GT6 Review Thread

I think theres a rush to criticize going on in some reviews. Instead of viewing it from a bigger scale with the access to everyone, they harp on about things that we realize has to be part of the game to make it accessible. Then onto the standard car issue, the lack of livery editor, we get it, but what about the rest of the game? Criticising things that make GT unique? Like the extra 10 seconds after purchasing your car, or paint chips, or racing suits, or performance points etc. So the AI may be weak, but can you say that for certain with the whole game in your brief playtime? And can you beat your friend's Ferrari with your Lambo online? How about being able to drive an everyday car? What about the attention to detail? The feel of the cars? Instead of focusing or bringing attention those things you see them go to the usual "well it doesn't have this that X game has". Other things like damage that other games may do but are not accurate and how do they stand up in other areas? Judge the game as for what it is and what it does first, not what you imagine it to be. Like one reviewer says, Kaz seemed to design it more towards the user than his vision. Thats what GT mainly is/was. Things like customization, visible damage, added tracks and cars, new features and online are done from feedback of the fans. So balancing the "vision" with the "generation" is an ongoing project. No GT6 aint perfect, but things are going the fans way and Kaz's at the same time.
 
You know why? Because it's three years later. What could have been revolutionary and exciting three years ago is maybe commonplace now.

Had GT6 been released when GT5 was, it'd probably be a ~90% game. Had it been released in 2008 it would have been a 95+% game.

Times change. GT6 is unquestionably a better game than GT5 when compared directly. Is it a better game for the time it's released in? Arguably not.

In case you didn't know, racing games have never changed all that much. What does Forza 5 have that the original GT didn't? A livery editor (which has been with the Forza series since the beginning), drivatar AI (An early attempt at which was also in the first Forza), better graphics (a given, GT6 has better graphics than previous GT entries too), modern cars (another given), slightly more upgrade/tuning options (also a part of Forza since its inception)...

I doubt we'll ever see another "revolutionary" racing sim. It's all evolutionary from here on out (in fact it's been this way for quite some time), and GT's keeping up IMHO. There might be certain areas where they're not evolving as fast as the competition, but there's equally as many areas where they are still head of the pack.
 
People call it 5.5 because of very little change outside of physics changes.

In 4 to 5:
-Upgrade to Full-HD
-200-250 Highest Poly-models on the console market
-~20 new tracks
-Day/night and weather cycles
-Physical damage
-New race series' (Karting, NASCAR, etc.)
-Track Generator
-Revamped photo mode
-Online features and modes
-More cars on track

In 5 to 6:
-Significant upgrade to physics
-AI slightly improved
-day/night and weather improved and on more tracks
-~8 new tracks (depends on opinions of moon courses and track generator locations)
-~150 new cars
-Load times improved
-Improved A-Spec and B-Spec integration (Possible in GT5)
-Improved online features (possible in GT5)
-GT vision and other collaborations (possible in GT5)
-Nearly all assets are re-used, 66% of the car list looks like it's still in the PS2 era, and there's still massive duplicates for padding
-Engine sounds have barely changed
-Not even all features from GT5 are available on day-1

The progression is TINY compared to the last games (including 1-2 and 3-4) - it's pretty much optimization of working features, partial (sort of) fixes to existing problems, and then logical asset additions. There are some quite impressive new features (course creator and data logger for example), but those aren't even going to be there day one, and there's still obvious problems in the framework, major issues focusing unbalances and inconsistent quality in the car list, and the engine sounds. AI has been improved a little, but it's apparently still a bit of a problem. THAT is why people call it GT5.5 - because seemingly so little has changed. Partially GT5 was already hitting the limits. Some changes are so minor it really DOES seem like it was possible in GT5.

But a code re-work and physics and lighting engine revamp? No, that's not possible on pre-existing software.

That means a 0.5 in the title of a racing game? So what's a 1.0? :eek:

People are just ignoring a "couple" of things when they talk.
 
I'll be honest here, and it's only based on me. I feel. In a good way. GT6 is better than GT5 for sure. That's how I feel after watching a lots of gameplay and seeing pics from folks here. Once I get the game, I know GT6 will be better to me.

Oh and also.
http://www.eurogamer.net/articles/2013-12-06-gran-turismo-6-review

GT6 got a 9/10 from them, yay! :D

EDIT: Did I hear "revolutionary" in racing games? Heh, yeah. What excatly will be so "revolutionary" in them anyway? All I can think of is.... Racing, pretty much.
 
In case you didn't know, racing games have never changed all that much. What does Forza 5 have that the original GT didn't? A livery editor (which has been with the Forza series since the beginning), drivatar AI (An early attempt at which was also in the first Forza), better graphics (a given, GT6 has better graphics than previous GT entries too), modern cars (another given), slightly more upgrade/tuning options (also a part of Forza since its inception)...

I doubt we'll ever see another "revolutionary" racing sim. It's all evolutionary from here on out (in fact it's been this way for quite some time), and GT's keeping up IMHO. There might be certain areas where they're not evolving as fast as the competition, but there's equally as many areas where they are still head of the pack.

I said this weeks ago, and nobody agreed with me...
 
No it actually said, "I am a racecar driver, and I love cars. 5/5" lol.

I didn't even watch the video review, I knew what was coming. :D

But why the lower rating? GT2 was way better than GT1, and GT4 than GT3, this is the same. If that happens, then this system is 🤬 up.

GT1 and GT3 were revolutionary. GT3 moreso because of the PS2, GT1 because it was unlike anything ever seen before. P.S. I agree, I think GT2 and GT4 were better.

GT5 didn't score very well... I don't really know why.

Many people felt like the difference between GT4 and GT5 did not reflect six years' worth of development. That, and their competitors started to better them in several gameplay aspects.

IGN only sometimes reviews like it has to be, most of the times they just say crap with games that deserve a higher score.

Reviewers that put a 60 to this kind of games, are just "unknown people", or like how we say in my country "4 de copas".

http://gamersushi.com/2013/02/12/9gn-how-ign-went-overboard-with-game-reviews/
 
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That IGN gave a 9 to 84 games in 2012 doesn't mean those reviews were good, or bad. What I said, is that IGN sucks most of the time at reviewing. COD is the best example of hipocrysy.

I agree that their reviews aren't great, but what you said was that they give ratings to games that are lower than they deserve, when overall that is not the case.

I doubt we'll ever see another "revolutionary" racing sim.

No-ones claiming that GT6 should be revolutionary, only that it hasn't evolved as much as it should have, given three years and well known criticism regarding several gameplay aspects.
 
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In case you didn't know, racing games have never changed all that much. What does Forza 5 have that the original GT didn't? A livery editor (which has been with the Forza series since the beginning), drivatar AI (An early attempt at which was also in the first Forza), better graphics (a given, GT6 has better graphics than previous GT entries too), modern cars (another given), slightly more upgrade/tuning options (also a part of Forza since its inception)...

I doubt we'll ever see another "revolutionary" racing sim. It's all evolutionary from here on out (in fact it's been this way for quite some time), and GT's keeping up IMHO. There might be certain areas where they're not evolving as fast as the competition, but there's equally as many areas where they are still head of the pack.

Had Autolog turned up in a sim first instead of an arcade racing game, that would have been revolutionary. GT appears to still be struggling with these community features, given that the ones it's said it will have aren't in the launch version and it's unknown how extensive they'll be.

You could have said the same thing back in the 90's. Maybe in some ways something like FM5 isn't very different from GT1, they're playing with the same tools. But in a more meaningful way it's profoundly different.

I think there's plenty of room in the sim genre for people to innovate and produce a really spectacular game. If nothing else, someone getting creative and making a career mode that was actually compelling instead of being a string of races would be revolutionary. It's bloody hard to tell any sort of meaningful story when the player's actions are limited to what happens on track, so I'd love to see that. And there's lots of general racing stuff that happens on and off track that isn't in the games yet, so that would be great to see. Incorporating practise and qualifying sessions into the game in a way that was useful and fun would be a good start, and flag rules and team racing are a staple of racing series around the world.

I think you're settling too easily. There's plenty of room for sim games to grow beyond what they are now. If you think all we're getting from now on is going to be tweaks on the GT6/FM5 formula, I don't agree at all.
 
Review by metro.co.uk

In Short: A useful improvement over the last game but one that still avoids instituting any of the serious changes that the series now desperately needs.

Pros: Still the best drive of any racing game, with track selection that puts Forza Motorsport 5 to shame. Excellent graphics for a PlayStation 3 game, and mountains of content.

Cons: Artificial intelligence and sound design remains very weak. Lack of proper damage modelling seems increasingly bizarre. Car list is vast but not particularly well chosen.

Score: 7/10

Link: http://metro.co.uk/2013/12/06/gran-turismo-6-review-familiar-ride-4220112/
 
I don't have the game yet, but judging from past experience id say this reviewer is pretty much bang on. Cant wait to be proven wrong though.
 
I don't pay too much attention to review scores these days. The reviewers alway try to compare whatever they are reviewing to other games in the genre, and i think that is just the wrong way to to reviews.
With you on that. I cant help but notice some of the reviews were rushed and forgot to mention most of the features.
 
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PD were always getting to get slated for poor sounds, Damage and a lack of a Livery Editor and Poor Career mode AI.

They had a whole generation since the PS3 launch to work them out, they failed plain and simple.
 
PD were always getting to get slated for poor sounds, Damage and a lack of a Livery Editor and Poor Career mode AI.

They had a whole generation since the PS3 launch to work them out, they failed plain and simple.

Thank you.

It's almost as if they've become lazy. This game offers very little improvement.

I'll still end up buying though.
 
I think you're settling too easily. There's plenty of room for sim games to grow beyond what they are now. If you think all we're getting from now on is going to be tweaks on the GT6/FM5 formula, I don't agree at all.

They have plenty of room to grow, no doubt, but if you think Autolog was a revolutionary feature, then I'm afraid that our opinions of what constitutes revolution is a bit different.
 
Thank you.

It's almost as if they've become lazy. This game offers very little improvement.

I'll still end up buying though.

Wouldn't say laziness, the game still has next gen esque visuals, the best track list on the Market and Impressive physics.

Maybe it's a priority issue, I for one would sacrifice the Moon missions and the whole project GT vision thing if it meant we'd have better sounds.
 
Evo.co.UK
And
Carmagazine.com

Both well known car magazine/critics have reviewed GT6.

Should make for good reading from credible sources.

Thanks for that. Here's Evo's review:

With 1200 cars and 100 track layouts – with monthly updates not far around the corner – longevity is guaranteed. Subjectively GT6 does not exhibit a big leap over GT5, though, and it remains a focused game that never truly allows you to let your hair down and have a giggle. But with a reasonable wait likely before Gran Turismo hits the PS4 – a development of the GT6 platform rather than an all-new Gran Turismo 7 the safest bet – racing simulation fans will still appreciably lap this up and revel in its details.


Link: http://www.evo.co.uk/news/evonews/289522/gran_turismo_6_review_price_and_screenshots.html
 
With you on that. I cant help but notice some of the reviews were rushed and forgot to mention most of the features.
Just like the game then: I can't help but notice some parts of GT6 were rushed and PD forgot to include some of the features like the course maker, quick online match function, etc.
 
Just like the game then: I can't help but notice some parts of GT6 were rushed and PD forgot to include some of the features like the course maker, quick online match function, etc.

Yea, was expecting some b-spec at launch you know.
I just think they rely too much on updates. There are some very weird decisions regarding the game, their mentality goes like "if it ain't there its coming on a later date"
 
I've been playing it for about an hour now and I think it's much better than 5 ... And as for the sound , well it's better than I thought it was gonna be !! ... That's my opinion !! Loving it ..
 
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