* * * GT6 QUICK TUNE * * * TUNISMO APP NOW AVAILABLE FOR iOS!

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Chevrolet Camaro Z28 Race Car '69
- 215,000

Oil Change - 250
Tires: Racing Hard - 0
Carbon Drive Shaft - 4,600
Fully Customizable Mechanical Limited Slip Differential - 7,650
Engine: Stage 2 - 20,500

Total Investment - 248,000


PP: 549
466 HP @ 7000 RPM
401 LB-FT @ 5000 RPM
1085 KG
2.32 KG/HP
Weight Distribution: 54/46


Quick Tune Settings (v4.2):

Suspension Level: 4
Corner Entry Balance: 0
Corner Exit Balance: 0
Base Camber Angle: 0.0
LSD Strength: 1
Spread: 100.0%
Scale: 100.0%


Ride Height: 79 / 79
Spring Rate: 18.49 / 10.86
Dampers (Compression): 8 / 8
Dampers (Extension): 8 / 8
Anti-Roll Bars: 4 / 6
Camber Angle: 0.0 / 0.0
Toe Angle: -0.08 / 0.31
Brake Balance: 5 / 5


Transmission Instructions:

Set Final Gear to 5.016
Set Max Speed to 149 MPH (240 KPH)

1st Gear: 2.721
2nd Gear: 1.809
3rd Gear: 1.317
4th Gear: 1.000
5th Gear: 0.783
Final Gear: 4.150


Initial Torque: - / 6
Acceleration Sensitivity: - / 15
Braking Sensitivity: - / 7


Downforce: 200 / 316


ABS 1, all other aids off.
 
What a great bit of kit, oppositelock. Really grateful for all the work you've put in to it. Now I might be able to get all these darn awkward cars to go round a corner.
 
Congrats on Stratos tune, works nice. I'm new to your sight and know nothing about Quick Tune.

Any chance that it works on an ipad?
If not, any plans for future capatibility?

Tks
 
Congrats on Stratos tune, works nice. I'm new to your sight and know nothing about Quick Tune.

Any chance that it works on an ipad?
If not, any plans for future capatibility?

Tks

Thanks. Quick Tune should theoretically work on any iPad spreadsheet software which supports Excel files, although I've heard of people having compatibility issues. Unfortunately, I don't have an iPad to test this myself.
 
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Subaru Impreza Sedan WRX STI Spec C Type RA '05 - 38,220

Oil Change - 250
Tires: Sports Soft - 9,250
Height-Adjustable, Fully Customizable Suspension - 18,000
Racing Brakes - 7,000
Fully Customizable Dog-Clutch Transmission - 18,500
Twin-Plate Clutch Kit - 3,100
Carbon Drive Shaft - 4,100
Fully Customizable Mechanical Limited Slip Differential - 7,200
Torque-Distributing Center Differential - 15,000
Engine: Stage 1 - 4,500
Sports Computer - 1,750
Intake Tuning - 4,450
Semi-Racing Exhaust - 7,250
Isometric Exhaust Manifold - 3,100
Catalytic Converter: Sports - 1,250
Low RPM Range Turbo Kit - 7,100
Weight Reduction: Stage 1 - 4,600

Total Investment - 154,620


PP: 546
478 HP @ 5600 RPM
481 LB-FT @ 5200 RPM
1,264 KG
2.64 KG/HP
Weight Distribution: 54/46


Quick Tune Settings (v4.2):

Suspension Level: 2
Corner Entry Balance: 0
Corner Exit Balance: 0
Base Camber Angle: 0.0
LSD Strength: 1
Spread: 100.0%
Scale: 100.0%


Ride Height: 104 / 104
Spring Rate: 6.83 / 6.12
Dampers (Compression): 6 / 6
Dampers (Extension): 6 / 6
Anti-Roll Bars: 3 / 3
Camber Angle: 0.0 / 0.0
Toe Angle: -0.08 / 0.00
Brake Balance: 5 / 5


Transmission Instructions:

Set Final Gear to 3.647
Set Max Speed to 224 MPH (360 KPH)

1st Gear: 3.560
2nd Gear: 2.368
3rd Gear: 1.721
4th Gear: 1.297
5th Gear: 1.000
6th Gear: 0.785
Final Gear: 4.420


Initial Torque: 5 / 6
Acceleration Sensitivity: 15 / 15
Braking Sensitivity: 6 / 7


Front/Rear Torque Split: 30 / 70


ABS 1, all other aids off.


Note: Horsepower peaks about 3000 RPM before redline with this car, so you may want to experiment with short shifting for maximum performance.
 
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Fiat 500 F '68 - 20,770​

Oil Change - 250
Tires: Sports Soft - 9,000
Height-Adjustable, Fully Customizable Suspension - 17,500
Racing Brakes - 7,000
Fully Customizable Dog-Clutch Transmission - 18,000
Twin-Plate Clutch Kit - 3,000
Fully Customizable Mechanical Limited Slip Differential - 7,000
Engine: Stage 2 - 18,000
Sports Computer - 1,500
Intake Tuning - 4,300
Semi-Racing Exhaust - 7,000
Isometric Exhaust Manifold - 3,000
Catalytic Converter: Sports - 1,000
Weight Reduction: Stage 2 - 14,500

Total Investment - 131,820


PP: 345
50 HP @ 5300 RPM
55 LB-FT @ 2800 RPM
494 KG
9.88 KG/HP
Weight Distribution: 48/52


Quick Tune Settings (v4.2):

Suspension Level: 2
Corner Entry Balance: 0
Corner Exit Balance: -1
Base Camber Angle: 0.0
LSD Strength: 1
Spread: 96.5%
Scale: 100.0%


Ride Height: 102 / 106
Spring Rate: 2.63 / 2.35
Dampers (Compression): 6 / 6
Dampers (Extension): 6 / 6
Anti-Roll Bars: 3 / 3
Camber Angle: 0.0 / 0.0
Toe Angle: -0.01 / 0.21
Brake Balance: 6 / 4


Transmission Instructions:

Set Final Gear to 3.612
Set Max Speed to 106 MPH (170 KPH)

1st Gear: 3.181
2nd Gear: 2.026
3rd Gear: 1.402
4th Gear: 1.000
5th Gear: 0.725
Final Gear: 4.170


Initial Torque: - / 7
Acceleration Sensitivity: - / 15
Braking Sensitivity: - / 10


ABS 1, all other aids off.


Okay, this probably won't win too many races, but I like driving it anyway. :dopey:
 
Just uploaded a tune using QT! Just thought I'd share because I'm extremely happy with the cars handling. It performed particularly well in the MR Series for National A. Also wanted to share some photo's.

I decided to tune the Acura NSX '91 because I was getting to much air on the Matterhorn track as you may be able to see lol

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Then I fixed it and was able to win the race after a jealous Tesla Roadster decided to swide-swipe me. The best course of action at a moment like that is to make a new track and keep racing of course

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This car really keeps it under control when sliding and I wonder if it would be a good drift car, certainly looks the role

Apricot Hill Raceway_2.jpg


Finally just showing off the glorious NSX with the black edition GTR behind it

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City of Arts and Sciences - Night_1.jpg


Hope you enjoy the tune and the photos. I really am sorry if it takes too long to load, its my first post not sure if i streamlined it enough. let me know your thoughts!
 

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Your quick tune sheet is a pretty sweet setup, thanks for doing it. I'am wondering are you going to have to tweak the sheet now that camber appears to be fixed?
 
Your quick tune sheet is a pretty sweet setup, thanks for doing it. I'am wondering are you going to have to tweak the sheet now that camber appears to be fixed?

Indeed, I've been testing the new physics since yesterday. Right now I'm not sure whether I'm just going to change the default setting from 0.0 to something in the 1.0-2.0 range, or actually revise the calculations which would be a lot of work. Results have kind of been all over the place so far.
 
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Indeed, I've been testing the new physics since yesterday. Right now I'm not sure whether I'm just doing to change the default setting from 0.0 to something in the 1.0-2.0 range, or actually revise the calculations which would be a lot of work. Results have kind of been all over the place so far.
I look forward to the result. Thanks again.
 
On another note, I've had to increase the ride heights on some cars like the GT3 (Nissan & Mercedes-Benz) to help with cornering at high speeds. So, I'll use a level 4 suspension for everything else and then set the sheet to 1 or 0 to get a higher ride height. Mix matching! I don't know if that makes any sense?
 
On another note, I've had to increase the ride heights on some cars like the GT3 (Nissan & Mercedes-Benz) to help with cornering at high speeds. So, I'll use a level 4 suspension for everything else and then set the sheet to 1 or 0 to get a higher ride height. Mix matching! I don't know if that makes any sense?
Makes perfect sense, I even discussed mix-matching level settings in the old GT5 QT thread.

Regarding the camber revisions, it would actually help me a lot to know what settings you guys come up with for various cars in your own testing.
 
I try to stay at 0 unless I have trouble. Of course, this might change now? I'll let you know if it does.
 

V4.3 IS LIVE!


http://www.mediafire.com/download/ti66vq4zvdtrwm6/GT6QUICKTUNE-v4.3.xls



Changes from v4.2:

Revised camber formulas and default camber changed from 0.0 to 1.0
Softer dampers for suspension levels 0 and 1 to enhance dirt and snow performance
Ride heights and spring rates now automatically limit themselves at the minimum values


And in related news........



SPECIAL ANNOUNCEMENT!

I'm pleased to report that FlameFront Studios is currently developing a
QuickTune-based GT6 tuning app for both iOS and Android!


http://www.tunismo.com/
 
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Honda HSV-010 GT Base Model '12 - 980,000

Oil Change - 250
Tires: Racing Hard - 0

Total Investment - 980,250


PP: 580
519 HP @ 9000 RPM
308 LB-FT @ 7000 RPM
1,100 KG
2.11 KG/HP
Weight Distribution: 50/50


Quick Tune Settings (v4.3):

Suspension Level: 4
Corner Entry Balance: 0
Corner Exit Balance: 0
Base Camber Angle: 2.0
LSD Strength: 1
Spread: 100.0%
Scale: 120.5%


Ride Height: 49 / 49
Spring Rate: 18.33 / 19.60
Dampers (Compression): 8 / 8
Dampers (Extension): 8 / 8
Anti-Roll Bars: 5 / 5
Camber Angle: 2.4 / 1.6
Toe Angle: -0.04 / 0.33
Brake Balance: 5 / 5


Transmission Instructions:

Set Final Gear to 5.137
Set Max Speed to 168 MPH (270 KPH)

1st Gear: 3.640
2nd Gear: 2.506
3rd Gear: 1.891
4th Gear: 1.488
5th Gear: 1.205
6th Gear: 1.000
Final Gear: 5.100


Initial Torque: - / 7
Acceleration Sensitivity: - / 15
Braking Sensitivity: - / 9


Downforce: 400 / 650


ABS 1, all other aids off.
 
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V4.3 IS LIVE!

http://www.mediafire.com/download/ti66vq4zvdtrwm6/GT6QUICKTUNE-v4.3.xls



Changes from v4.2:

Revised camber formulas and default camber changed from 0.0 to 1.0
Softer dampers for suspension levels 0 and 1 to enhance dirt and snow performance
Ride heights and spring rates now automatically limit themselves at the minimum values


And in related news........



SPECIAL ANNOUNCEMENT!

I'm pleased to report that FlameFront Studios is currently developing a
QuickTune-based GT6 tuning app for both iOS and Android!


http://www.tunismo.com/

I'll be looking forward to the app, that is great news! Keep up the amazing work!:cheers:
 
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