- 864
- NorCal
- oppositelock27
That's a good question. When I get home from work tonight I'll do a breakdown on each setting, and explain why I did what I did.
this is probably not the right forum for this question, but I'd say that it won't work on ps3 unless it's a USB connection. Unless you can convert it somehow? but once you get it to USB, it should recognize in the game, unless the model is not supported. maybe you could search some other forums on the subject of wheels?Great work.
Just a question...I got a driving force wheel, but not sure if it works on PS3...is there any "attachement" (lack the correct word) to make it plug on PS3? I think it only has the piece for ps1/2...not sure where it is on my garage lol
any advice is welcome
I think the balance setting isn't working properly. When I enter 3 for corner entry and exit balance to encourage oversteer, the quicktune instead adjusts the settings for understeer in some categories (Front ride height raised, rear ride height lowered, front toe angle reduced, rear toe angle reduced) while others are adjusted for oversteer (front springs softened, rear springs stiffened). I don't consider myself an expert on suspension tuning, but unless Polyphony's descriptions for these categories are incorrect, I don't see how the above changes to the ride height and toe angle would encourage oversteer. I've also tried inverting the roll resistance setting, but that does not seem to have any affect at all on ride height and toe angle.
Oops! Nevermind, I was just getting my positive and negative signs mixed up. Still, I think the test you described could have been affected by some other factor, with the suspension bottoming out being one possibility.Negative toe is toe out. Toe out = oversteer. There's no contradiction.
I don't, and now I'm curious as to why that would be the case. I typically don't use the ride height to adjust the balance of the car anyway, and the possibility of GT6's model being incorrect on this aspect makes me cautious to adjust the balance of the car in this way at all.I'll retry the test with more height on the low end, see if anything changes.
Edit: I tried again using 100/145 and 145/100 instead of 70/145 and 145/70. The extra 30mm should eliminate any potential bottoming out in a smooth corner, and 100mm is only 25mm lower than the stock suspension. The results are essentially the same, just slightly less extreme due to less height differential.
If you have a better way to test this hypothesis, I'm all ears.
I wonder if something is wrong with the physics of the game? It doesn't make sense to me that such high-end cars as Nissan or Audi would handle so badly from the factory (default settings). In real life no one would pay that much money for a car that handles so badly. And secondly, I think that it's ridiculous that it requires so much tedious tuning to correct the factory default settings just to get a car around a track like High Speed Ring?
I've only tried on a couple of tunes so far, but it doesn't seem to make a difference good or bad on some cars and on some it did make a difference. So far I like the previous version better. But, I need to experiment more and come back with some specifics.Back on topic, how is v4.1 working for you guys? Any problems with the 1.04 patch physics?
Like the Lamborghini Murcielago LP 640 Chrome Line & Diablo GT '98. Also the Gran Turismo Ford GT LM II Test Car & Citroen Road Car & the Pagani Zonda Huayra (15th Anniversary Edition) '13 to name a few.I should give you a list of the cars that I'm having trouble tuning????