- 3,264
- Salt Lake City,
I think theres a rush to criticize going on in some reviews. Instead of viewing it from a bigger scale with the access to everyone, they harp on about things that we realize has to be part of the game to make it accessible. Then onto the standard car issue, the lack of livery editor, we get it, but what about the rest of the game? Criticising things that make GT unique? Like the extra 10 seconds after purchasing your car, or paint chips, or racing suits, or performance points etc. So the AI may be weak, but can you say that for certain with the whole game in your brief playtime? And can you beat your friend's Ferrari with your Lambo online? How about being able to drive an everyday car? What about the attention to detail? The feel of the cars? Instead of focusing or bringing attention those things you see them go to the usual "well it doesn't have this that X game has". Other things like damage that other games may do but are not accurate and how do they stand up in other areas? Judge the game as for what it is and what it does first, not what you imagine it to be. Like one reviewer says, Kaz seemed to design it more towards the user than his vision. Thats what GT mainly is/was. Things like customization, visible damage, added tracks and cars, new features and online are done from feedback of the fans. So balancing the "vision" with the "generation" is an ongoing project. No GT6 aint perfect, but things are going the fans way and Kaz's at the same time.