Scaff
Moderator
- 29,452
- He/Him
- ScaffUK
Given that the vast majority of sales for GT have always been in the first year and the tail (while long) drops off rapidly and becomes significantly less profitable.Yes, GT5 has been the lowest seller based on figures from PDI, but that is soon to change as it has most likely passed GT1. Plus, let me ask you this; how long has GT4 (for example) been out as compared to GT5? This is important because I remember when PDI updated it's figures GT4 had some more sales just a short time ago.
I acknowledge that it may pass GT2 and maybe GT1's figures, that still puts it way behind being a strong selling GT title and still shows a decline in sales since GT3.
No it should also apply to them, but be reserved for them? No as that would imply it could never happen to any other titles and never happen to GT.Considering that GT5 is the PS3's highest selling exclusive title, that comment should be reserved for titles such as SOCOM and Twisted Metal.
The game isn't over yet, Scaff. As I said, we don't know what the final totals of GT5 are going to be. Let us see where it is at in two years.
I disagree, generational sales are what shareholders and the Sony board will look at, that PD have to date only managed one full title this gen is an issue of their own making. Two titles per gen have the advantage of pooling development cost and maximising your return on investment, that PD have failed to do that so far this gen and produced a title that has sold less than the last two full titles are a mark against PD.No, of course it won't. GT3's sales totals are mountain that no game in the racing genre will ever reach. You know this, but continue to hold it as an Ace up your sleeve. My point was that comparing the PS2 totals to the PS3 isn't quite a fair comparison since the PS2 has two full games.
The comparison may well be unfair, but that unfortunately is how the world of business works.
OK lets do itBut if you were to do the math on the initial 5+ million in sales at $60 per unit, GT5 is looking good as far as revenue is concerned. Eventually, GT5 will hit $10 like all previous titles and sell some more.
5.5 million at $60 = $330 million, 15% of which is $49.5 million
3.5 million at $20 = $70 million, 15% of which is $10.5 million
Total = $60 million.
So they manage to cover development, still not going to tide them over without a launch for the decades that were claimed, hell they can't even keep paying people at that rate.
GT5 was a financially break even product for PD (Sony would as the publisher have made from it as the advertising costs would have been significantly lower than development and they would retain roughly 20%).
As such with a single full title this gen had PD been an 3rd party studio they would have struggled to stay in business having spent six years developing a product, a $60 million cost and breaking even. Which would then leave nothing for development of the next title.
OK lets take a look at them.One could look at the sales of GT5 (while lower then others) in another perspective. GT5 has sold the most units this generation when it comes to a single title racing game.
As critical of GT5's "failure" as you are, think about this.. can you imagine being another developer and having PDI's problem? I am sure SMS and Turn 10 would love the problem of ONLY selling 9 million copies in competitive environment.
SMS - 6 million units across two titles
T10 - 14 million units across four titles.
Now I know you are going to cry foul about multiple titles, and to be honest I don't care. What investors would see is two companies minimizing development costs and getting full value sales across multiple launches.
Now it failed for SMS as sales for Shift 2 tanked dropping for 5 million to 1 million (maybe a lesson in that - don't assume you will always get the customer). T10 however have used a core development across four separate title in one generation, spreading the development cost and ensuring a maximum return for it.
So in answer to you question from a pure business point of view I would rather have 14 million sales across four launches (because full price launch sales make me far more than tail end sales) than 9 million across one title. Its a better return on each launch and a better use of the development costs, which reduce for each title.
Edited to add - sorry forgot to add in - its four times the DLC sales opportunities as well.
Last edited: