developer, it shows the potential sales figures (gaming's version of Box Office takings).

Heavy Rain did not bring in 100 million euros to Sony or the Dev, it sold 2 million copies, with simple maths shows as 50 euros per copy, with funnily enough is the retail price of the game. So as I have said before unless the supply chain did the job for free then the dev and Sony did not see 100 million euros.

Which is exactly why you have to look for what the approximate split of the retail value is for each part, without it you are looking at utterly unrealistic figures.

My figures may well be approximations, but they at least don't make the error of assuming that 100% of the retail value goes back to Sony and the dev.



Of course PDI can't last for decades sitting still and no, your figures aren't any better then someone assuming PDI's financial status when what you posted was more of the same.
For the same reason as above they are better than the assumptions yo have made.


No, the topic of this conversation and thread is wondering if GT6 is the savior of the franchise. It is spoken as if Gran Turismo is dying.. My sales reference did nothing but show that even this economic downturn, GT has managed to maintain its market lead.
No its not spoken as if GT is dying, its a discussion based on what could happen if GT6 follows the same path as GT5, which for many was seen as a faltering step in the series. would that then lead GT down a road of decline or not.



Which if one were to compare the budget of GT5 to the revenue resulting from the sales, PDI did quite well in regards to profit even if we use your numbers.
Actually based on my rough figures the made a small profit, not one big enough to fund development of a next gen title without an injection of cash from Sony (which would be seen as an issue for Sony potentially), however if GT6 is a PS3 title then they stand to make a potentially massive profit even if sales don't match that of GT5. Which is a point I have maintained all along.



Actually, no I didn't. Here is what you said.

I stand by my original statement in regards that NFS is still producing yearly million plus sellers, so while Shift is an excellent example (of what not to do), NFS (as you posted) is not.
I was still primarily referring to the Shift side of the series, as its a clear example, however its a pity that you disagree with regard to the series as a whole, as EA are quite open to admit that by repeating mistakes in the series they saw a large decline in both critical reviews and sales....

http://www.computerandvideogames.com/265540/ea-we-ruined-need-for-speed-with-studio-death-march/

....so Shift or the core series its still a good example.


I have never disputed that fact, and again, please show me how GT5 compared to those titles at the two year mark.
You know as well as I do that those figures are not avaliable, we work with what we have.


If you remember, I won't post numbers on what PDI has done with GT5 because well, I can't. So with that said, I am holding myself to the same standard... in case you missed that part.
In which case you are not holding yourself to the same standard that you are applying to me. Your happy to state that PD made a profit using data that doesn't hold up to even the most basic examination, for a different studio, with different dev costs and a gross revenue value and applying it to another title. Yet when an approximation of a breakdown, using PDs own data and rough splits from two sources are used its not good enough. Those are two very, very different standards.



Scaff, look at what happened to Shift 1 vs Shift 2. It was a total collapse in numbers and while GT is losing numbers (never disputed that) over the years, the franchise is still holding the market lead.

In fact, My guess is that GT5 could compare to two games combined of certain other games and could quite possibly still be the number one selling simulator game two plus years after release. Plus, please consider that GT as a series has been on top for 15 years.
And at what point have I said anything different?

My entire point (that you have just acknowledged) is that sales have declined and should that continue (along with a drop in review scores) it may be an issue for the series.

That's a position I have consistently maintained for this entire discussion.
 
My goodness, still a lot of back and forth here.

I'm just going to say that nothing is immune to downfall.

The cold, hard fact is that competition (e.g. Project Cars) have either got close or caught up with Gran Turismo. It's also fact that Forza 4 has had better review scores overall. You may say, review scores are subjective, but the reality is that things are the way they are for a reason and when it spans globally over many opinions, it's worth noting. With competition closing in, the standards become higher, and if GT6 doesn't reach up to that standard, when the competition has, then that's negativity you can't ignore.

Now GT is completely fine right now, and maybe for a lot more years, but if these little negative things keep adding up over the years, then it'll eventually start losing its ground. A big part to GT's success is that it had no real competition in its early days, but of course, you also have to give credit to them because even though there weren't really any actual competition, the game still showed great quality and technological advancements for its time. Well, it's different now.

Anyway, it's plain and simple that not only does GT6 have to outdo GT5 in pretty much every aspect, it has to live up to the standards that are being set by the competition to come.

A game's popularity and success is just like any business out there. It's never immune to downfall and there has to be some serious hard work behind close doors to keep it competitive and successful. If you're on top of the pack, trying to stay on top should be as hard as trying to get on top.
 
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this debate goes on and on just because GT5 was not an "expected" game? if you're in kaz's position, you might die crazy....

of course PD listen to us, but they just see which one of our suggestion is more appropriate n important to be implemented...

IMO Kaz n PD's are doin very well but not their best

so is GT6 goin' to be the savior? only time will tell (and GTPlanet of course for the hottest scoop hehe)
 
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