No leaderboards...does that mean no rivals?
That IS a deal breaker. 90%+ of my time with fm4 was spent in auction house/rivals.
No more clubs and no overall leader boards which basically means no more hotlapping. What T10 were thinking of when this was agreed is beyond me
No more clubs and no overall leader boards which basically means no more hotlapping. What T10 were thinking of when this was agreed is beyond me
So saying that FM5 is a sort of a prologue game, a taster of next gen or a FM "vision" would be the right way to describe it no?Well, thought I would add my 2 cents worth into this, after my first 24 hours with the game I'm really enjoying the physics, the cars have real weight to them, drifting is a whole different ball game all together, that is going to take some time to master again!
There is a huge dead zone in the triggers on the controller, meaning that you're at full pressure after half a squeeze, I'm not sure if this is a Forza problem or a controller problem but it means locking brakes is stupidly easy, I've found myself upgrading the brakes to the top just so I can adjust the pressure.
Unfortunately, it feels like a free to play title with all these tokens and not being able to use all the cars in free mode I hope they see sense come FM6.
In an attempt to make the career mode feel deeper they have drawn it out with all kinds of silly classes and races, each championship will see you use pretty much every track available in the game, I played for hours yesterday and I'm still on the first league, I feel they could have made it a better, less repetitive experience had they made the races longer but less of them.
I've really noticed the lack of the storefront, no longer can you search for a replica paint job of your favourite livery or the likes, you'll pretty much have to go over to FM.net and look through the paint forums, find what you want and search for the creator (which I'm not even sure you can).
Overall I'm enjoying it, in its current guise I can't see me getting 2 years worth of gameplay out of this title like I did with previous Forza's, I'm hoping the expansion packs add to this game in more than just cars and tracks.
7/10
I'm waiting for reviews, too. I'm on the fence but need to know if it's worth the $400 entry price (because let's be honest, it's going to require the purchase of a shifter, pedals, and rig to put it on).Have any reviews come in using a steering wheel?
I disagree, for now. They were hyped beyond hype and they have yet to wow me.And yes, the haptic triggers are game changers. I was a non-believer until now.
I've really noticed the lack of the storefront, no longer can you search for a replica paint job of your favourite livery or the likes, you'll pretty much have to go over to FM.net and look through the paint forums, find what you want and search for the creator (which I'm not even sure you can).
Strange, the rumble on my controller is VERY pronounced. I wonder if there's something wrong with your controller?I disagree, for now. They were hyped beyond hype and they have yet to wow me.
They feel weak, all of the rumble in the controller feels weak, to be honest.
It also feels like the design of the controller itself regressed from the near perfect 360 pad.
Reading it's gonna cost £1400 for all cars, is that true?
Hardly any posts today in the XO thread and no threads/posts about how FM5 plays?
What's going on!!?