Now that I'm on my laptop...
None of IGN's reviews I've read so far mention anything about the Vision GT Project, though they complain about an outdated car roster.
Because the Vision GT Project adding a handful of made up cars here and there is publicity move (and a pretentious one at that, just like the Red Bull X1 was) that has no relation to the bulk of the car list being made up of the same cars that were in GT2.
Reviewers rushed the review, they didn't even complete the game, i just say the videogamer review, he played for 11hrs and thinks he has enough information to review a Gran Turismo game? these people need to play it for 20-40hrs in order to make a worthwhile review.
This is a joke, right?
I'm pretty sure your being sarcastic but pretty much that's the way it is.
This
is a joke, right?
I hope so, because I'm laughing.
But you are going to sit there and honestly tell me you think PD didn't think GT5 was good when it launched? Who are you trying to kid? Me? Or you?
With the amount of apologizing Kaz did pretty much immediately after GT5 released over how much basic functionality wasn't there (like... the fully customizable transmission not even working) and how much he said he wanted more time to develop it before Sony forced them to release it, no. I
don't think PD thought GT5 was very good. So what is your point?
And one last thing:
I for one dont want to miss that "outdated, stale und not fully functional" gameplay design - its Gran Turismo, and a Gran Turismo has to have that gameplay design! I think they have made great improvements in the presentation of Race events (Goodwood Hillclimb for example) by keeping the same ideology of a Gran Turismo racing career!
I simply cannot understand how people can keep saying this and things like it (like the credit grind and game structure) to explain why it's apparently fine with issues not being fixed. Many of the problems with the game design in Gran Turismo 5 and (from what I've seen so far) Gran Turismo 6 were
introduced in Gran Turismo 5.
Gran Turismo 5 was the game that made credits incredibly hard to come by.
Gran Turismo 5 was the game that wildly inflated how much most cars cost to buy.
Gran Turismo 5 was the game that changed how the prize car system worked (cutting off another avenue of easy credits), and made it so you couldn't even sell most of them.
Gran Turismo 5 was the game that stripped away most of the freedom in the early game in terms of how you want to start out (and GT6 has just made it even worse).
Gran Turismo 5 was the game that added so much garnish to an already shaky UI system that it became a chore to even progress through menus (before you even consider load times, which is why GT4's weren't nearly as bad).
Gran Turismo 5 was the game that turned the entire GT Mode into a strictly linear progression system instead of the percentage/licence-based ones in previous titles.
Gran Turismo 5 is where most of the gameplay problems (with the exception of AI, which was far better in GT5 than the atrocious brain-dead idiocy in GT4; albeit still not as competitive as in GT1-GT3) with the series started. Those issues, many of which were carried over without even any acknowledgement, are not inseparable foundations of the series when they weren't
there from the start.